Slapped & Chopped & FFTs (not NFTs)!!

Transcript

You ever hear of Brene Brown? She’s a professor who researches shame and vulnerability. And also a podcaster and author and speaker and all that stuff. In one of her early podcast episodes, she talked about a concept she calls F F T, and we’re gonna chat about that today in conjunction with chopping and slapping some minis. With Contrast paints, not chips, dips, chains, whips.

Greetings good humans and welcome to Tabletop Alchemy, where we do some things for the first time, even if the results threaten to suck! Cause we’re ballsy that way and we understand risks are necessary for rewards.

All right, I mentioned Brene Brown and her podcast. I’ve listened to exactly two episodes back when she first started it. Not “two” because it’s terrible, quite the contrary actually, I think she’s pretty interesting. But we all know we’re drowning in content and there’s only so much time in a day to dog paddle around and keep our heads above water. 

Anyway, one of these episodes was about the concept she calls F F T. Which stands for First [bleeping] Time. And there’s always a first [bleeping] time, right? Literally for everything. It’s one of those ideas that I sorta stare at and wonder how in the world I could not have realized it on my own, it’s so fundamental and simple, really. But then I realize it’s me I’m talking about and it’s not really surprising at all. 

F F T is an expression I wish I’d heard a long time ago, so I could incorporate it into my emotional thought process. The idea of acknowledging something as just being an F F T can really help you get through what’s most likely gonna be a series of embarrassing failures. 

I mean, learning experiences! What? What? I don’t know. Moving on.

Today’s video has two F F Ts for me.

This is the first time I’ve tried shooting a real mini painting video with a decent camera and lens, and boy, trying something you’ve seen done by real pros

can really open one’s eyes to just how “pro” they are. 

And here I had a whole paragraph about what a particular kind of a pain in the ass shooting miniature painting is but then I saw Ninjon’s video, where basically he says what I was thinking before I could say it.

You have to worry about keeping the mini in frame, keeping it in focus, capturing the most interesting parts of the painting process and you have to actually not screw up the paint job.

Side note, this is the second time in a month this has happened, where I have a notion and then see someone else do it right before me. The day I uploaded my Crystal Scatter terrain video – NOT pachow – and not the day I released the video – uploading day and release day are two different days for this channel – Vincey V released his miniature basing video incorporating the exact same product. 

These are bigger chunks of broken glass. They’re not sharp in any way, ‘cause of the way they’re rolled around and stuff, so there’s no sharp edges you’ll never cut yourself.

The social zeitgeist or global consciousness is incredibly frustrating sometimes. But I guess it can serve as a constant reminder that we are all connected. Either that or I’m in a simulation and the programmer is constantly [bleeping] with me. And I guess this is apparently the f-bomb parade episode.

Anyway, yes, painting minis under a camera is tricky.

And this is my first time – well, technically my second time – I’ve actually tried speed painting. I don’t really like the idea of speed painting even though I really like the idea of the results of speed painting – you know, having a bunch of miniatures completed. This is most likely due to the fact that I rarely paint groups of miniatures as “units”. Since I don’t really play big army games. I typically paint individual miniatures from units for use in DnD or whatever. Or as members of non-unified war bands. And as you’ll see here, I take way too long to do everything, including speed painting. As well as talking on camera. 

I will say, after having done this exercise for this video, I’m kinda on board with the idea of speed painting or group painting as something I’ll continue to do in the future.

And of course, we can no longer use the speed painting nomenclature, we must call it Slap Chop. Yeah. 

How many times you seen that gag now? triple digits? sounds about right

So, props to the YouTuber who appropriated the term, it’s a cool term and now it’s just sorta what we call this process, but I swear this whole “putting transparent paints over a zenithal base coat” is literally the second intended-use case for the entire category of transparent paints. As my typical luck would have it, I saw Goobertown Minis recently mention the actual French term for this technique which has been around for hundreds of years. And Brent makes a particularly excellent and comical point – which is the best kind of point.

Some folks have pointed out that this is pretty much just the French grisaille technique and it’s been around since the 1300s. Now the way I see it, the French had 700 years to convince me to use the word grisaille. And they failed.

I guess at this point I can just Frankenstein my videos out of better YouTubers’ better content. That’ll be my process – come late to the game, regurgitate what others have already done, cut to end credits. That’ll work, right?

Okay, you in the back there, you can put that shank – I mean hobby knife down, I’m getting to the painting. I swear. 

So for this slap chop speed paint experiment, I decided to crack open my Pile of Opportunity – Sci-Fi Edition and paint up some Infinity models. I’ve got a few of these stashed away and I haven’t painted a single one yet. In fact I haven’t really painted any sci-fi genre stuff since I got back into the hobby – but that hasn’t stopped me from collecting any, right? Of course not. C’mon, I’m a good hobbyist.

And another thing that’s probably slightly disappointing for some dear viewers is that while I do have the rule book for Infinity Code One – see? But anyway, I haven’t played it yet and actually collected a lot of my sci-fi stuff with the intention of playing Stargrave, there we go look at this smooth, smooth moves I got going on here with these books and a game called Reality’s Edge, which I have with me right here. This is ridiculous. Anyway, Reality’s Edge is basically a skirmish game version of Shadowrun without the magic and fantasy mashup. 

These Infinity models are really nice, though. I mean, sure, I wish they were high-end injection molded plastic, but building these metal cyberpunk figures took me right back to my initial experience with painting miniatures, like literally the first miniatures I ever painted. Which were Ral Partha Shadowrun miniatures. I can remember my first pots of Tamiya paint, cause that’s the paint I started out with, I didn’t use any thinner, I didn’t use any washes, you know, this was all pre-internet and I was just a terrible Dorito-fingered savage and I had just met a couple new friends at this hobby shop and to be perfectly honest I don’t know why Tamiya was recommended to me as the starting paint anyway. I think it’s because a lot of the customer base there built and painted military aircraft kits and stuff like that. 

Anyway, these Corvus Belli figures kicked me down memory lane and they are really super nice. Highly detailed. Great casts even, mostly full figures with an arm or two to attach, and really clever seam obfuscation. I didn’t have to do much clean up at all. And all this fine detail is both what freaked me out about painting them and what made me think Contrast paints might be perfect to use on ‘em.

Now I always like to paint minis on bases if I can, I always like as few steps as possible, meaning I kinda shy away from working in sub-assemblies. Once in a while it’s unavoidable, but you know, it’s just like when I shoot video, I hate working with green screens cause that means there’s additional work in post. 

I told you: I’m lazy.

So I pulled out one of my boxes from the Pile of Opportunity: Bases Edition – so many editions of the Pile of Opportunity – specifically the “urban” box and I found a few bases that would work for these guys. These bases are from Micro Art Studio, they come in two pieces, the standard base rim and the actual detail insert. I’m not sure what they’re made out of, the material is almost like vinyl or something, they say it’s resin on the company’s site, it’s kinda soft and chewy but still holds detail well. Super easy to carve into and they take paint really well. And superglue works great with it. 

The reason I have so many of these Micro Art Studio bases – and I have quite a few – is because I would buy them in bulk when Miniature Market would have these clearance sales. I’d get these packs of 7 or 10 bases for like three or four bucks, which is just a crazy value. You can still get these from the actual Micro Art Studio site, but you know, full price is a different conversation. In fact, I have a video about doing that sort of thing right here. Again, not Pachow.

Anyway, these miniatures have the sorta standard tabs a lot of metal minis have for either slotted bases or company names or whatever, so I usually trim these down with clippers and an x-acto knife to sort of create organic pins to stick into the bases, just for added strength. So you can see here I kinda messed up some of the Dremelling but you know, it’s not an exact science – at least not on my hobby desk. I don’t sweat this kinda stuff, definitely not for “tabletop quality” paint jobs. You can always cover this kinda thing up with basing materials or whatever. 

I glued up the various arms and weapons and Corvus Belli really does nice design work, each piece had a nice supported fitting area, and I just used super glue and little bit of kicker.

So then I primed ‘em up for this slap chop thing, but I went with a blue primer for the shadow areas and to be perfectly honest I probably didn’t go dark enough. I don’t generally like to go full black for the shadows, to me the transparent paints just don’t work quite right over super dark undercoats, essentially you can’t really see any color when they go over black, but in this particular case, I definitely should have gone a couple shades darker. Then I just dropped a lighter gray on ‘em from the top with the airbrush, and I’m using Stynylrez primers and just sorta mixing up my own colors. I gotta say again, these are really some good-looking miniatures.

On the first figure I attempted, very poorly, to do the Marco Frisoni technique of slap chop, but I would A need to get much much better at painting and B need a much darker undercoat to make that really work. He makes it looks so easy and so cool! And on top of my abilities being way below par, it was also taking a super long time. 

So I ditched that after the first one and went for a standard dry brush. This is definitely a new process for me, this sounds kinda dumb but I don’t think I’m a very good dry brusher. I don’t think I’m very good at dry brushing. I know like dry brushing is sorta the easiest skill to learn in mini painting but I feel like it’s one of those “easy to learn, tough to master” sorta things. But as we all know, practice is what makes us better. And you know who needs a lotta practice. I’m talking about me. I need a lot of practice. Surprise.

I used – oh boy. Somebody’s, somebody’s going to hire me for something, right?

I used the Army Painter brand of Artis Opus knock-off brushes for this, I have some makeup brushes too, I just hadn’t tried these Army Painter brushes out yet, seemed like the perfect time to use ‘em. They’re fine. I think I wish they were like 10% or 20% “softer” but again this is coming from someone who doesn’t have a lot of experience with this technique yet. So maybe they’re perfect and I just gotta develop a feel for ‘em.

Anyway, it’s finally time for some paint.  So let’s talk about color scheme for a second. I’m terrible at coming up with color schemes. Literally terrible. I know about the color wheel and complimentary vs crappy color combinations – although that’s never stopped me before from using crappy color combinations. I just have a hard time visualizing what something is “going” to look like in the real world. It’s kinda weird cause I have what I consider to be a decent imagination but trying to pinpoint something in my mind’s eye that’s going to transition from “artistic vision” to the real world is kinda tough for me. 

I have this issue outside of mini painting, like as an example when I set up for shooting say an interview, often the on camera talent will have a couple of shirts or tops to choose from and I usually have to ask them to put a particular shirt or something on so I can physically see it in the space in order to make a decision. So trying to come up with paint schemes for minis is always frustrating for me. 

And I’ve tried the technique before where you take a photo of the mini and drop it in Photoshop or whatever and like roughly color it, and that kinda helps a little bit but for it to really work for me, I’d have to put in like a lot of time coloring the image to … anyway, the TLDR is I’m not good at picking color schemes. It doesn’t help that a lot of the times when I look at a miniature, especially like a unit like these guys, my initial thought is, well, they’d be all in black. Or maybe some kind of camouflage based on whatever environment they’re assaulting or fighting in. And I also usually steer clear of the box art, I’m not sure why that is. Mostly it’s cause I want to feel like I’m doing my own thing, and then probably a little bit because I know my skill level is so much lower than the box art artists. 

At some point you just gotta plunge ahead, gotta get stuff done, right, so I just got some paints out. The one idea that occurred to me when I saw the sculpts was that their jackets are really cool and I had this image of beaten leather coats. I figured their pants would be black then I realized the coats seemed to be overcoats and they had other coats under the overcoats but now, looking at the box art, which I probably should have done at the beginning, I guess those layers are the same material. I didn’t get that by looking at the actual sculpts so I ended up choosing OD green for the third color. Brown, black and green. Super creative. I guess they’re getting in tousles in the forest or something. Even though they’re cyberpunky. 

Most of the paints I used on these guys are Citadel Contrast paints. Definitely not a sponsor. Now I kinda like painting coloring book style, where I block in the entire figure with base colors before doing details and highlights. To try to get some variance in texture if not color, I went with a regular paint for these extra military style bags they all have slung over their shoulders. 

I typically paint anything that is going to be black or metal with Black Templar Contrast, so I went over all the guns and holsters and armored knee pads with that. Some of the straps – and there are a TON of straps and bandoliers and, more straps, and buckles, and buttons and even more straps – a couple of them stood out so I decided to hit them with a different color but cleaned them up a bit with white to pick them out. And these backpack slash parachute things, I almost went with a rusty orange and I still kinda wish I had. I actually ended up just adding a little blue to the green to add, again, some differentiation. Then there’s all this zipper detail I couldn’t just let alone, so I just went over that stuff with some Black Legion Contrast. 

Now I really wanted a splash of color on these guys and I was scrolling Instagram, you know, like we all do, and I came across zero death painting and I really, really like this person’s Infinity models. These red gun bits are so cool – and of course the weathering is top notch. So you know I just stole that idea and cleaned up the areas I wanted to paint red with white and then went with a mix of these three colors for what I hoped would be a sorta “rusty red”. Definitely far from perfect but the pop of color really looks cool to me. Not as cool as zero death painting by any means but still, better than like all black or gunmetal. I added orange to the end of the rocket launcher just for, again, a little bit of variance. 

And then for their heads, all I could see in my mind was Ghost In The Shell imagery, and so I figured the brain cases would be basically white and I held off on choosing the faceplate color til the very end. I figured I’d want some kind of color on the faceplates so I did clean them up with some white. Again, I kinda wanted to go with orange but … I was too timid to try it. 

Which is nonsense, because I can just paint over it. I mean I still could. There’s just that whole lazy thing, remember. But for brain cases I put down some of the Apothecary White Contrast. And here something happened that I’ve never experienced personally before – the white P3 paint reactivated under the contrast paint. I’ve literally never had paints reactivate, like ever. I’ve used P3 white under Contrast quite a bit. So yeah, pretty strange. 

Anyway, then I moved on to the bases, typically I like doing bases, but since I was quote unquote speed painting, I figured I’d just do something relatively simple and add a few washes. I used some metallics for the cool textures on these prefab bases and messed around with these pipe colors here for a bit and the weird blue I put down on this one is just because the texture reminded me of this industrial blue plastic siding or roofing material I’ve seen before. I think actually the base was intended to be like some kind of terracotta tiles or something. And the washes are always fun cause they’re so easy. Right? Yeah, I’m right. Washes are fun. Cause they’re easy!

I finally decided to just sorta use the box art color on the faceplates and it’s not my favorite, I think I might go back one day and maybe try something else. Probably that orange I keep talking about. Maybe just on the sergeant or whatever the leader’s rank is there. Who am I kidding? I’m never going back to these. There’s way too many other minis for me mess up! I gotta get cracking!

I went in for some highlighting and cleaning up some detail and I tried to keep reminding myself that this was supposed to be a speed paint project. I just simply didn’t know when to stop. Basically I just quit when I realized that I would just keep working on these things for days and days if I didn’t. And that’s not to say they would have come out amazing if I had continued, it just means that I would have spent a lot of time getting a somewhat higher level of mediocrity. There are so many details on these figures that I could probably have spent another week on ‘em. I mean, I didn’t even weather these guys. 

Okay, originally I ended the work there, but I just couldn’t, I couldn’t quite stop. I had to do a little bit of weathering, I just couldn’t get over not having those cool metallic scratches at least on the red parts of the weapons. So off camera I doused those OD green bags with Citadel Athonean Camoshade – Athenian Camoshade? Athonian? I can never remember that one, but anyway you know what I’m talking about, the camoshade, sorta green brown! And then I matte varnished the minis, which is what I as I always do to finish them, and then I went back with the metallics to both touch up the metallic bits that got dulled by the matte spray and then I just did little tiny weathering on the red parts of the weapons. I feel much better. Even though there’s a ton more work that could be done on these guys.

But there they are, the results of my slap chop speed paint exercise. Now because I recorded every single bit of painting (except for the last part), I know exactly how long I spent on them. And it’s a little embarrassing. I spent over ten hours on these four figures, not counting the building and priming phase. But what’s even more embarrassing is had I not made this a specific “speed painting” project, I would probably still be working on them and I’m 100% sure that the results would not have been much better. 

But hey, I painted some miniatures. And despite the uncomfortableness of the camera setup or whatever, I do really enjoy the act of painting. It’s just a cool thing for me. And it’s been at least six months since I’ve painted a miniature. I’m not sure how long a real, “real” speed painting session on a unit of these guys should have taken, my guess is somewhere in the three to four hour range? I don’t know. I guess it really doesn’t matter, maybe speed painting is just like “art” – it’s all subjective.

Anyway, I do think I need to do more exercises with this whole slap chop method and I do think miniatures with a lot of texture and detail benefit from using transparent paints. And I know that you’ve heard that from plenty of places. I am looking forward to painting more Infinity models, they are super nice, again – and also, not sponsored. But, as luck would have it, my next painting project has already been picked out for me. We’ll get to that in next month’s video.

So I guess, uh, go slap or chop something, see what you think of it. Or for those of you that are already knee-deep in dry brushes and transparent paints, definitely let me know how I can improve. 

So … go paint something. Even if it’s your FFT!

See ya!

Make or Buy Tabletop Terrain?

Transcript

Let’s see, I can pick up some XPS foam, get some ModPodge, cut it up with a craft knife, roll in some rock texture with balled up aluminum foil, maybe cut out a base of MDF or foam core, I can glue up some walls, maybe carve in some detail. Better get some balsa wood, I can make wood strips outta that, and even scribe in some extra wood grain detail. Okay, gotta make a roof, so maybe I’ll cut up some cereal boxes and use some scissors to trim out a row of shingle looking things. I can glue those to more foam core and that’ll make a good roof, and – oh, I forgot the windows. Right, okay, cut some windows into those foam core walls, and yeah I need a door. Okay I’ll cut that out of some foam core, strip off the outer layer of paper, scribe in some wood panelling and then I guess cut it into an arch? Yeah, then I gotta make an arch out of little bricks I can cut from the scrap XPS and glue those around the doorway … Or! I could just buy this.

Greetings good humans and welcome to Tabletop Alchemy, where we ponder useless things and argue about first world problems. 

Like making or buying tabletop terrain.

There’s no TLDR for this one – and even if there was, you know it’d be at the end of the video anyway, so why are you even asking?

I think most of us have the same reaction to the question of “should I buy this particular thing or just make it myself?” That reaction being “Making it will be cheaper!”  And sometimes, that’s true. Sometimes, it’s not, and sometimes it feels like it’s true when it actually isn’t. Confused? Good. Now I don’t feel so alone.

All us humans, I think we typically want two things: money and happiness. Whether those are misguided is a topic for another video. But I think the most valuable commodity in our human existence is time. We basically buy and sell time, trade it – all the time – without even realizing it. Or maybe just without acknowledging it. But we also sort of inherently equate Time with Free. And that’s a huge mistake. Like it’s super easy for us to just not consider what our time is worth because we labor under the delusion that we have an infinite amount of it. And I assure you, dear viewer, it’s the only thing we absolutely do not have an infinite amount of. And when I say the phrase, “what our time is worth”, the word worth, the word worth — the Rural Juror – when I say the word “Worth” I’m not limiting the meaning of the word worth to simply money. There are other things of value, some might say way more value, than ducats in the bank.

So, how often do you consciously include time in your decision-making process when considering how much something is worth? And the “something” doesn’t have be a consumable product, it could be an activity or time with another person, it could be a lot of things.

Now, I know there are a lotta people who do have a personality or cognitive process that allows them to really consider time when they are making decisions. I am not one of them. My friend Dan Adam of Paint All The Minis IS one of them. I literally marvel at his thought process sometimes when he explains to me how he thinks about or considers his hobby activities and purchases. And while I will never be able to think about things in the same way as he does, there’s definitely a few things I can learn from his perspective on things.

So let’s try to set up a few specific examples for today’s topic and see where they take us. First off, we need to set some parameters. I’m gonna say that there are three categories of purchasable terrain: Pre-painted and assembled; unpainted and unassembled; and 3d printable. Now there are folks who have 3d printers at home and folks who do not, like me – and yes, it is in fact all about me – so those of us who do not have printers might buy printed terrain from places like Etsy or whatever. For the purposes of this discussion, I’m gonna disregard pre-painted terrain and assume that painting will have to be done for all of our comparison subjects today.

So for test case number one, let’s use a medieval townhouse sorta thing. Here are three similar examples, one from the Ferrari of tabletop terrain, Dwarven Forge, another from TTCombat, a laser-cut MDF kit, and this last is a random item from a random Etsy seller. Note that this particular item is printed on an SLA printer, filament printer, so it’s not resin and therefore it’s much cheaper than a good resin print but also has those lithography print lines that I personally kinda hate. 

Now the Dwarven Forge item is a set of three smaller houses, but they are also custom-buildable out of all these magnetic pieces, so you can make one larger structure out of it. I think it’s close enough to the other two insofar as the amount of detail or usable space on the table to be a good comparison. I have the TTCombat model and I already built it, it took a couple hours and some wood glue, pretty straightforward but still, it does require assembly. The printed model has the most detailed interiors by far, so that’s a plus for that one. But we can already see a range of trade-offs versus cost. The TTCombat MDF model is probably the least detailed of all three but that laser etched surface does have fine detail that does show up under primer and paint. 

I got a video on that right here. And yes, I almost did it, I almost said pa-chow.

The printed model has better detail than the Dwarven Forge set and even though it’s got that annoying print texture, to be honest, painted up and on the table, it’s probably fine. I’m just weird and ornery about micro details that don’t really matter. So $136 bucks for the Dwarven Forge set, main advantage being you can rebuild the set in a number of ways. $50 for a printed building with max detail. Or around $20 for the MDF kit. We’re ignoring the shipping parameter ‘cause … well, I’m pseudo-scientific at best. Personally, I like the MDF kit and the printed one over the Dwarven Forge set – kinda for aesthetics but really for the price versus what you get. I think the printed one is my favorite, but the price tag of both it and the Dwarven Forge set definitely make me consider building my own. Whereas the TTCombat set, to me, is just a no-brainer.  

So let’s think about that for a minute. To build something similar to these ourselves, we’re gonna need some XPS foam – very doable, but still an associated cost. Now you can get a 4×8 sheet of 1/2” XPS, which is probably what I’d use for a building like this, for around $30. We’d only be using maybe a quarter of it for this build – yes, maybe less, but I’m the builder in this example and I’m 100% guaranteed to make many mistakes by measuring once and cutting 50 times, so whatever, just go make your mistake-free builds over there and leave me to my misery. So we’ll use say $8 worth of XPS foam. 

Now someone’s gonna shout out, “Just use foam core from the dollar store, you numbskull!” And your observation is valid. I am indeed known at times to be numb of skull, but I also, personally, hate building with foam core. It’s just, I don’t know, to me it just reeks of disposability. Stuff built out of foam core feels weightless and impermanent. Maybe because in a lot of industries foam core is what you use for mockups, not finished models. That’s why I like Sintra and plastic and even the XPS foam, which due to it’s density over foam core, feels a lot more permanent. I just want a like a certain feel from my models but yes, dollar store foam core would be much cheaper and is a completely viable alternative.

So we’ve got $8 of XPS. We’ll need something to make like the rock or brick base for the building, I think I’d scribe that into panels of Sintra but thin sheets of XPS could work. Balsa strips or strips of scribed Sintra could work for the exposed lumber beam details and more scribed XPS would work for the lower floor of the building. We gotta design the upper floor and engineer how both the upper floor and the roof are going to sit on the lower floor and be easily removable. That all probably involves some more strips of whatever main material we’re using and a whole bunch of time measuring and fitting and generally doing design and build work. The roof I would base out of large pieces of Sintra, but of course YOU can cut it outta card or foam core or whatever nonsense you wanna use. 

You guys know I’m just kidding with the sarcastic bits here – I do truly dislike using foam core myself but I know that’s literally my own issue in my own head, there’s nothing wrong and probably lots of things right with using foam core and it’s definitely versatile and cheap.

Now the shingles for the roof could either be painted on – lame – or cut out of stacked strips of card, which in this case, I think that’s a good use for card, or, if you wanted to be a little bit insane, you could hand-cut 500 shingles out of styrene and … no, no one’s gonna do that. But still, even just using card to trim out the shingle details, that’s a good chunk of time and some fiddly model-making work. Then of course you got some glue cost, that’s no big deal unless you’re using CA glue, but it’s still negligible. And then there’s probably going to be a ModPodge undercoat to seal the XPS foam et cetera. So I’m just throwing a number out there, maybe all told, we’re gonna spend around $15 on this model counting every bit of material used. Maybe it’s less, maybe it’s like $10 worth of materials. 

So right off the bat, even if we’re really conservative on the materials cost estimate, we’re already at least in the ballpark of that MDF kit price. And now we need to factor in TIME. Now, plenty of you out there might be able to knock this build out in a day. I would say if you’re an experienced model builder, and I mean in this hobby type of model building, and especially if you’ve built something like this before, my guess is you could build a structure similar to our three examples in, I don’t know, couple of hours? Just a guess, and I’m assuming a certain quality level here too. If you’re a solid scratch builder and you’ve never built a house like this before, my guess is this is probably a full 8 hour day of work. This might be the category I fall into, but I haven’t scratch built stuff in a long time. Now of course, as hobbyists, we would probably work on it an hour or two a day until it was done. But let’s say it takes a day to build a model similar to our purchasable examples both in detail quality, an interior, removable floors and roof. So how much is a day of work worth to you?

For some of us, the cost savings versus the day of work is a totally viable option. Some of us might think burning a day of work in lieu of spending $50 is nuts. Some of us might just wanna build our own model just because we wanna build our own model. For me, in my current financial situation, I would not by the Dwarven Forge set, but I would definitely consider the $50 printed model. And of course I already bought the MDF kit. The MDF kits, especially from TTCombat due to their pricing, really are almost no-brainer must-haves, in my opinion. They’re just too cost effective, even when comparing their seemingly lack of detail against more detailed but more expensive models. And you can always add some detail to the MDF structures! And to be even more honest, I think TTCombat has like some super competitive pricing compared to other MDF kit makers. I’m not putting down other MDF kit makers, there’s a bunch of awesome stuff out there that is super cool and a lotta designs that are not manufactured by TTCombat. 

But a day of work vs a day of free time to do other things you might want to or have to do, that is the question. And $20 or $50, for me, is kinda hard to trade off for 8 hours of my time. 

All right, let’s consider another test case: ruins.  A lotta times the same ruins can be used for both sci-fi and fantasy games, so right there, we have some added value. Here’s where I kinda default to “I’ll just build ruins myself” because I never think about them needing too much detail. But that said, there are some pretty cool purchasable ruins out there. Sets like these printed ruins – and these are PLA resin, not filament, so even better – the detail in these, and these from Dwarven Forge – I keep bringing up Dwarven Forge I’m just trying to have a set comparison, a set of, a comparison set that we return to. Anyway, these ruins are not something I could recreate easily at the home hobby desk. In fact, I would almost argue that these types of ruins, with all this sculpted detail, are maybe worth more of our hard-earned ducats than those buildings we just talked about. I mean, a building is something I can get my head around and actually believe I can make on my own, but the architectural details in these sets, there’s no way I’d be able to craft those on my own versus buying them. 

Now these kinds of ruins, this sorta rough hewn columns and rocky terrain type stuff, these are the kinds of things I think make home crafting a vastly better choice. Using just trimmings from other projects, you can knock out scatter terrain ruin pieces like this in like twenty minutes. Not counting painting. You can make walls outta XPS, columns outta cardboard tubes with filler slapped over ‘em, or odd pieces you find laying around, they don’t have to be pretty, they’re so fast and pretty easy to make they’re just pretty much disposable. 

All right, last test case – let’s use something big, something highly detailed and maybe a bit too stacked for this conversation but, you know, let’s roll with it. How about a medieval pirate ship? Now there are MDF ship models, and to be honest, they are probably the most game-friendly insofar as being able to put miniatures on them and move ‘em around, but admit it, they’re just not the coolest looking things. But then you have some cool printed ships to choose from. And they have price tags. But for me this is another example of there being no way I would ever try to build a ship on my own instead of buying one of these, I mean unless I just really wanted to build my own ship. I mean, this one’s between $90 and a $120 depending on the scale you get – there’s no way I could scratch build something like this in any reasonable time frame that would make home crafting a viable alternative to just buying this model. And I would buy it in 32mm scale. 

Now there are all kinds of other examples – like resin trees for instance. I don’t think I’d ever buy trees like this, I would just make some out of flock or the cheap model railroad trees you can get on Amazon. I’ve even got a few Woodland Scenics tree kits, and while those aren’t necessarily cheap, they’re cheaper by far than stuff like this. Again, this is all just personal preference!

We didn’t even talk about like dungeon tiles for DnD, which is kinda what Dwarven Forge started out their company with. I think Matt Mercer exclusively uses Dwarven Forge terrain for Critical Role, but you know, they have a production budget. I think dungeon tiles are probably best made at the home hobby desk, cause there are a bunch of cheap materials and simple crafting techniques shown off by a lot of excellent hobby channels. 

Or, you know, you can just draw on a twenty dollar dry erase battle map with a two dollar marker, which is, honestly, what I do most of the time. But I know that only works for tabletop rpgs, it’s not an option for wargames.

So, I guess in summary, what I’ve been getting at is that a lot of the time, buying some terrain is kinda preferable to crafting it, at least in my opinion.

If you guys have any suggestions for particular sellers online or brands of purchasable terrain you like or other ideas on how to craft or build terrain faster or cheaper at home, you know where to drop ‘em.

So go build something! Or maybe … go buy something! Yeah, that does seem a little weird to say out loud. 

Anyway, see ya!

I Play Skirmish Games To Lose!

Transcript

ENTJ. ISFP. ISFJ. The Enneagram. The Myers-Briggs. The Color Code. There are all kinds of ways to measure or gauge or categorize our personalities. Mine apparently is INFP. According to Myers-Briggs. That stands for Introverted, Intuitive, Feeling, Prospector. And it’s probably why, when I play skirmish games, I go into matches with the assumption that I’m gonna lose. And I’m totally fine with that, it’s my default setting.

Greetings good humans and welcome to Tabletop Alchemy, where we take the most esoteric and seemingly unrelated concepts and try to force them to relate to our tabletop hobby!

All right, let’s talk about personalities and wargaming. And about what we want to get out of wargaming. Or playing skirmish games. I never know what the right term is for skirmish wargaming or what the meta term is.

Anyway, let’s get one thing out of the way right up front: I am not a competitive gamer. Just like Uncle Atom. I’m not actually a competitive anything. And if I’m brutally honest with myself, it’s probably because of fear. Fear of having my spirits crushed. But more to today’s point, I don’t play these games to test or grow my strategic abilities – I mean, that’s sort of a side effect of just playing games – but I’m not on the Warhammer 40k try-hard circuit. Nothing against people who paint hard and play hard, that’s the cool thing about these games, there are lots of ways to enjoy them. I’ve just never been a highly competitive person, although I’ve been a tad jealous now and then and maybe I would have benefited from being more competitive in particular instances in my life, but we’ll get to that.

I play skirmish games to have fun and hang out with friends and put some of the terrain and miniatures I have to their intended use. You know, as opposed to their actual use of decorating the insides of boxes and closets. And I probably have what a certain controversial media figure might call an “agreeable” nature. Meaning, I dislike conflict. Specifically inter-personal conflict. Well, I guess that’s the only kinda conflict there is. But the bottom line is, it’s not entirely healthy to be so conflict-averse, but it’s not entirely terrible either. There are definitely situations in life where being comfortable with conflict is not only desirable but often necessary. And that’s fine, but for me, tabletop gaming is just not one of those.

When I’m gonna play a tabletop game, I want my friends, or in this case, opponent, to feel comfortable, to have fun, to generally just have a good time. Not like whoever’s in that siren going on right there. So I always go into a game assuming I’m gonna lose. Now that doesn’t mean I intentionally throw a game or not try to win, it just means that I set my expectations in a way that allows my losing a game to literally be no big deal. The win/lose portion of the game is not what I’m there for.

This is also why I like narrative campaign gaming, because even if you lose a match in a narrative campaign, your army or war band is still progressing, still gaining items and experience, there’s always a sense of being part of the game, win or lose. One-off matches are fine, it’s just that the narrative campaign workflow involves more cool game stuff after or between matches. Some folks might call me a Nerf player vs a paintball commando but hey, paintballs to the face are simply uncomfortable. I’m just not a Kushiel’s Dart fan. 

If you get that reference … keep your chains and whips for yourself – no judgments! We just have different wirings in the ol’ pain pleasure center. 

And yeah, you heard right, I just used the same gag reference in back to back videos. And no, I ain’t hiring a writer. Do writers get hired for things? Maybe I’ll hire GPT-3. Someday AI will just create all the entertainment and watch all the entertainment and we won’t need to be here.

Anyway another thing I tend to stay away from is rules lawyering. If my opponent and I encounter a rule we disagree on, the first thing I’ll do is try to parse the rule out with them to see if I’m misunderstanding something. And sometimes it’s not me, sometimes it’s definitely the other person who’s wrong! Either they’ve misread or misunderstood a rule and that’s totally fine because we all do that sometimes. 

But when something like an argument over a rule interpretation starts to brew, I’ll typically just back off and let the game roll. Like, for me, getting hot over something like a board game is pretty silly. But I also know sometimes emotions just get the better of us. Now, again, I understand that a competitive match is entirely different. Not that emotions should run rampant just cause it’s a competitive match, I just mean that, in that arena, knowing and agreeing on the rules is basically its own skill subset. 

I wonder if any players at like Adepticon or Las Vegas Open go full on John McEnroe at a table. In fact, I wonder if any 40k player has ever flipped a table. I think I’d pay to see that. 

We’re all Jerry Springer fans at heart, you know it as well as I do. 

Anyway this attitude I adopt for skirmish gaming I think is a pretty cool one to have just in the pursuit of having a great social experience, aside from the actual fun of pretending to be a general and making strategic decisions in this custom made little miniature world. 

But this attitude can also definitely be a bad habit to form in life in general if used too frequently. I am 100 percent guilty of not trying my absolute hardest at certain things because of that fear of failure. I often assume I’m going to fail simply in order to not feel bad when I fail. And if I didn’t try my hardest, I get to tell myself, hey, it’s all good, you didn’t even try your hardest. ‘Cause, you know, it sucks to try something your hardest and not succeed or win or whatever. But over time, growing older, I’ve come to understand how that attitude – which is basically lying to oneself – can be pretty detrimental. I mean, right off the bat, you’re guaranteeing you won’t succeed if you don’t even try, right? 

There’s a saying I came across probably 10 years ago, maybe longer, but it struck me with such resonance that I’ve never forgotten it and I wish I’d heard it a lot sooner: if you ain’t winning, you’re learning. And that is a mantra-worthy statement in my opinion. It also puts losing in the correct perspective so that you don’t just feel bad, but you can feel better because you know that losing is part of growing – in skill, in knowledge, in personal character.

Earlier I talked about personality types, and mentioned that I’m pretty introverted. I don’t know if there are data out there regarding how many extroverts vs introverts play tabletop games, my anecdotal experience suggests to me that there are probably a higher percentage of introverts involved in tabletop hobbies but that’s neither here nor there. The fact is, you’re gonna play and interact with your opponents in a way determined by your personality. And for me, the main goal of playing these tabletop games – I mean, any game, really – is to have fun. But “having fun” is never a direct result of “not putting in any effort” right? I mean, for something to actually be something, there’s gotta be some effort or some intention behind it. So one of the things I put effort into for playing games is trying to make sure my friend or opponent or whoever’s involved is having a good time too.

And yeah, this is weird but I basically feel a little bit embarrassed when I win a game. I know that’s ludicrous, because I don’t want my opponent to feel embarrassed if they win, I want them to feel good! I also don’t want them to feel bad if they lose, but of course I have a tendency to feel a little bit anxious if I think they’re feeling bad. And that, my friends, is a road … poorly travelled? Best not travelled? Not driven down? There’s a saying somewhere that I am not remembering. Welcome to my world.

Anyway, my point is that I know it’s a bad idea to feel like I have any control over how another person feels. I mean after I’ve done what I can to create a warm and welcoming personal environment. Even if it seems like it’s hard-coded into my personality for me to tend to not feel at ease until everyone else around me feels at ease. You just can’t control how someone else feels or thinks. 

Now I mentioned this type of thing, this dislike of conflict or drive to be accommodating, can be detrimental in certain scenarios in life. One of those *could* be wargaming. We’ve all heard internet stories about “that guy” at the gaming table – maybe they’re a bully, maybe they’re a narcissist (says the YouTuber), maybe they weren’t taught any manners by their parents – maybe they just had something terrible happen in their life and stuff needs to get sorted. In this type of scenario, you know, a gaming or social scenario, I probably would advocate for just leaving a space if it wasn’t welcoming versus going to guns over some silly miniatures game. And this is not strictly about dealing with assholes, either. I mean, we’re all assholes at some point. Probably a lot more than we’re aware of. Conflict is always gonna happen, the universe seems to run on an engine of conflict, or maybe friction, but conflict is not always some kind of antagonistic argument, it’s often just two different perspectives or ideas meeting head on. 

Now, I willingly admit that 90% of the video projects I’ve produced would have benefitted from me being more conflict savvy, or just more willing to engage in conflict, to be more obstinate, more resolute in going after what I felt was a better idea. There’s a reason most successful auteurs are often regarded as tyrants. That doesn’t excuse shitty behavior, but there is something to standing up for ones self that is important to learn. Working with, playing with, engaging with people is going to result in conflict at some point. Just the nature of humans. Or really, again, the nature of our universe. Of course there’s a sliding scale to the depth of conflict, and a lotta times, a conflict is just a waste of time or has nothing to do with what might be masquerading as the source of the conflict. Yeah, now we’re heading off the deep end but, let’s wrap this up.

So I play games assuming I’m going to lose. And I’m totally happy with that. I just like playing, the winning is completely ancillary to the game. In fact, I’m just gonna go straight aerosol cheese whiz here – the PLAYING of the game is winning, for me. Tabletop Alchemy, get your spray can cheese here.

So you know what I’m gonna say: go play something!

See ya.

From 10 to 100 Pages, How I Wrote a DnD Adventure!

Mystfin Isle, a D&D5e compatible adventure!

Built for starting a new group of players and giving the DM plenty of spots to drop their own larger campaign hooks. The island is a “closed sandbox” so no railroading or much prep is needed. It has a “Tips & Tricks For New DMs” section. 

Transcript

Total chaos, can’t breathe, crushing water everywhere, bubbles streaming past, darkness below, red glow of fire above. Sound is muffled, the panic is real. You struggle to breathe, to swim, heavy, sodden clothes trying to drag you down. Force yourself up, lungs burning, you need air. You refuse to drown here, push! You break the surface, gasping for breath, green and brown horizon tilting crazily, massive ship sinking all around you, salt stinging your eyes, trying to drown you. With grim determination you drive yourself through the wreckage, there, the soft beckoning pale beach … land! Grabbing fistfuls of wet sand, you claw yourself out of the water, coughing, blinking salt from your eyes as the final wedge of hull slips beneath the waves …

Not only did I write that piece of mucho cliche flavor text for the opening of any generic dnd or tabletop rpg session, but I formatted it for publishing and I’m gonna sell it.

Greetings good humans and welcome to Tabletop Alchemy, where we confront our fears of inferiority with a blind case of “I’m just gonna do this thing I wanna do – even if it’s been done a hundred times before.”

And yes the lighting is changing minute by minute today, it’s cloudy outside.

Anyway, it’s taken me quite a few years to get to this level of “just take a chance”.

All right, let’s into it. I wrote an adventure for DnD 5e – really, it’s usable for any tabletop rpg – and this is how the project came to fruition. Fruition. I kinda hate that word “fruition.” It doesn’t quite roll off the tongue does it? And it sounds like fruit, and it’s not, and … yeah. Fruition. I can’t even say it! That’s why I wrote it, apparently.

Anyway, this whole project started because I wanted to just make a quick little document to help me run a little adventure for a small group of first-time players. And at this point, I hadn’t run DnD in over 20 years. So I wanted to jot down a few notes, make a little contained area for these players to start out in and just have a simple little introductory adventure. “Containment” was a keyword for me. I didn’t want any railroading going on, I wanted the players to really feel like they could go anywhere, do anything they wanted without me having to spin up too many on-the-fly scenarios. And that meant I wanted a geographical area that wasn’t necessarily leave-able. That’s not a word, but you know what I mean. And of course a location that lends itself to this containment idea really well is an island.

The other keyword I had in mind from the very start was “in medias res”. In medias res means literally “into the midst of things”. This is not only one of my favorite ways of encountering stories, whether it’s books or movies or whatever, it’s also the best way to start a new campaign or new party of adventurers – basically the best way to start a first session. 

There are countless videos about this on YouTube, all of us talking about how we’ve basically outgrown the classic “you all meet at a tavern” sort of beginning, right? Starting a group of players, whether they’re dnd veterans or brand new … noobs, starting a group of players literally in the middle of an action sequence means the game is running from minute one. The players are starting right away with decision-making. Now, maybe working with an in medias res opening might make setting up how player characters have actually met or what brought them into that particular action scene a little tricky, but I do have a cool suggestion for this, we’ll get to that. To me, the important thing was to get the players engaged in gameplay as soon as possible. 

So of course I went with one of the most cliche openings ever – and to be honest, this whole adventure is … well, it’s kinda powered by giant cliches – the first being pirates. But hey, don’t gimme that look, you know as well as I do that you love pirates. We all do. But despite incorporating a bunch of cliches, I think the adventure developed and became more of it’s own thing by the end of production. 

The opening is that the party is literally in the middle of a ship exploding and sinking in the ocean. This group of disparate characters were all on a ship traveling somewhere and now they are all dragging themselves up onto a tropical beach. They see a pirate ship sailing off around the edge of this little bay and that’s it. What do you do?

So here’s my “what I think is a cool” suggestion: I made a note to myself to ask each player to write on the back of their character sheet one or two sentences explaining – briefly – WHY their character was traveling on a ship. They could literally make up anything they wanted to. And that actually works out really well. That little activity at the start of the game becomes a little bit of a kickstarter for character backgrounds, especially for new players who may or may not even know about creating character backgrounds. It also gives them something to either share with other characters in-game, or, just as good, something to keep from the other characters as their own character’s secret. Obviously as the DM I wanted to see everyone’s answer to the question so I could A) know a little bit about each character and B) start thinking about some details and plot lines that could come into play later in a campaign for each character.

So “in medias res” and “containment”, my two starting concepts. Shipwreck – island. Again, at this point, I was just trying to get something down in a notebook that I could run an adventure with. I knew my group was all brand new to role playing games, so something familiar like pirates is an easy way for them to kinda get ahold of the game conceptually and understand what’s going on, and the setting means we’re gonna need a map of the island. 

Now, of course I knew this island was gonna have some stuff on it other than the pirates, so another cliche – fishmen! That’s right, there’s gonna be fishmen to contend with as well as pirates. Cool, couple of things for the players to deal with. And of course the island is mysterious. Right? Mysterious islands are captivating even if they’re cliche – cause it’s the Mystery that’s captivating. Whatever’s gonna be discovered on that island doesn’t have to be cliche at all. But with the fishmen thing, I had a name for the island – and now, for the adventure: Mystfin Isle. 

I say that with such confidence like it such a fantastic title. Anyway, I like it. Mystfin Isle. 

So I was gonna draw a quick map of Mystfin Isle in Photoshop but I came across the Inkarnate site from my various YouTube watching and web surfing and they had a free trial. It looked like it’d be really fun to work with and I’d be able to create something way better looking than relying on my own stick-figure drawing skills. So I tried it out, found it to be pretty cool, dropped $25 bucks or whatever for an annual subscription and spent a few days – all right maybe a few weeks – building my Mystfin Isle map. 

It was while working on the map that a lot of the ideas for the larger adventure started to form. As soon as you draw, like a circle, and you say, players are gonna land here, well then you start thinking about what’s actually in the circle. What are they going to see, what are they going to encounter. So you draw a little pyramid and you say, “There’s a mountain.” But then because it’s on the map and players are gonna see it or go there, you gotta start thinking about what are they gonna encounter on the mountain. The whole process just sorta starts to steamroll.

And Inkarnate – which is not sponsored, I swear – has all these pre-fab textures and foliage and terrain you can paint onto your map. And at first I was just tripping out on the different trees I could paint all over, and the different kinds of mountains and hills. And then I found the pre-fab structures. And I was like, oh, there’d be a ruined temple on this map for sure. Right? Of course. Another perfect DnD cliche. But then you know I’m thinking about: what is this ruined temple? Who built it? Why’d they build it? What’s inside of it? So more ideas just started to bubble up and I was writing them down and pretty soon I had some cool little set pieces established.

Now, quick break here: I gotta put a spoiler warning in here for my current players – turn this video off, you guys haven’t escaped the island yet and you don’t want any spoilers. Which doesn’t matter anyway, the players I play with get outta everything with rope. It’s bizarre how much rope a DnD party can roam around with. They always, always have rope.

Anyway, another thing I’m a huge fan of are Tom Sawyer style underground caverns. I mean, who isn’t, right? So I was like, yes, let’s put an underground cavern system in there for the players to explore. This fit in with the whole fishmen thing, I figured they might live underground and maybe come up to the surface in patrols or scavenging parties. And of course, what’s more Goonies than underground rapids and waterfalls and great big underground lakes with glowing water plants and glow shrooms and glistermoss? Glistermoss is a word. I smithed it. It means moss that glistens. In the dark. It’s my glowing moss that provides light for my river cavern playground. 

Anyway, so then I was kinda building out this idea of the underground cave system and I thought it’d be cool if there was like a dungeon down there somewhere. I mean, it’s a Dungeons and Dragons adventure right? Gotta have a dungeon. So I figured there’d be some place down here to explore and here’s where some real world inspiration hit me. 

I’ve always been fascinated with the “Egyptian” pyramids. Those are the most sarcastic air quotes you’ve ever seen. I have no idea if Egyptians built those pyramids or not. But you know, what’s more Indiana Jones in our real world than the ancient pyramids? And no I don’t buy the ancient aliens thing. I do honestly question the commonly taught stuff about how and when they were built, but that’s a whole YouTube genre, right? so we’ll just sidestep that rabbit hole today. 

BUT – you knew there was a “but” coming – there’s a particular phenomenon that really plugged right into my dnd adventure: the granite boxes. If you haven’t heard of or seen these things, you gotta check ‘em out. Near the pyramids are these sites that contain these crazy big rectilinear boxes that basically seem like they’re machined outta granite. The tolerances of the angles and the smoothness of the finishes just flat out contradict any notion that they were carved with chisels or sanded down with … sand. Seriously, these boxes are nuts. In one particular example, it’s physically clear that the pyramid it’s under was built AROUND the box rather than the box being brought in, because all of the tunnels aren’t wide enough to fit the box. Check out the links below, they’re pretty fun. 

Anyway, I really like this idea of something ancient feeling bizarrely advanced in strange ways, so I modeled the “dungeon” – which is not really a dungeon – with this in mind and started describing everything as being built out of precisely etched panels of obsidian. So this entire dungeon space developed as I worked on it – meaning I’m just writing about it – it became what is now called The Atheneaum. Which, it turns out, was built a thousand years ago – cause you know, everything in DnD is a thousand years old, even though we all still wear the same fashion and fight with swords and daggers and no one invented anything new in the intervening millennia. But this is just our fantasy game, it’s not here to make sense, right? 

So then I started to think about what this Atheneaum structure was, who built it, what was it’s purpose. And basically what I came up with is really just sort of a DnD dwarven mage version of a We-Work building. 

But I had fun developing the Athenaeum and the Conclave of mages who built it and lived there. But then I was like, hmm, there’s all this cool stuff underground on the island, but the whole underground area could easily be missed, and I kinda want the PCs to at least become aware that this underground system exists, so how could I pseudo railroad them in a fun way. Quicksand. That’s right. Another perfect cliche for a mysterious tropical jungle island. I looked up some quicksand rules and they’re out there, typically pretty simple, like combined Strength checks or whatever, but that just seemed boring. And also, easily beatable. I actually want a PC to drown in the quicksand on Mystfin Isle. Because, they won’t drown for real, they’ll become submerged and then fall through the bottom of the pit and then fall another hundred or so feet into the middle of a great big underground lake. Now that’s fun, right? Say yes. Say it’s fun.

Now, I did a traditional sorta dungeon floor map for the Atheneaum in Procreate on the iPad. And then stumbling around in the Procreate menus, I discovered a super cool feature: the ability to pull up a guide overlay. And you can set the guide overlay to almost anything you want, including an isometric view. I love all different kinds of maps and isometric ones are pretty rad, so I was like, oh! I wanna draw an isometric map for something. What on the island needs a map? I looked around, and there, the temple! The temple needs a map. Duh! The temple, by the way, is called the Ruined Basilica in the adventure. Cause, you know, temple is so cliche.

I was having so much fun in Procreate with the map drawing that I moved on to doing a full multi-level map of the central pirate ship. I really had a good time doing these maps. They aren’t the best by any means and because I’m just noob “artist” I was doing a lot of tracing and sort of mechanical drawing, but I was having fun. And again, working on the maps of the ship decks had me coming up with all the crew members and the captain and his collection of higher level NPCs just by drawing sections that I was labelling as crew member quarters. Overall this is just to point out how working on a map alone can help inspire tons of ideas for an adventure. 

At this end of the process looking back, I can say that it feels like a sort of disparate puzzle at first, just a collection of random things, random ideas that got jotted down here and there, and then as time went on and I continued to work on the thing, I started to feel like things that were disparate suddenly started to become related and things started to click and all of a sudden I felt like I was working on a clockwork puzzle box where the pieces started clicking into place of their own accord. And then, of course, Pinhead showed up.

We have such sights to show you.

I don’t wanna see those sights, man, I’m not a Kushiel’s Dart audience member. 

Over time the adventure just became bigger and more cohesive and more detailed, and at some point, earlier on in the process, I think maybe when I started working on the Ruined Basilica, it occurred to me that I was doing a ton of work I didn’t really need to and I thought hmm maybe I should just go all the way and try to make a publishable product since I’m already putting all this work into it. Maybe other DM’s could run this adventure themselves if I kinda fleshed it out enough, maybe even more specifically, NEW Dungeon Masters would find it a good adventure to start out with. So I started working with that new perspective. And the first thing I thought about from that angle was the graphic design aspect of the document. 

Now, a couple years ago, I did a tabletop hobby podcast and I did quite a few interviews with different artists and creatives. It’s kinda weird cause the title of that was CryinMo’s Tabletop Alchemy, and that’s because I did it on my Minecraft YouTube channel. Yeah, I know, I’m an idiot. Now I’m just an older idiot, but at least I came up with a cool name, right? Say yes. Make me feel better. 

Anyway I had interviewed Kelsey Dionne of The Arcane Library. I really liked how she designed and wrote her adventure modules, they’re concise and designed well and short and during the interview I asked her what software she used to lay them out, figuring it was InDesign or something and she said … Apple Pages. 

Apple Pages? I was like, seriously? I mean, I have Apple Pages, it’s free. I thought it was just a word processor. But yeah, turns out you can do some pretty slick stuff with Apple Pages as far as graphic design and layout goes. Now, it’s nowhere near what you can do with Adobe InDesign or Photoshop, et cetera, but for a free app, it’s kinda ridiculously powerful. I’m sure there’s a free Windows app that can do similar work. So I used Photoshop to create like the page background texture and to finish out the maps with legends and some other things, but then all the layout and text and text formatting and links and stuff, all that is just done in Apple Pages. And you can export from Apple Pages in the Epub format and then open that document up in Apple Books. 

Boy the light is all over the place today, I have no idea what my exposure’s doing. This might be terrible. 

So another thing I wanna bring up has to do with play testing and getting outside opinions on your work. I think that’s always necessary but it can be hard to do. As the creator of something, you’re always going to miss mistakes or not have certain ideas occur to you without some kind of outside opinion or alternate set of eyes or at least a lot of time between when you wrote something or created something and then going back and looking at it. 

One day, while I was shooting some interviews at a writer’s conference, one of the people my director was interviewing turned out to be Clark Rowenson, you can find his YouTube channel, The Magic Engineer, linked below. He specializes in helping people create magic systems. He’s also a tabletop rpg player and a writer and all kinds of stuff and I just hit him up after the conference cause I thought he was cool and into some of the same stuff as me. He did me a huge favor and looked at a couple pages of my adventure, which at that point was what I thought was 95% ready to go. I was just waiting on some interior art my friend was contributing, but I definitely wanted Clark’s outside opinion on what this thing looked like to him from a third-party perspective. 

He did initially bolster my confidence quite a bit by telling me the overall look and quality of the piece seemed solid. But then he asked me something that ended up resulting in my kinda going back to the drawing board – not totally by any means, but I did end up doing a bit more writing, some re-jiggering of things and some finessing. 

And I’m so, so so glad he asked what he did. He asked me: how many ways are there to escape the island?

I said, one – via the pirate ship. Because that’s what I figured was the main goal of the player characters and it’s set up for them pretty clearly at the beginning. I mean there very specific dialogue bits that come from an NPC that let them know that the pirate ship is pretty much a guaranteed way to escape the island. 

And Clark said, “You should have three ways off the island.”

I was like, oh. Really? I mean, I could immediately feel that he was right. We all have that intuition sometimes, where we just know something is right but we ignore it for a while cause it entails work or something. It just took me a day to get over the idea of going back to the writing work. But man, I am SO glad I did. Working on these alternate ways off the island actually ended up making Pinhead’s puzzle box come together way tighter and more logically than before. There are literally two or three NPC back story changes that I love and that I would never have fixed or come up with without Clark’s suggestion. And there were completely serendipitous connections and plot hole fixes that came about just from working with the different NPC backgrounds and location details to make these new alternate escapes viable. 

Here’s an example. Actually here’s two examples. One of what Clark’s suggestion helped spur and one that’s a direct example of realizing something is not right and not wanting to re-do it. I already recorded this example bit and the day after I woke up knowing it was the wrong example to share. So this right here is footage recorded on a different day. Sigh. But this is a better example for sure.

I had these two completely unrelated areas on the map – this spot right here which is Area 2: The Totem Garden, and this small cavern at the end of the underground river system, Area 9D: The Dryad Oasis. Both of these were just dropped in at different points in the writing process as random ideas. The Totem Garden originally was just an idea for a large space full of carved wooden totems the PCs might run into. Later, as the Athenaeum and temple developed idea-wise, I thought maybe this was another spot to drop like precursor bit of that weird obsidian architecture for players to discover. So I just randomly wrote down there’s like a 10’ diameter disc of obsidian in the ground in the center of the totem garden, it’s etched with runes, and there’s a giant totem pole on top of it. That was it. It was purely intended as a curiosity for the players. 

Now down here in the caves, I was in the process of just populating the caverns with possible encounters. And I did have this vague idea that maybe the dwarven mages disliked the Fey, like maybe the Fey or Fairies kept coming through some kinda portal onto the island and messing with the mages. So the Conclave of mages did some crazy magic and sealed off the island from the Feywild. And I thought, oh, a really lush underground cave would be cool to run into, like it’s really overgrown and dense with this underground foliage and stuff, and then the two ideas sorta clicked into there being a dryad down here that can’t escape the island because her ability to make portals or to travel to the Feywild has been cut off. 

It’s DnD, we just make stuff up, it’s fine.

And that was all I had. Just a random dryad encounter and a random point of visual interest with totem poles. Which I know is kinda dumb, but that’s how this whole thing started, just a bunch of random ideas of things to encounter. So then after Clark suggested the three ways off the island, these two separate, random areas clicked into place together. The mages created some sort of magic Seal against the Feywild – that’s seal with a capital S – and the dryad wants the PCs to break that seal. And where’s the Seal? It’s the obsidian disc in the Totem Garden. Of course, right? It’s perfect!

I added a few more details around here and there and wrote up some post-seal-breaking action the dryad could do for the PCs that would help them get off the island and voila, synergy! Or … that’s not the right word for it, I don’t know what the word is. But it works! As silly as it might sound.

So now there are three distinct methods of escape from the island, each one having nothing to do with the other, they are all independent and independently discoverable in different parts of the island. And on top of that, they each require some additional exploration of the island as part of little mini-quests to achieve that goal.

All right, so that’s a huge bunch of yada yada about the writing process, but I also wanted to make this adventure specifically tailored for both experienced DMs and new DMs. Cause I’m a new DM and I think this would be cool to have, a completely specked out location where no railroading is necessary and it also includes … that’s right, a whole section of Tips for New DMs! And here I just share a bunch of stuff I’ve learned from other YouTubers (along with links to their channels and other resources). I just wanted to be helpful for new DMs, and of course experienced DMs can just ignore this section.

And of course I made some random encounter tables, a random weather table, some custom creatures, magic items, et cetera, and I made some Player Handouts, cause Player Handouts are awesome at the table. Couple of maps the PCs can find in the pockets of slain or captured pirates, some journal pages they can find in a little cave campsite behind a waterfall, you know, pretty typical cliche stuff. But it’s always fun to hand something physical to a player that helps with immersion. 

As I mentioned I asked my friend to contribute some original art and he did 10 custom drawings that came out pretty spectacular. I ended up having to do the cover myself and that was a huge issue for me. I mean, it’s the cover, right? And yes, I would be the first person to advocate hiring an artist. But, you know, ducats aren’t always in the pockets, so I used the midjourney AI to create specific pieces that I spent a couple weeks doing my best with photoshop trying to make something that didn’t look absolutely wretched. Side note: mid journey just dropped an update and I think now I’ve gotta redo the cover with this newer algorithm’s better art. 

Nothing is ever finished, everything is just abandoned, that’s the saying right? 

All right, well, this video is proving to be way too long, kinda like this adventure itself, which started in my head as a 10 or 15 page one or two session adventure and now clocks in at 108 pages and if played a certain way is basically a mini-campaign. To be honest, I could have just said the TLDR – which, you know, in pure Tabletop Alchemy fashion, is appropriately at the end of the video – the way I created my DnD adventure was I just started writing it for myself and it got out of hand, so I decided to lean into it and polish it up. But I thought you might get some inspiration from some of my techniques and whatever, especially the idea that working on a map is an excellent catalyst for drumming up more and more ideas. 

And I’ll let you in on a little secret – years ago, I made a map of a small village in my DnD world. And I’m feeling like that might be my next publishing attempt.  

And speaking of publishing, I’m just now figuring out how to actually publish Mystfin Isle on DriveThruRPG. But when I get it up there, I’ll be dropping a short promo trailer for it, cause I like making trailers and I’ll also be posting a much more concise sort of “how to use” or “here’s what you’ll find” sorta video that should be embedded on the actual DriveThruRPG sales page. And I’m thinking of charging $2.99 or $3.99 for it. Let me know if you think that’s too much. I won’t be offended. Cause the only thing I’m absolutely sure about is that there are going to be mistakes in the published version. I just know there’s gonna be something I’ve missed. Or a few somethings. 

That’s it for now. Go write something! 

See ya!

Make Magical Tabletop Terrain With Real Glass!

Transcript

You ever cruise through your local hobby or arts and crafts store and see tons of weird things you’re like, oh, I could build this thing outta that thing, or, man, those look cool, I could use them for this that and the other? I do that all the time. So the other day I was at Michael’s looking for some fake plants, cause you know, they always got those 40% off coupons, how can you let those go to waste, right? And I walked past their, I guess, decorative rocks aisle. I don’t know, had a bunch of jars of rocks and beads and I guess stuff you’d pour into a glass vase or something for display, and I saw these. Yeah, multi-colored chunks of glass that weren’t rounded off like beads or anything like that and I immediately thought they looked like crystal shards or ice and they’re the perfect size for 28mm tabletop terrain! 

INTRO

Greetings good humans and welcome to Tabletop Alchemy, where we do a crafting or painting episode the fourth Thursday of every month! So, you know, let’s head over to the old crafting table and see what we have to play with today.

So Michael’s has a variety of these glass rock chunks and I made some, what I’ll call “Crystal Scatter Terrain” a while ago, and this time when I was in there they had these brown pieces and they didn’t have those before. I thought they might be cool in a desert type of setting. I’ve never made any desert type terrain, so, hey, two birds one glass rock, right? Try new things, see what happens.

TLDR, I think the brown glass in the desert terrain actually is my favorite outta what we’re gonna make today.

Here’s another interesting note: when I saw this glass and was inspired to make some terrain, it actually inspired a whole biome in my homebrew D&D world. It probably has some official fancy fantasy name on the map – which I haven’t come up with yet – but in parenthesis on that world map, it’s gonna have the colloquial name, which is Glass Country. I know, super creative, right? But in the context of roaming around a world and someone says, oh yeah, those orcs fled into Glass Country, that’s got an intriguing ring to it. I mean, as a tourist, I’d go check out a place called Glass Country.

Of course the back story will be that Glass Country is the result of some ancient magical battle which either caused huge jagged shards of crystal to erupt from the ground or maybe mountains of crystal rained down in a cataclysmic barrage. Something like that. Anyway, so there’s huge cliffs and chunks of crystal sticking up outta the ground. Whatever, it’s cool fantasy terrain, right?

And it’ll work for skirmish games, wargames and RPGs, it’ll just be something a little unique on the table to move miniatures through.

So we’re gonna see what it’s like to work with this glass in combination with our other typical hobby terrain materials and we’re gonna encounter some problems and figure out some solutions. 

The first thing you gotta do is wash this stuff, for sure. It’s all dusty and gritty and you gotta get that stuff off so they can be glued and painted or whatever. I just used a cheap strainer to hold ‘em under the sink and just gave ‘em a good stir. Work in small batches to make them easier to work with and then I just laid them all out  on a beat up cookie sheet I keep around for hobby stuff.

After they’re washed I separated the chunks into various piles by size and color.

Now, before I started actually building pieces, I wanted to experiment a little bit with adhesive, i.e. how is this glass gonna get stuck to the terrain. As I mentioned, I made a batch of crystal scatter terrain pieces a while back and I learned a few things that time, the most important of which was how the glass, being transparent, allows the surface the glass is pressed against or glued to, to show through. This is a big issue because a lot of us make terrain out of insulation foam, which is typically either blue or pink. And of course I can only get the pink XPS foam. And having pink show through the glass on a piece of terrain just doesn’t work. And in, say, non-snowy or non-frozen terrain, having white show through the glass doesn’t really work either.

I did a couple tests off-camera where I just glued some pieces of glass to some pieces of foam in various ways. Obviously superglue is a non-starter cause it eats XPS foam, so the other options I tried were hot glue, gorilla glue and even straight up terrain paste. Cause that stuff typically dries pretty hard and usually locks in tiny rocks and stuff, so I thought I’d try it. I also tried spackle and ModPodge.

So the bottom line is, hot gluing the glass directly to the foam actually works the best, but it’s not infallible and it has that problem of seeing color through the glass. Gorilla glue works like a champ but that stuff foams up as it cures so it’s pretty hard to find a way to lock the chunk of glass down while the glue foams and cures. And it’s root beer colored, but it’s also semi-transparent, so you still get some color bleed through the glass. 

I put some brown and black tinted modpodge onto the foam and let that dry and then I hot glued the glass to that and that seemed to work – but you’ll see later that it doesn’t work 100% of the time. But I’ll show you how to fix it. This technique, in the end, I think is the most promising, other than of course being able to just super glue the glass down to an actual surface like cork or MDF. Which that actually works great but you do have that issue with the color if you – if the cork is too light or you know the MDF is too light or not the color you want to be seen through the glass, then you have this issue of trying to cover it with another substance.

The terrain paste and spackle were complete nonsense because under the glass, the goop has no way to dry, so while it dried on the surface, under the glass the goop was still wet after like four days.

I did also try just putting brown paint down and glueing to that, and it kinda worked but in a lot of cases you don’t want to glue to a layer of paint, because then the bond is only as strong as the paint bond, not the glue bond. But sometimes it can work, I mean, painting it directly onto the foam, the foam is porous so the paint kinda goes down in there and it still leaves room for adherence … so maybe it works. I’m not sure. But, I guess that’s what you wanna tune into these videos for is to have me tell you … how to not really do something.

All right, let’s get into the builds. So first thing, gotta cut out some bases from your preferred basing material. I’m using Sentra here but of course MDF or straight foam are typical bases. I gotta whole video on why I use Sentra – Pachow! I’ve always wanted to steal that from – I mean, make an homage to Tabletop Minions and Uncle Atom. So there, I did it, and now I’ll have to come up with my own thing. 

Anyway, I just cut out a bunch of random shapes, all in a basic “scatter” size, roughly three by six inches, and then beveled the edges and then gave ‘em the once over with some 320 grit sand paper.

Side note – I shot 75 minutes of footage for this cutting and sanding bit. I have got to better at this crafting video video production, cause that’s nonsense. That’s way too much footage.

Anyway, now we got some bases, we can start putting some foam down. Always try to keep in mind how miniatures will fit or stand on your terrain. I tell myself that all the time and somehow I always forget. Anyway, I just chopped some foam up, I’m using half inch XPS and I just hot glued some pieces down on various parts of the base plates and then trimmed slopes into the foam to blend it into the base perimeters. 

And then of course we gotta sculpt those chunks of foam into chunks of rock. I did my typical slash and scrape with a hobby knife, did some texturing by pressing rougher pieces of that glass into the foam and rolling it around and stabbing it in here and there, and that seemed to work pretty good. 

For the desert piece I cut the half inch foam down even more to make a very low rock. Oh yeah, I guess I should mention what my actual fabrication plan is. I’m going to make a piece of forest or green grassy type of terrain, a piece of desert terrain and a couple pieces of snowy terrain, which I’ve also never done, as far as terrain goes. And after this experience, I dislike miniature snow almost as much as I dislike real snow. It’s not that bad, the snow is fine but I gotta get better at making it look realistic. Cause you’ll see how basically I made what looks like frosted cakes.

Anyway, so to get a piece of this glass to look like it’s coming out of the ground, it just needs to, uh, come out of the ground. So I kinda shove a piece into the foam to make a general mark of the shape it’s gonna need and then I roughly cut a hole in the foam. I do try to make it as snug as possible, so I ere on the side of cutting out too little and then carving out little bits as I need cause you really want the glass to be flush with the foam. But that’s also virtually impossible and also not super duper important, it’s always fixable with some filler after the glass is glued in place. Just keep in mind you wanna tint whatever filler you use in case it’s not the color you want to see through the glass.

This piece is going to be forest type terrain piece and since there was a large flat open end, I figured that’s a good spot for some more cover. So I test fit a mini in the path between the rock and where I’m gonna put another piece of glass, make sure it fits, and now I know generally where to put the second piece of glass.

Now the Sentra is white, the foam is pink, so I’m mixing some brown and black paint into some modpodge and we’ll do that typical terrain sealing thing. Just paint it all over the foam and the base. Set that one aside to dry and we’ll work a bit on the desert piece. 

This is all the same process, using hot glue to attach the foam to the base, slicing it down and carving it up, punching in some texture – I actually really like how this piece is turning out. Instead of the typical dark brown modpodge I figured I’d put some ochre and light brown in the modpodge for this one’s base. All right, set this one aside to dry and onto the damn snow bases.

For the first snow one I decided to have two chunks of ice sprouting from the hillside. I did all the standard texturing on the foam rock but as you’ll soon see, that was literally a waste of time, cause I just cover it all completely in snow. Well, it wasn’t a waste of time, cause that’s how you learn, right? Well, it’s how I learn anyway – by making mistakes! Anyway, if I’d taken a bit more time, I would have made use of some of this nonsense texturing that I did and had some of it show through the snow, but … anyway. 

So for this one I put in some of the cheapy craft white paint and I was actually surprised at how well it covered. I thought for sure the cheap crappy craft paint would not do its job but the white seems to be one of the best colors! I am nothing if not constantly surprised.

So now for this last bit of snow terrain, I just found this one piece of glass that seemed like it would make the perfect hilltop – so I set out to sculpt a smashed cupcake looking thing. This one is truly an embarrassment but hey, just keep telling yourself “everything is a test, an experiment” and you’ll feel better. I don’t feel better cause I’m actually showing it to you, but you know, when you do something like this, you’ll feel better cause you ain’t gotta show it to nobody! 

I let the modpodge dry for a day, cause you know, I’m lazy, and now it’s time to actually attach all these chunks of glass. First off, I hot glued the embedded piece of glass in the foam rock and then I hot glued the freestanding piece of glass to the flat surface. Both of these, we’ll soon see, surprised me by seeming to work great and then failing down the timeline – but I also show you how I fix ‘em. It’s a pretty easy fix. The one going on the flat surface I plan to fill in around the edges with texture and flock, et cetera. 

Same concept here, I want a large chunk of crystal erupting from the desert rock and then there’s all this open space on the base. I figured there’s always rules for “rough terrain” in most games and this container of brown and white glass came with a bunch of small shards, so I thought it’d be cool to have a bunch of smaller pieces cluttering up one side of the scatter piece. Now you’ll see even more of my wasted time – I mean, experiments! – I’m putting down a mix of modpodge and beach sand with a little fine grain flock for flavor. 

Look at that, alliteration even in a crafting vid! 

I figure I’ll try letting the modpodge itself be the glue for these little pieces so I just stick ‘em in there and then sprinkle on a few bits of coarser debris – pay attention to my scientific technique here – and set it aside to dry. 

For the foresty base – yes, foresty is a word, I just smithed it – for this one I have a pretty standard recipe of gray craft paint going over the dark modpodge and some dark green for the non-rocky areas. Again, this is mostly an undercoat to hide any off-colors under the flock and as a base for dry brushing the rock. I slap down a little bit of a lighter green where I think there’ll be like a walking path sort of thing.

I put the glass cherry on top of the stupid melty cake thing and the sand goop seems great for the snow bases as well, even though it’s not really necessary. It does allow me to blend the melted cake into the flat base though.

I hot glue the “ice” shards into the better-looking snow piece and they look pretty cool coming out of the white rock.

Time for some dry brushing on the forest stone, typical light grays and whites, and then it’s time to break out the Citadel washes. I like putting down the Nuln Oil and Agrax Earthshade in different places and my favorite is the Athonian Camoshade, kind of a green brown that I like the look of on rocks sometimes. I add some Seraphim Sepia in spots too, just to really make the rock colors look random. 

Let’s do some tan and white dry brushing on the desert rock – man I really like how this one is turning out. I go with the same mix of washes except I stay away from the Camoshade this time. 

For the snow bases I just water down some of the white craft paint and slap it on to get that kinda recessed snow sort of look. Which again, won’t matter much cause of how I flock the piece in the end. Speaking of snow flock, I’ve got these two products that I haven’t hardly ever used. This stuff from Green Stuff World is sparkly, good for like ice dusting or adding sparkle to the top of white snow. This stuff from Huge Miniatures is really interesting, it somehow exists in these actual little snowball shapes, they look really good for snow drifts I think, but they can also be easily broken down into mush. 

I will say one thing though about this stuff – wear a respirator or some kind of dust mask when using it. It’s like finely ground fibre glass or something and it gets everywhere and it’s very light, so it floats in the air. I was a little horrified when I realized this, so just want to put that out there. I’d be real careful when using it.

I used some watered down PVA glue to add some darker, muddy texture to indicate a sort of worn path in the snow. Then I used more of the watery PVA glue to add the snow texture. I just kept adding that stuff and eventually I just covered the whole rock piece with it and banked it up around the glass piece on the flat end. I frosted the stupid cake, which actually made it look even more like something from Dolly Madison and I made sure to fill in the gap between the foam and the ice chunk on the top. I added more of the sparkly stuff across the snow and thought it might be cool to put some of those ice sparkles on the very top of the actual glass piece too, like frosted ice or something.

Using the watery PVA I put some green flocking on the upper surfaces of the forest rock. I do really like terrain that has rock peeking out from under grass and stuff, you know, like it’s moss, or whatever. I just like that look a lot and so I do this quite a bit on terrain pieces. I have various types and textures of flock and here I’m going to fail you as a YouTuber – I don’t know what brands or types of flock these are, cause I usually take the stuff out of it’s commercial packaging and put it in my own containers. My apologies for that. I do have the typical Woodland Scenics brand stuff, but I like some of the products I’ve gotten from a German company and some other places a lot more. I’ll try to find the names and put some links down below but I’m really sorry, no promises, cause I have to try to track them down and I don’t know if I remember – anyway, we’ll see if I can find ‘em for you guys. So, I put a mix of different flocks down, including some brown stuff for the path. 

And here, where I’m about to proudly show off the piece, the glass pops right out of the foam. From looking at it, the hot glue adhered perfectly well to the modpodge and foam but cleanly separated from the glass. I have my test piece still that was glued the exact same way and it’s really locked into the foam, so all I can think of is that each piece of glass is probably different insofar as how much texture it has for the glue to bite into. 

And here you can see the freestanding piece has also come loose! Dammit. But you know what you reach for when all else fails. That’s right, super glue fixes everything. I was a little concerned about using the CA glue on the foam but the foam seems to be totally sealed by the modpodge so I decided to try it. I dropped a bunch of extra thick CA glue into the hole in the foam, jammed that glass back in there and did NOT use any accelerant. I think kicker would have totally eaten into the foam through the modpodge. Now I don’t know that for sure, but I didn’t feel like risking that to save a few minutes of drying time. I also used superglue to reinforce the freestanding piece of glass and it all worked exactly like it was supposed to. I just added a few bits of foliage and flocking to cover up the seams, I think it looks great.

On the desert piece, I wanted to add some actual red sand I found in my Pile of Opportunity – Terrain edition – and I used it to blend in the edges of the desert stone. I’ve had this bag of gross-looking lichen for ages and i thought a couple bits of this would make appropriate dried up desert vegetation, but less is definitely more with this stuff for sure. 

Gamer Grass make some great products I like to use, again, no sponsorships here, they don’t even know I exist – but I have some of this really tall stuff that I don’t use much on mini bases cause it’s – because it’s so tall, but this seemed like a perfect application for it, so down it goes. 

Of course no terrain is complete with out some tufts from the Army Painter, right? You gotta put ‘em in there, it’s like mandatory or something.

And these Gamer Grass tufts, tall ones like the desert variety, is why I wanted to  make a snow base to begin with. I’ve had these for like three years and never had a chance to use them, so here we go! They actually look pretty great on the snow base, so these are win. Hundred percent. 

The forest base gets the full on tuft treatment too and I’m pretty liberal with ‘em here. I also just picked up this pack of ivy looking stuff from my local game store – Lost Planet – and I’m pretty smitten with these micro ivy leaves, I think they’re really cool. The matrix they come on, however, leaves a little to be desired. It’s basically a big rectangle of like nylon scratch pad or something. I thought it would be more easily pulled into strands, but all that said, it does look pretty decent on the base.

All right, here are the finished pieces. Overall, I’m happy with how the glass looks on each one, even the melted cake thing. The glass definitely works as ice in the snowy terrain, and even though it’s kinda weird and unique, the glass looks pretty cool in the other two types of terrain as well. 

If nothing else, these would be a surprise for your skirmish game opponent or your D&D players. I dig ‘em, but you let me know what you think. And also, let me know what other weird items you’ve run across that have inspired you to incorporate into your own terrain.

And always remember, keep on steady craftin’. 

Yes, that’s an homage, it ain’t theft. Or copyright infringement. Or trademark infringement. It’s just one YouTuber bowing to another. Link below if you don’t know who I’m homaging. 

Make something pretty! See ya!

Can Alternative Games Ever Compete With WOTC or GW?

Transcript

Gravity. The gravity of space-time and the gravity of fame. I think they’re the same thing. Or at least function the same, despite one being physical and the other metaphysical. A large mass bends space-time, like a bowling ball on a trampoline, causing smaller masses to fall into orbits around it. And really large, or extremely dense masses simply pull in surrounding information at a rate that disables any of that information from escaping it’s event horizon – a la black holes. Gravity is a fundamental force or feature of physics in our universe. And I think the concept of gravity exists metaphysically in our social and mental space as well. And it means that, logically, Indy and Alternative tabletop games will never be able to compete with Games Workshop or Wizards of the Coast.

Greetings, good humans, and welcome to Tabletop Alchemy, where we get jiggy with the woo-woo concepts and irresponsibly, and perhaps ludicrously, apply them to our tabletop gaming hobby! 

So let’s get ludicrous. 

We live in a universe of paradoxes and strange symmetries. A world where someone can manufacture their own success … or their own demise. A world where seemingly totally unrelated events or laws of physics match patternistically – patternistically is not a word, I know but remember, I’m a wordsmith … I’m smithing words left and right – but in our world it’s metaphysically logical that smaller, alternative, indy, whatever the term you wanna use to describe wargames or RPGs that aren’t produced by Games Workshop or Wizards of the Coast, there’s a logical reason why these games will never compete with the elephants in the game store.

Just for clarity, the term “independent” in today’s topic means, essentially, not affiliated with or supported by or produced by a large corporation. I’m used to the “indy” term from the filmmaking space. Indy film vs studio film, et cetera. So independently-produced could mean a single person making their own game or a small company making a game, there’s just a, you know, like an imaginary line somewhere where if a company is this big, they’re considered corporate or big business and below that line are what we’re calling “independent” producers.

So today I’m sharing a concept I heard about somewhere else, I don’t remember if it was a podcast or if I read it somewhere, I just don’t remember. It wasn’t about tabletop hobby stuff, but still, small disclaimer, I’m stealing this idea because it definitely applies to the topic at hand. At its core, the concept is that fame functions a lot like gravity. Which is essentially trying to answer the question: can indy anything compete with famous anything.  

Like can Blades In The Dark compete with Dungeons and Dragons? Or can Infinity Code One compete with Warhammer 40k? Or even can a writer NOT named Stephen King or George R R Martin compete with Stephen King or George R R Martin?

The answer to this singular question is NO. No, they cannot. And they never will. It’s literally the nature of the universe that makes it so. 

The follow up question then is: well, if what this knucklehead on this Tabletop Alchemy channel says is true, why bother creating anything new or independent or alternative at all?

And the answer to that is, because, my dear viewer, as I mentioned earlier, another nature of our universe is the “paradox”. And paradoxes result in exceptions to the rules all the time. In fact, exception to a rule is literally a rule all on its own. So, paradoxically, even though something small can never compete with something big, small things emerge all the time that eventually become competitive with all those things I just said were impossible to compete with. And my saying both things, while paradoxical, fits the laws of our sorta paradox-loaded universe.

All right, so, why do I think an indy game like, say, Relicblade won’t ever be able to compete with, say, Warcry? The actual non-glib answer to that is that I merely think it’s highly unlikely, not that it’s impossible. No offense at all is intended against Relicblade, not by a long shot, or ANY of the games I might mention in this video. Relicblade is fuckin’ awesome and has a fantastic line of miniatures produced by Metal King Studios. Which, actually, is the product of a single dude – artist extraordinaire, Sean Sutter. And no, I don’t know him, I don’t know any of the people or companies I mention on this show, I just pretend to name-drop. What?

These [bleep]ing videos. Wow.

Let’s say D&D is the Jupiter of our tabletop RPG hobby. Let’s say Blades in the Dark is Phobos, one of Jupiter’s moons. ICRPG is Europa, Numenera is Ganymede. Yes, I’m still just making stuff up, I didn’t go looking for sales numbers to correlate all these game products to one another to make a metaphor statistically accurate. You’re just watching artistic license in action so I can make a point. 

I did google Jupiter moons, though, and I was completely surprised to find out it has 80 moons! Eight zero, 80. 80 moons! Who knew? I mean besides me. And come to think of it, even that little tidbit is a perfect metaphor for the topic today.

For another example, in your friendly local game store, there’s a massive or famous game that doesn’t share one shelf with the other 20 skirmish games and wargames, if those are even on a shelf, naw, it’s got it’s own aisle, it’s own massive chunk of retail landscape. Now let’s do a quick mental, you know, zen thing: 

Breathe in, breathe out. Imagine you’re walking into your local game store. You wander toward the miniatures aisle. You see boxes and boxes of Games Workshop product. And there, around the corner, you see boxes and boxes of more Games Workshop product. And over there … you see racks and racks of Games Workshop rule books … and paints … and novels.

Now, did you even see that little shelf off to the side with the non-GW products on it? It was easy to miss. This is a literal example of what’s going on in the metaphysical zeitgeist as well as physically in a store. 

Another thing I find interesting and correlative to the physics of our universe, like the way motion and momentum work, is how a company or person or endeavor can reach a “critical mass”, a turning point where the very size of a thing’s  “presence” in the zeitgeist begins to power itself. Kinda like a snowball rolling downhill, right? Momentum begets momentum if just a bit of energy is continually applied. And – I’m gonna jump to a new metaphor for a sec – the brighter a light, the more it outshines or obscures smaller lights. It’s just physics. 

Of course it’s up to that famous entity to continue generating some energy, but you know, once you have some momentum going, it does become easier to maintain or build upon that momentum. Not easy but easier. Sustainable celebrity comes from hard work, vision and constant execution.

Everything is an example of this. A YouTube channel gains more reach as its audience grows. Stephen King’s audience grows because he has an audience. He’s gotta maintain quality, of course, but until he writes something that’s complete dog shit – well, maybe in his case like ten dog shit books in a row – he’ll continue to reach more and more readers. And so he takes up more “attention space” in the zeitgeist, or, more literally, he takes up more google search result space, leaving less space for lesser known authors to be discovered. He’s a black hole with a huge event horizon in the fiction book space!

Now I’m sure this all sounds like a huge “Duh, dude” when discussing it out loud. I just find it fascinating that the universe seems to function in a metaphysical way similar to how it functions in a physical way. So if this is a big DUH, then what’s the point of this conversation? I’ve got three points I wanna make.

The first is that, as I mentioned, maintaining critical mass, or “continued success”, relies on continued effort – nothing manifests energy from nothing. And any of these huge entities can crash and burn or fade away into irrelevancy at any time. So even if you’re a big famous corporation or creator, you still gotta iterate and progress and work hard to keep up that momentum, that metaphysical gravitational pull.

The second point is how not only does fame work like gravity, but the metaphysical gravitational pull of larger and larger entities works very similar to how black holes work, insofar as how a black hole might suck up smaller entities that stray too close – or in our running metaphor, how large corporations buy up smaller competing companies or hire independent creatives that gain their notice.

My third point has to do with that paradox I mentioned. While no indy game company can compete with Games Workshop, the only game company that’s gonna compete with Games Workshop is gonna rise from that impossible spot of trying to compete with Games Workshop. 

My friend and I have this repeated conversation all the time. Mostly ‘cause he’s a glutton for punishment, I think. He’s gonna throw something at me for that.

He’s got this gnawing hunger, this burning desire to be part of some hugely successful creative endeavor, be that a movie, a video game, a graphic novel series, a tv show, or some other creative, artistic commercial enterprise that’s very successful. He’s one of those guys who’s pretty into the “Top 40” kinda stuff, like real pop culture kinda stuff, sometimes I think just because it’s popular. 

And he’s often focused a lot on financials – the money side of things. Success, in his mind, in my opinion, feels like it’s measured by the number of ducats a project or company rakes in. We talk about the meteoric rise of new things, like Stranger Things, for example, or The Blair Witch Project, or Gloomhaven, and he’s always wondering how to emulate that new thing’s success.

My position every time we have this conversation is that “the next big thing” will never be an emulation of what already was a “next big thing”. I mean, you can never know what the next big thing is gonna be. The next big thing will come out of nowhere – that’s why it’ll be “the next big thing”. 

So not being able to predict what the next big thing will be by definition means that if you want to make something successful, you have to embark on a risk-taking endeavor. You have to create your own thing with the full understanding that success is never guaranteed. In fact, you have to understand that it’s way more likely to not be successful. 

And you gotta make your thing or do the thing you wanna do in spite of this knowledge. Cause Unsuccess is not guaranteed either. That’s a weird way to put it. Who writes this garbage? Of course what I mean is that Failure is not guaranteed either.

But a lot of us older, jaded folks feel an investment of time and energy into something that’s most likely going to fail, or at least not be financially successful, is a ridiculous risk to take. And I definitely feel that the older one gets the more one potentially feels like this, simply because one has more experience in life. So if you have all this perceived risk, why bother trying to make anything at all? That’s where it comes down to doing something just because you want do it. You wanna make the thing, you wanna create. So you just do it for that reason alone. Profit has gotta be the last thing you think about – if you even think about it at all. 

I’m pretty sure this whole concept bothers my buddy a lot. I think it also bothers Hollywood executives and company shareholders a lot. People want “sure things”, they want as low of a risk factor and as high of a profit margin as possible, and I’m a person, at least as far as you know, so I’m included in this mindset. We all wanna mitigate risk, but most of the time, we would probably benefit from taking more risks in life than less. And when it comes to creative endeavors, money just can’t be the driving force, because money is just a by-product, it’s never the actual thing, it’s not the creative endeavor, the product, the experience, whatever, money is not the thing.  

Now I’m sure there are thousands of counter arguments to this whole thing, and I freely admit that in certain industries there are many more technical and financial aspects to a product or company where focusing on financials is actually a way to generate success. I’m talking about creative endeavors here, commercial art and entertainment. As with most of my topics on this channel, I think there are several evenings worth of beer and pretzel conversation to be had about this. 

Ultimately I find it fascinating that in a world where most of us can look at something and say, “no one can compete with that” – breakouts not only happen but always happen. Even though they’re impossible. Miniature agnostic games would not exist without Games Workshop. And Games Workshop wouldn’t exist without Dungeons and Dragons. And Dungeons and Dragons wouldn’t exist without tabletop military wargames used by actual armies way back in history. Everything comes from something, but the big huge successes are typically … new. Or new twists. Not just re-hashes of existing IP or products. 

So, do we have an answer to my ridiculous click-baity title? I think we do. Is it satisfying? For me it is, but it might not be for you. Is it intriguing and possibly fuel for the adventure of taking risks and making something. I hope so, but you tell me. 

Go make something! See ya!

Will Miniature Painting Ever Be Considered “Fine Art”?

Transcript

If painting miniatures is art, so is coloring adult coloring books. Not “adult” as in “not safe for work”, you know the coloring books I’m talking about. This coloring book comparison, I think that’s what a lotta folks in the “art world” might say. And to be honest, they’re probably not a 100% wrong. But you and I both know that’s not quite right either. And it raises this question that seems to hover at the peripheral of our hobby all the time – is mini painting “art”? 

Greetings good humans and welcome to Tabletop Alchemy, where we chat about all kinds of things related to the tabletop gaming hobby in as roundabout and disorganized a way as possible.

On a recent Trapped Under Plastic podcast Scott the Miniature Maniac and Ninjon briefly discussed this question about whether or not mini painting can be considered fine art. 

[Do you think that mini painting is more technically focused than traditional art? Yes. That’s a big difference. 100%. Right? We’re more preoccupied with that question than the vast majority of fine or artists are?]

This is a common topic that pops up every so often in our hobby space. But, you want the TLDR, right?  Sure, allow me to oblige you: the answer to the question is simply, who cares? That’s facetious but it’s probably also true. Like, why do we care if someone else doesn’t think what we do is art? I suppose the answer to that is because we’re human and we care about how others perceive us. But of course, mini painting IS art. 

So is coloring in coloring books. Let’s not kid ourselves. Creating anything, really, is art. A programmer writing and developing a piece of software, I would argue in a lotta cases, is an artist. But I think we do have this spectrum of art versus craft. Even though, I would argue that craft is also … art. The programmer – and mini painters – are typically working at a much higher level of technical craft than, say, traditional fine artists, like an impressionistic painter or avante garde sculptor, who are working with more conceptual levels of creativity. Don’t get me wrong, fine art artists are definitely gonna throw things at me for saying they work with less “craft” than some other artist. But overall, I kinda feel like fine art lives over here close to this end and mini painting lives somewhere here in the middle.

So, will miniature painting ever be considered “Fine Art”? My guess is that it probably won’t, for esoteric and intangible reasons. Even setting aside the “coloring book” thing and an artist both sculpted and painted a single unique miniature themselves – which certainly happens – there’s still this question of “emotion”, I guess. Let me explain. 

Good art, I think we’d all agree, elicits an enduring and emotional response from a viewer. Or a beholder. Space marines, generally, don’t do that. I mean, other than the enduring and emotional FOMO response. 

I think most of us in the hobby consider mini painting an art of some kind, but just like in any art contest, there are categories within this umbrella term. I don’t necessarily think one category is better than another, just that the categories offer different things to a viewer. Or, or maybe an “experiencer”. ‘Cause there are pieces of art that don’t rely on visuals alone. There can be texture pieces and auditory creations to experience. There’s that phrase, right? Good art “feeds the soul.” Or torments it, sometimes.

So I’ve been thinking about this question for a long time, just, you know, off and on, in the back of my addled brain and it continues to pop up now and then and I don’t think it’s ever gonna go away. A new idea recently occurred to me about what might make art “fine art”. I think there needs to be some level of or component of abstraction in a piece to allow it to function as “fine art”. It’s like the more real or specific a piece gets, the less room for viewer interpretation and so less “fine art” and more “artistic craft”. 

Of course, my thoughts represent a very unlearned opinion and I am truly just making all this up.

Like I’m thinking 3d vs 2d right off the bat removes a level of abstraction, i.e.  a miniature versus a canvas painting. I do think a painted miniature could be considered art by art snobs but I don’t think that miniature would be painted with a traditional mini painting approach, meaning, the approach most of us use on our own miniatures, which is this sort of technical approach towards realism.

There’s this other quality that kind of makes art … art, and that can be the level of effort inherently possessed by a piece. Like Michaelangelo’s David sculpture is a three dimensional sculpture and bizarrely realistic in its details, so definitely not as abstract as other pieces of art, other than it’s singular texture and lack of color, but it’s also carved out of a freakin’ piece of rock! Like it’s bizarre how detailed it is for being made out of a chunk of marble. So at least one thing it makes you feel when you see it is a sense of amazement just at the thought of how it was created. I don’t know about you, but I catch myself thinking about the artist himself, like what was the day like when he was applying his rudimentary chisel to this chunk of rock, what was the air like, what was the workshop like, what noises did he hear in the background, sorta just getting lost in an imagination of history.

Let’s take a look at the Slayer Sword winner from the 2022 Golden Demon contest. This piece is by Chris Clayton and it’s balls-out amazing. I mean, most of the high-end entries in that contest are balls-out amazing, but this one just happened to take the cake. You can stare at this piece for hours I bet and find new details to marvel at, and it truly is mesmerizing. 

Is it fine art? To be honest, I don’t know. I don’t think a fine art gallery would choose to show it necessarily, but I also don’t know if that’s right. Maybe it SHOULD be shown in a gallery. Maybe there should be an art gallery dedicated just to the art of miniature painting. I’m pretty sure there are museums out there that specifically display miniature works, there was definitely one here in Los Angeles at some point, and there are definitely model train museums, but I don’t know of one that’s specifically just for what our hobby considers miniature painting.

In contrast to the David sculpture, the technical achievements and details of Chris’s piece really pin down my focus and attention to this very specific scene being shown to me. Whereas the David statue, because it is monochromatic and hewn from a single piece of stone, there’s just more abstraction there, less technical detail pinning my attention and so some part of my brain is left available to encounter abstract thoughts.

And that might just be the thing too. Our current labelling of “what is art and what is not” might really just be a social construct, some kind of unwritten agreement we’ve all kinda signed onto without thinking about it. Maybe. I bet some people that are way smarter than me would argue that this unseen, inscrutable feeling that directs our consideration of what is art and what is not is something more fundamental to our human existence rather than a contemporary social construct.

Let’s look at this piece by Tom Hugues – apologies if I’ve mispronounced his name. This is a great example to compare to some of the points we just discussed. This miniature was sculpted and painted by Tom. So, he’s created something that absolutely did not exist in any form before he went to work and there’s only one of these in existence. It’s incredibly detailed, it definitely holds my interest, the facial expression is enigmatic and does elicit some emotional response, some interpretation and imagination from the viewer – it seems to do all these things we’re saying fine art does. I still get this feeling though that it isn’t falling into the same category as fine art, or would be collected by snobby “art collectors”. Which is NOT saying it’s in a lesser category, it’s just a different category.  

Side note, most of this fine art collector, art gallery bull[bleep] is just manufactured by wealthy people as ways to keep – or make – more wealth. I’ll drop a link to very interesting video below that has literally nothing to do with tabletop gaming, but is all about the art world and methods of tax write-offs within that world and you might find intriguing.

Back to Tom Hugue’s piece. And Chris Clayton’s. I do find that while I’m captivated by these pieces, a lot of my mental focus is on the details and how they were painted, how they were sculpted, how these visual effects were achieved. My mind is not wandering off into self-reflection or emotional thoughts conjured by the image of these pieces. If I’m honest, I’m marveling more at the technical artistic achievements by these artists than pondering life or other ethereal concepts, which is kind of what I feel “fine art” gears itself toward. 

Here are some pieces of quote unquote fine art that make me feel something, and the “feeling” is coming from somewhere else, almost sort of not attached to the art pieces themselves but still generated by them. There’s something about the miniatures that inspire me to look closer at them, to marvel at how they were made, to inspect their physicality, to directly admire the technical side of the craft, while in contrast these paintings and illustrations are inspiring feelings in me that have no tangible or direct connection to the painting or illustration itself. They cause me to feel emotions that seemingly come out of nowhere, or out of the color of that sky or out of the brush strokes themselves, they cause me to think of other things, other stories, recall scenes from my past, things that are not directly connected to the paintings or illustrations themselves.

And granted, sometimes I’m looking at some of these paintings and I’m envisioning a wider sense of the world that the painting is showing me. Or imagining what’s happening or going on outside of the space constrained within the boundary of the canvas. And I just don’t – I personally don’t get that feeling when I look at miniatures. I don’t, I don’t feel like the miniature is somehow implying to me a wider world or a wider reality that I could explore mentally. And it’s really hard to … I don’t know why that is. I – I really can’t explain it. I feel like the miniatures just make me look at the miniature. And I don’t really imagine much beyond the miniature, because it’s so real, it’s not abstract enough to allow me to wander outside the boundaries of the miniature.

This is all like super esoteric and and touchy-feely and really more about … vague emotional responses than it is anything concrete to actually discuss.

I think we’re running into the answer we’ve been looking for, which is an absolutely intangible and ephemeral answer. Those words almost mean the same thing, I know. Almost. Is mini painting fine art? Maybe. I think it depends on the beholder and whatever the beholder feels is the answer, is the answer.

But we could literally talk about this ’til the sun explodes. I don’t think there is a satisfactory answer, but I do think that the opinions of “fine art” connoisseurs will keep mini painting out of the fine art category for a while. Maybe not forever, who knows.

I don’t know, the more I talk about these things, the wilder and more far out my thinking goes. Sometimes you just gotta stop and call it good for now.

So. Go make some art! See ya!

This TV Show Has The Best D&D Style Magic I’ve Ever Seen On-screen!

Transcript

Wave your wand, something happens. Wave your staff, sling your buddy around. Stick your hand out, [bleep] explodes. This is the state of magic in movies. Magic in Dungeons and Dragons, though, has always felt much more interesting, like there are esoteric processes and verbal, somatic or material requirements, and we hardly ever see that sort of thing in film and television. But I wanna talk about one show that I feel is full of wonderful inspiration for D&D and other tabletop RPGs in its portrayal of magic – the BBC mini-series Jonathan Strange and Mr. Norrell.

Greetings good humans and welcome back to Tabletop Alchemy, where your host labors under delusions of mad metaphors and sick similes. And also … random alliteration. It’s almost like I’ve been cursed with some weak version of a D&D spell, Samwell’s Slippery Spell of … something clever that, on a failed Charisma save, causes the target to constantly alliterate. 

Oh and check out my tee shirt today! I made it, I gotta like rise up here so you guys can see it. Here we go, yeah, there we go. Yeah, check out my shirt. all by myself. I’m looking – I’m looking over there, that’s my, that’s where my monitor is … to sorta see what I’m – making sure my headroom is all right and all that other stuff, but anyway! Yeah! I made this all by myself. With an app. Online. At tee spring. Which is not sponsored in any way. But hey,  it’s my first tee shirt and you can buy it. I don’t know why you would, but this seems like a very YouTuber thing to say and do.

All right, you and I both know we’re thirsty for good movies that visually depict magic in ways that feel like how magic feels in our D&D world. Showing magic and magical effects in ways other than just the typical “have an angry face, thrust out a hand and something explodes”. It’s pretty rare for that to be a satisfying visual depiction of magic because that particular action phrase is basically cinematic cliche at this point. Even in the Lord Of The Rings, Gandalf’s casting of magic is pretty lackluster, as far as how us D&D players perceive it. All right, at least how I perceive it. Harry Potter’s another example sort of on the other end of the spectrum, where you just wave your wand and literally anything can happen, without rhyme or reason. 

Don’t get me wrong, there are some very cool scenes in both of those series. 

But let’s face it, first off, GOOD fantasy flicks are kinda few and far between and then on top of that, really cool interpretations of magic within those good flicks are fewer and farther in between. Fantasy movies and tv shows are hard to make, they’re period pieces so you’ve got wardrobe and locations you have to build or dress and they typically have tons of visual effects and other cost-intensive stuff that impact the budgets. It’s just cheaper and easier to make something that takes place in a contemporary setting. 

All that said, I thoroughly enjoyed the BBC series based on Susanna Clarke’s book, Jonathan Strange and Mr. Norrell. I enjoy it as an adaptation, which in and of itself is a rarity. I mean, as a filmmaker I know how hard it is to adapt something and I typically I’m prepared for the changes and compression that has to happen to stories being adapted. And even as adaptations go, I think Jonathan Strange and Mr. Norrell the show is a pretty decent adaptation of, let’s face it, a pretty large book.

But we’re not here to review the show overall, I just want to go on about one of the things I really, really like about the show, which is how the filmmakers depict the use of magic and its effects. I think there are numerous examples in the show that can be inspirational for how to describe magic in a role playing game session. Both from a player and a Dungeon Master perspective.

And of course, Spoilers. I mean, the book came out in 2004 and the show dropped in 2015. But nonetheless, SPOILERS – consider yourself warned. 

All right, let’s start with the idea of hard vs soft magic systems. I’m not a magic system scholar and to be honest, I think I can only just grasp the general concept. Like, I know an example of a soft magic system is Lord of the Rings, where the magic isn’t described hardly at all and how or why it works is intentionally vague, and that’s totally cool, it generates a certain kind of feeling, like magic is more mystery than anything else.

I also know there’s a lotta chatter online about how the author Brandon Sanderson writes hard magic systems and this seems to imply the magic functions in almost a technological way, with detailed information on how or why a magical effect occurs or is produced. 

I feel like D&D is kind of a hybrid, somewhere in the middle. Of course, it’s an RPG so it’s completely customizable. Some folks might like the granularity and precise description of how the magic is produced and some might like the more esoteric, mysterious manifestation of ethereal power. Personally, I’ve always liked this sort of hybrid approach. I like that there are some technical aspects, like ingredients – or, you know, I mean, “materials” – and somatic gestures – specific hand movements that aid in calling forth magical effects. I always kinda thought of these somatic gestures as kinda like playing a musical instrument. You move your hands like this, and a certain sound is produced. You move your hands like this, and I just airdropped you a fireball. I don’t – I’m just – I don’t know what this is, doesn’t feel very specific but you know, it’s somatic! Somatic.

Anyway, all this is to say that I think the magic in Jonathan Strange and Mr. Norrell is in the hybrid arena of soft versus hard magic systems, but it definitely veers closer to the Charmin side of the spectrum. Versus, I guess the … sand paper side of the spectrum? Sure.

Something I like that Matt Mercer does on Critical Role, and I’ve tried to keep in mind running my own D&D games, is how he asks a player to describe what their spell looks like. And I remember the Caleb character in Season Two, the Might Nein series, when he first cast Wall of Fire. 

And her eyes kinda flare for a second and she says “But that is okay, because I can.” I take a bit of phosphorus and squelch it through my hand and cast wall of fire across the entire length of the boat between them and us. That’s where we’re gonna pick up next week.

I just thought that physical description and actual somatic gesture he made at the table was so cool. And Liam O’Brien did that a lot through the Mighty Nein season, describing how his wizard character actually produced the magic.  

I don’t know if a lot of DMs treat magic this way or if a lot of players do or don’t, my guess is a lotta games just have folks saying, “I cast magic missile” and then rolling for damage. And that’s totally fine, and probably the norm. I just like the idea of adding a bit of detail here and there. Flavor, you know?

So how about some examples?

In the Strange and Norrell show, there’s a really cool version of the classic detect magic spell in action.

Some water! What on earth are you doing? Has Strange been here? Course he’s not. Where’s Norrel? Someone’s doing magic here. It’s in the square. What on earth are you talking about? What’s in the square? Magic! What are doing, man? Tell me, tell me, tell me. Madam! Madam!

I love that scene. I love that he asks for the glass of water, that’s he’s stumbling around in the street like a maniac with this glass of water, trying to look through it to see where the magic is coming from. I think part of what intrigues me about this type of thing is it places the magic in the world, so now the magic user is contending not only with generating magic, but also dealing with real world limitations. Like if he drops that glass of water, he can’t detect magic any more. And doing something physical always has inherent risks of failing, which automatically imparts – even if small – some sense of risk, of danger, of obstacle to overcome. Just feels like good storytelling. 

This here is just kind of an aside to the whole magic thing, but one little bit I really enjoyed in the Strange and Norrell story is the whole chasing of books at the beginning. I mean, that’s some classic D&D wizard [bleep] right there, right? I mean, how many times does the wizard in the party go shopping for books, or scrolls, or searching bodies and treasure for magical texts, looking for precious pages of spells to add to their spell book? It’s not even cliche, it’s literally an intrinsic part of being a wizard.  

Can you believe there are no books of magic to be had? In York? Books about magic are rare enough. Books of magic. Sir! We need fresh opinions. Oh I’m afraid that those books have been sold, sir. I reserved them! Yes I am sorry for it, sir. It is no matter. Do you have anything upon the nature of clouds, rain, atmosphere? Yes! Yes I do as a matter of fact! Oh that’s interesting. I’m most fascinated by clouds myself. Keep an eye open. Mr. Segundus! At least I can find the devil who keeps swiping my books! Yep, there. Norrell.

Here’s another fantastic rendition of a classic D&D spell that pops up in the show, the whole Speak With Dead incantation. 

We have some dead ones for all the good that will do. The magic I will do this night is not modern magic. In fact it is very ancient. Enough, that’s enough. Is that for the magic? Tis for the smell. You didn’t say they were so mutilated. Does it matter if they are? I suppose not. Only I have to look at them. Sharp knife please Ned. Borrowed life. Borrowed life. Borrowed life. Dear god, what language is that? Believe it may be one of the dialects of hell. They’ve learned it very quickly. Can you speak this language? Is that Italian? Be my guest. That’s more like it. Come along Grant. Ask them where the guns are. We have it sir! It’s in a small town called San Jacamore, on the road to Ville Torre, they’ve hidden it by the church.

Another thing I like about how Strange and Norrell treats its magic is how there are consequences the magicians have to deal with. Like how Strange is visibly upset when he discovers he doesn’t know how END the zombie spell.

What the devil are you doing up there? I do not know how to make them dead again. Set them loose and let them wander in the bushes. We have the French on the run and we need to press on. His Lordship is asking for you. We’ve not seen you in days, man. Look at them, poor wretches. What do they say? They, uh, they beg you not to send them back to Hell, they, uh, ask you to send them home to their little sons and daughters. No such power in this magic. I cannot in any way reverse it, I’ve tried everything. Everything?

Detailing consequences could really be cool when used appropriately in D&D games. It’s not something that can be hard ruled or anything, it’s just something a Dungeon Master can keep their eye out for and spring consequences on players when the time and story are right. 

How about the home security system Mr. Norrell has installed to protect his library? 

Come here and face me! Mr. Lascelles! We mustn’t leave the library! Come back! Mr. Lascelles! Stay with me, you’ll get lost! Mr. Lascelles! Childermass! Come out and face me! Mr. Norrell? Mr. Lascelles! Mr. Norrell!

Such a cool use of the labyrinth idea, the labyrinth as a spell or enchantment – in D&D it’s an eighth level spell called Maze. The spell description states that the wizard is sending the targeted entity to a “demi plane” to wander a labyrinth for a set duration of time, so not a far cry to sort of have the Maze spell function like a trap that characters fall or wander into. 

Another detail I dig in the show are the audio cues when magic happens, it’s like the world is bending slightly and warping all the wooden structures. 

And there’s this cool spell, it would certainly be from the school of Illusion in D&D, I don’t know if there’s a straight one-to-one correlation to a particular spell in the Players Handbook, but to me this feels like a very DnD style cantrip or something. Or maybe a first level spell with the ability to be cast at higher levels to allow larger and larger objects to be … mirrored? 

Why Mr. Strange! Oh my dear Mr. Strange, this is remarkable! I have never even heard of such magic. This is not recorded, sir. This is not in Sut- this is not in Sutton Grove! Is it a different color? Pick it up. Pick it up, pick it up! It is backwards. That is the reflection! The real one is in the mirror. I apologize sir I do not know how to bring it back. To earn the truth, I have only the haziest notion of what I did.

And of course you’ve got the classic water scrying spell, that’s used quite a bit in the show.

Arabella! She is not in the house, sir. We do not know where she is. She’ll freeze herself to death. Bring me some water, Mary. Now! Fill it up. Mr. Strange – quiet! Quiet! Sir, what is this meant to do? Find her. Not in England, not in Wales, not in Scotland.

And there are just cool phrases and little tidbits I find really inspiring for D&D role playing.

That place just breathed magic. I would think one would have to negotiate with the trees. A magician is not an easy thing to kill. Wherever magicians used to go perhaps. Beyond the sky, on the other side of the rain.

This next idea is just a cool example of the Susanna Clarke’s imagination – I’m sure something similar has been used in an RPG campaign somewhere or in another piece of media but I love the sort of Neil Gaiman-esque story of the origin of a certain book.

Show me this book. Show me this book if there is one. My rotten, no-good, bastard father was stupidly entrusted to deliver the book of the raven king. To a man in the Darbyshire Hills. The last man in England who could read the king’s letters. Unfortunately, en route, he got himself embroiled in a drinking competition with a blacksmith in Sheffield. And when challenged, proceeded to eat the book. Four years later I was born. With it written all over my infant body. You … are the book of the raven king.

And I love this next sequence where the two magicians – side note, I really like how the wizards or mages are called magicians, just a – it’s cool like that – sort of like taking back that modern day term of magician is you know an illusionist sort of a thing and applying it to actual magic users. But yeah, here the two magicians discuss how to summon an entity they don’t know the actual name of, ‘cause a classic trope in historical magical mythology is the idea that you need something related to or know the “true name” of to be able to summon it.

It need not matter that we do not know his name. Of course it matters! He was stolen into Fairy before he could be christened. He became the nameless slave, Mr. Strange, nameless! But if we use an ordinary English spell of summoning, we can make the elements of the spell identify him for us, can we not? No no, of course we cannot, I’ve never heard of such a thing! This house was built upon the raven king’s land, correct? With stones from the king’s abbey. The river that runs outside bore the king on its waters. And in … and in my garden is a pear tree … that is a direct descendent of some pips the king spat out when he sat in the garden. If we let the abbey stones be our envoy, the river be our path. The orchard pears be our hansel. Then we may name him simply the king. And the rivers, the stones, and the trees, they don’t know any other!

And you’ve got classic fast-travel by mirrors and of course the whole idea of a hidden world BEHIND the mirrors is another classic fantasy thing, right?

Good lord! Where did he go? It is the most amazing place I have ever seen. But what happened behind the mirror? I discovered … the king’s roads. The ancient paths between this land and the other realms.

And then there’s the whole idea of Fairy. Now, D&D itself is of course inspired by tons of classical English and European mythology, and Jonathan Strange and Mr. Norrell is drawing directly from that same historical and ancient content. The way Susanna Clarke and subsequently the filmmakers depict both the realm of Fairy – in D&D that’d be the Feywild right? – and Fairies themselves, the Fey, is super cool and illustrative of what I think original Fairy legends were like. Talk about being a shadowy place of twilight and grim shadows.

Currently, elves and fairies and whatnot are typically portrayed as things to aspire to or adventure with, et cetera. But back in the old days, the old days of Earth, I understand that Fairies were essentially stand-ins for demons! Like don’t make a deal with the devil is essentially don’t make a deal with a Fairy. And that’s a huge part of the plot of Jonathan Strange and Mr. Norrell, and it couldn’t be more apt, right? Wizards having to deal with these dangerous but alluring entities that, if one took the right risks, one might reap powerful rewards in the form of having a Fairy servant or utilizing a Fairy’s magical knowledge or power for one’s own purpose. There are definitely echoes of the D&D warlock class drifting around in here.

What do you mean by summoning me here? What have you done to Lady Pole? I am bringing my lady to a ball. A gentleman must prepare. I summoned you because you cheated me. I have kept to the terms of our agreement. Half a life. Yes, but I thought she would just live to forty and then she had to die. I never said so. No one will ever know where she is when she sleeps. Half a life. That was our bargain.

That’s such a perfectly diabolical deal, right? Just a perfect example of twisting or undermining someone’s greedy goal. And of course there’s the necessary quest item, the token the Fairy takes to seal the deal. 

I should take something of the lady’s to signify my claim. One of her rings? No. Ah, I have it.

That token, in a D&D game, would obviously be the subject of a quest or campaign goal, for sure.

Who was the last English magician you dealt with? I do not have to tell you that. What token did he give you? I do not – Bring it to me! Bring me what you gained from your last dealings with an English magician. No. It is worthless. Utterly. A binding agreement, I think you said. Bring it to me.

And the Fairy, in the show played by Paul Kaye and in the book the character is known only as The Gentleman With The Thistledown Hair, this character is such a great demonic personality. He’s egotistical and ruthless and petty and cruel, all while confidant he’s leagues better than any stupid human. 

Watching this fellow try to do magic is like seeing a man sit down to eat dinner with his coat on backwards. And how did you come by this fortune, little pig person?

I love the enchantment he places on his victims – maybe it’s a curse versus an enchantment in game terms, I don’t know – but to protect his investment, he enchants them so that during their waking hours, they cannot inform anyone of their plight.   

I should warn you, I have made many attempts to tell people of what’s been done and I have not yet succeeded. In 1607, there was a silversmith named Redshaw who lived in the kingdom of Halifax West Yorkshire who inherited a Turkish rug. I’m sorry, that is not what I meant to say. What is the matter, Stephen? Madam, in 1349 there was a parson in Dunbridge, he was followed by a tiny man – I’m sorry Madam!

And the stakes are all very high in the story. I mean, the already once-resurrected Lady Pole feels so miserable under the curse she just wants to die again.

What can be done? I cannot free you of this enchantment milady. No! How old are you, milady? I am nineteen. I may tell you that you will live another 75 years under these circumstances. I’m sorry. No! Mr. Norrell! Mr. Norrell!!

Towards the latter half of the series, Strange is trying desperately to summon a fairy in order to bring his wife back from the dead. Of course, she’s not dead, he’s been duped by another great, flavorful use of magic by the Gentleman With The Thistledown Hair. 

We must find and awaken a moss oak. The moss oak is in there. The tears of the lady, shed in pain.

But he keeps failing, Strange can’t SEE the fairy when he summons him. So he goes on this quest for knowledge, looking for a way to see that which he can’t see. And this drives him finally to the conclusion that perhaps he needs to go mad in order to see things that are unseeable.

I did not see the fairy, that is the difficulty, to see and hear them. Yet there was one present who perceived him very clearly. Why could he, when I could not? Was this fellow a magician? No. No, this man was just … mad. But how does one work up a little madness in oneself? Perhaps I should go wandering, perhaps the wilderness will make me mad. I think you hit upon something, Grant.

And this is a concept I really, really get a kick out of. He kinda goes on this whole rampage of drug-addled craziness, trying everything he can to alter his perception so he can tune into whatever mysterious frequency will allow him to see a Fairy. To me it just feels so real, it’s like riffing on the idea of how people today go off searching for shamanistic psychedelic experiences, whether for entertainment or treating psychological conditions. 

And I am studying, experimenting. New magic. With what object? I wish to secure myself a fairy servant. I’m working to uncover the magic that might bring such a spirit forth. I have tried everything. None of it with the slightest success. But are they not wicked creatures? Is it not very dangerous to entrust with such a disreputable companion? To be sure. Fairies are naturally full of mischief and exceedingly difficult to control. Were I to succeed, I would have to proceed with the greatest caution. And besides, their knowledge and power are such that a magician cannot likely dispense with their help. Not unless that magician is Gilbert Norrell. Well, who are we to say that madness is a curse? For many people, poets for instance, it’s a gift.

And in the show, the pinnacle of this is when Strange ends up distilling madness down into a drug. That feels so Dungeons and Dragons to me! He finds an old woman who’s quite mad and works a deal out with her, she gets to be a cat and he gets to have her madness in physical form.

I want you to teach me … how to be mad. You question my wisdom? Now, madam, I will give you what you wish but in return you must give me something. To serve as a symbol and vessel of your madness. Do you agree? Capital. Well, one thing is certain madam you were very mad indeed. Just a drop or two I think. I have been thinking about your proposal and I perceive it to be an excellent plan.

I love all the alchemical laboratory gear and instruments, the sort of visual riffing on scientific pursuits theme, it all just feels like what I want in a DnD game. Like if my character walks into a mages tower, that’s all the kind of stuff I wanna see and interact with. 

There’s just so many cool things in Jonathan Strange and Mr. Norrell – I mean, obviously I dig it, I had to make this whole video about just some of the magic. There are of course other scenes with more of that, you know, point your hand and things explode sorta gimmick but even those are typically executed in such a way that there’s some mock up of logic behind the casting of the spell.

What the hell are they? They’re called horses. I made them out of horse sand.

Even prophecy is treated in a way that I liked. Typically I really dislike “prophecy” type story gimmicks, they’re just so overused and usually really boring in and of themselves. But in this story the prophecy is genuinely obscure and yet fulfills itself in the end in a satisfying way. It’s definitely on that Charmin side of the magic spectrum, but something about the turn of phrase or whatever, I find really evocative.

Do you still not understand, John Childermass? They are the spell. They are the spell the raven king has spun and that is all they have ever been. He’s spinning it now.

All right, well, that’s probably more than enough. I hope you find some inspiration here for your D&D or RPG game, obviously I think you should watch the show or read the book if any of this looks interesting to ya. 

I’ll leave you with one of my absolute favorite lines in the show – which has nothing to do with magic.

Forgive me lady, you are his, uh, his special friend. What is he about in there?! Do you wish to be shot? No. Then behave differently.

Behave differently. See ya!

The Best Hobby Material You’ve Never Heard Of!

Transcript

THIS … is a white square. And it’s also a wonderful, magical, miracle substance. And it’s also ALSO carcinogenic, petroleum-based and non-biodegradable. But hey! We’re hobbyists! We’re tabletop gamers! We’re suckers for new products to spend our ducats on! New toys, new tools, new hobby materials, “these are a few of my favorite things”. Today, I’m wanna introduce you to a fabrication material we used all the time in the Hollywood special effects industry.

Greetings good humans and welcome to Tabletop Alchemy, where we discuss the tabletop gaming hobby while simultaneously capturing footage for an epic time-lapse of your host losing his hair over the next decade. 

All right, let’s talk shop. Hobby shop, that is. 

This YouTube writing. Hey, who green-lit this script? Yeah, I’m talking to myself. Don’t, don’t judge.

THIS … is Sintra. Not the Portuguese town. Although it’s spelled the same. 

Sintra is a brand name for sheets of expanded closed-cell polyvinyl chloride – AKA PVC. That’s right, this is the same stuff that all those pipes under your sink are made of. The expanded PVC, kinda like “foamed” PVC, is extruded in a sheet with a matte finish. 

It’s available in different thicknesses, the most common being 2 mil – that’s 2 millimeters – 3 mil – which is roughly eighth of an inch, and 6 mil, which is about a quarter inch thick. It’s available all the way up to half-inch, but that kind of density is typically only available from industrial supply places where you gotta buy, like, a metric [bark]-ton of it at once.

When I worked in the special fx shop back in the day, we typically had a bunch of 4×8 sheets of quarter inch on hand and a few of the eighth inch, maybe a sheet of the half inch now and then. We’d use it for covering large areas that needed strong support or basing, but we’d also build all kinds of things out of it, from sections of spaceships to rocky cliff forms to nurnies. 

What’s a nurnie? “Nurnies” is a technical term we use to use that has sort of gone away, I think the new nomenclature is “greebles” or “greebling”. Basically random three-dimensional details added to a model to fill in flat spaces or give the illusion of industrial detail, et cetera. The Millennium Falcon is one of the most classic examples of “greebling” or being covered in nurnies. These little details can be harvested from existing model kits or scratch built. 

Yep, most of those super cool surface details on the Millennium Falcon? Just parts swiped from 1970s  race car and World War Two tank kits. It’s probably safe to say that the term “kit bashing” originated in the original ILM model shop. Why make it when you can steal it? 

Now that’s being slightly facetious but yeah, to fabricate all that detail from scratch would have taken waaaay too long and to be fair, there’s a ton of artistry in just arranging and applying those injection-molded parts. 

These techniques were used on almost every spaceship in every movie and tv show since Star Wars, or maybe more accurately since 2001 Space Odyssey. I mean for all I know, probably ealier than that.

But, we’re not here to talk about space ship nurnies, we’re here to talk about Sintra. Which is, in my opinion, an extremely useful hobby material, similar in some ways to balsa and styrene and superior to stuff like card, mdf, and foam core in a lotta ways. Let’s drop some pros and cons and I’ll show you what I like to use it for and what it’s like to work with.

It’s extremely lightweight, but both rigid and flexible, which makes it ideal for uses where it needs to be structural, like walls or bases, et cetera, and it’s good for pieces that might take some punishment. 

It cut-snaps almost as well as styrene, but due to it’s sorta foamed nature, it’s like more “chewy” than styrene, if that makes sense.

It’s three times cheaper than polystyrene when compared at similar thicknesses. It’s also softer and stronger due to that subtle flexibility.

Super glue – aka CA glue – locks it up way tighter than our standard hobby materials like MDF, card, foam or styrene.

It’s lighter, more homogenous, easier to cut, easier to glue and holds a sanded or sculpted edge better than MDF.

It’s way stronger, more versatile, glue-able and water-impervious than either card or foam core.

It can be carved to an extent and it’s easier to score than styrene, mdf, card or balsa wood. And fillers and putties stick right to it.

It’s sand-able. It’s drill-able. It can be cut with hobby knifes and craft blades. You can slice and snap straight lines and you can freehand curves, which is what I do all the time for scatter terrain bases. 

Chop saws, band saws, jewelers saws, jig saws all cut it nicely. I don’t have any of those tools but if I did, I could saw some Sintra. 

And of course your Dremel’ll make short work of it.

You can write on it with a pencil or pen and paint sticks to it as good as anything else. 

And everyone’s favorite: hot glue. Hot glue works great with it. In fact, in the fx industry, we’d use quarter inch Sintra all the time to hot glue up boxes for pouring rubber molds.

This stuff will also make a great base to pour clear resin over. We’ll probably do a video in the future making some ponds or something like that and we’ll use Sintra as the base cause it ain’t gonna warp like card or possibly mdf, and it won’t leak ‘cause super glue and hot glue will seal it up tight. 

“Ignatius, this all sounds great,” I’m hearing you say that. “But what’s the catch? What’re the cons of this wonderful material?” All right, well, there are a couple things to be aware of.

One, this isn’t too much of a con, but it could be in specific circumstances. Sintra feels smooth to the touch but it does have a slight orange peel texture that can be annoying in certain cases. Generally paint will fill this in a bit but it’s something to be aware of if you’re looking for a polystyrene-style slick finish. The cut edges of Sintra do have a pronounced rough texture though, almost like fine-grain foam.

Two, cost. Sintra is marginally more expensive per square inch than foam core, somewhere in the neighborhood of half a cent or so. MDF is around five times cheaper for a similar thickness BUT it’s way more difficult to cut and work with. 

A 6×12 inch piece of 3 mil styrene from Evergreen Plastics – which is a brand most hobby shops stock – runs a little over nine cents a square inch. 

In contrast, most sheets of Sintra run about three cents a square inch. The issue is you usually gotta buy multiple sheets. But then you’ll just have more stuff for more building. 

If you were to, say, laminate sheets of point oh six styrene to make your own eighth inch piece of material, the cost would be almost double and now you have a denser, harder material to work with. And thick styrene is not really available other than through industrial suppliers, and that actually brings us to  

Con number three: availability. This is probably the biggest con for Sintra. It’s readily available online and in some hardware stores, but it’s generally not stocked by hobby shops. Typically nowadays it’s used a lot in sign fabrication. Like signs you get printed for things and like those real estate signs that are on the side of the road, so you can go snag some of those. Get yourself some Sintra. I’m not advocating theft, let’s be clear. It was a joke. You know, they’re out there. All right, we’ll look at a few web sites in a bit where you can get yer greedy hands on it for decent prices, though.

I haven’t really scratch built any structures of my own in my hobby journey so far, but I know the general consensus for the best material to make – say in particular – fantasy type houses – is XPS … expanded polystyrene foam. Or actual foam core with one of the paper layers removed. Because foam presents a very nice surface for scribing or pressing wood or stone texture into. And I love XPS foam, I use it quite a bit for terrain. It’s light, it carves easy, all that good stuff.

But what if you wanted to make a sci-fi building, or a cyberpunk cafe, or a slab-sided military bunker or some other structure with raised, sharp edges – or rounded hard edged details? And you wanted it to be strong. And you want a material easy to work with. Most folks would turn to polystyrene, which is totally fine and works well in a lotta cases. But cost, workability and glue-ability all point to Sintra possibly being a better choice.

Also, this little sci-fi barricade obviously should have been airbrushed and masked for real painting, I just wanted to get some paint on these test pieces so you could see what Sintra’s like after putting some paint down.  

I want to make it clear that I’m not suggesting Sintra as a one to one replacement for polystyrene – or ANY of the other materials we typically use in this hobby. I think using the material you think will work best – or you can get your hands on – for whatever you’re trying to achieve is of course the best way to go, every time. My intention is just to let you know about this other material that you may not have heard of and might be able to add to your arsenal of hobby munitions.

Like, there’s no way Sintra is gonna replace .02 or point naught six millimeter styrene as a detail medium, like when you need something super thin for layering or whatever. But when you need something much thinner and way stronger than a chunk of foam or foam core, easier to work with than MDF and cheaper than styrene, Sintra’s the thing. I don’t know, I could say that a bunch of different ways! Sintra … might be the thing.

So, you can buy single pieces of Sintra from Ebay, Home Depot type stores, and some art stores, but cost will get closer to that of single sheets of polystyrene – but again, that’s a thinner material with different properties.

What I did when I first got back into the hobby and wanted to make some scatter terrain, knowing I’d definitely find projects to use the stuff in, I just made a single bulk order of 3 mil white Sintra – oh, right, you can get Sintra in different colors, which, I guess, is something I should have mentioned earlier. But yeah, I just ordered a box of fifteen 12×24 inch sheets for about $80 and I’ve still got probably 10 of those sheets in the hobby munitions closet. 

So where CAN you buy this stuff? Well, of course, you can just google “sintra pvc” and places will come up. I found three different sites that have good prices, which of course are totally subject to change. I mean, we all live on Earth right? Change is the constant, right? Yes, I’m right. Change is the only thing that’s guaranteed. 

Each of these sites is linked in the description below, the first two, ArtSupply.com and Gatorboard.com are where you can buy 10 packs or 15 packs of custom-sized sheets and thicknesses and the Amazon link is to a single two foot by four foot sheet. Of course you know shipping costs are gonna vary depending on where you live and whenever you place an order, but you can find plenty of places to buy a single sheet if you just wanna test it out. I got this chunk of quarter inch black Sintra and this three mil red Sintra on Ebay.

Now if you have a pack of Sintra board stashed away, you’ll all of a sudden just be able to start making stuff whenever. Instead of like buying a bunch of MDF discs to put your miniature trees on, you can cut out some random curvy shapes and put them trees on that instead. You can bevel the edge so minis will stand on the edge of the terrain and the pieces blend into the tabletop a little better.

Or if you need a cyberpunk sci-fi barricade wall, you can scratch build something with rounded corners and scribed details and you can drop it a few times and it’s all good.

So, there you go, that’s my Sintra video. Never say I don’t over-share. I’m good at over-sharing. And nope, I don’t know what that means. 

’Til next time, go build something! See ya!

Relevant Links

ArtSupply

Gator-Board

Amazon example

Evergreen Plastic

Millennium Falcon detail article

Theoretical Gamers VS Practical Gamers

Transcript

There’s a lotta chatter out there, not only in our hobby space but in the social media space in general, about how too many of us might be doing a bit too much jabbering and not enough doing. And while that may be true, and I think it’s been true and always will be true, personally, I just don’t think there’s really anything wrong with that.

Greetings good humans, and welcome back to Tabletop Alchemy! Where we mix things up in the hopes of finding something explosive.

Let’s talk about a book for a minute. The excellent and amazing novel Jonathan Strange and Mr Norrell. This 864 page tome features an inspired take on Britain’s Royal Society. The Royal Society, if you’re not sure what that is, is a quote “learned society” unquote. Basically a bunch of scientists who formed a club. That’s a pretty silly summary, but the Royal Society had members like Isaac Newton, Charles Babbage, Benjamin Franklin, Einstein, Hawking, Darwin, et cetera, et cetera.

So in the novel, written by fantastic author Susanna Clarke – and we’re gonna talk about her writing and her take on magic and soft vs hard magic systems in another video – in this book, which is set in an early-1800s historical London, or Europe, really, magic is slowly returning after a 300 year absence and there is a declining group of aristocrats who are interested in magic and who call themselves the “Learned Society of York Magicians”. And these guys are self-described as “theoretical” magicians, as directly opposed to being “practical” magicians. At the start of the book, of course, there are no practical magicians because magic has long since vanished. But these guys in the Learned Society of York Magicians really love the ideas and study of magic, and even though they can’t seem to perform it because magic has left the building so to speak, AND they’re also a little afraid of it too, genuine magic that is, they love to get together, eat pork pies and drink ale and discuss it. 

Anyway, I don’t want to take this metaphor too far, as the book is it’s own super impressive and fun and just really excellent story, but I really loved this notion of “theoretical” vs “practical” magicians. 

Or, in our case today, tabletop gamers. 

That’s right, I think there are quite a few of us tabletop gamers slash hobbyists who enjoy a lot of things aside from actual gameplay. I think a lot of us are stuck for time for actually playing games, or finding other “practical” gamers to play games with and even a few of us who don’t really care about the actual gameplay at all. Some folks just like to paint miniatures and the game systems are just peripheral to that specific facet of the hobby. 

And I think that’s not only ok but actually great. The cool thing about our hobby is that there are multiple vectors through which one can experience and enjoy it. And you can explore, experience, and saturate yourself with any or all of them at any time. 

I obviously like painting miniatures and crafting terrain and world-building, but I also like reading rulebooks, both for rpgs and skirmish games. I like checking out adventure modules for DnD and scenarios for skirmish games, things I’ll probably never get around to playing. I love the illustrations and character designs and maps, I even like paying attention to the layout and graphic design of these books. I like watching YouTube tabletop game meisters like Runehammer, Dungeon Craft and Sly Flourish for insights into rules hacks and gaming philosophy and game design. And I get to do all this without rolling a single die or setting up a single game table. 

Now you might be quite different, but some of you might be similar. You might like the creative act of crafting a wonderful piece of miniature terrain. You might like building and painting tiny houses. Or you might like the lore from a particular game that drives the aesthetic for a particular piece you’re building. Or even just enjoy the stories published within that lore. And you might not ever want to actually play that particular game. And guess what? That’s super cool. Do your thing. Enjoy what you enjoy.

Now that probably sounds anathema to a lotta people out there who do the doing, but don’t get me wrong – ultimately to learn and grow in any topic, one needs to do the thing. Watching painting tutorials and discussing painting techniques is a far cry from slinging paint itself. The same goes for writing, just as another example. Reading a hundred “how to write” books ain’t gonna put a book on your shelf that’s written by … you. Everything’s about being honest with yourself.

For me – and I think maybe a lot of other folks out there – the simple fact is that actually playing a game is kinda tough to execute. Scheduling is always an issue and just setting up and playing a game, even a supposedly “quick” game of WarCry or Frostgrave, tends to always eat up a significant chunk of time. And this might be weird but for me, actually playing games – Dungeon Mastering a D&D session is at the pinnacle of this effect – actually playing games is both mentally and physically taxing. Which is of course beneficial. You’re working out basically, in a certain context – and that’s not a bad thing! Not at all. I mean, playing tennis, even just for fun, is physically taxing. And that’s also probably the main benefit, it’s exercise and working out your mind and imagination and creativity is a benefit of playing games too. Expending energy is how you get results in our universe, but finding clever ways to conserve energy is kinda one of the things all creatures in this universe have an evolutionary predilection toward. Meaning, we’re programmed to want to be lazy. Obviously that’s a bit facetious but you know what I mean – we have to consciously work against our natural proclivity to NOT do a thing because we have this fundamental survival instinct to conserve energy.

But all those things I mentioned earlier can be so cool to indulge in. Especially the reading portions of that, for me. Check this out, I love reading Joe McCullough’s rule books – all of ‘em. Frostgrave, Ghost Archipelago, Stargrave, and this latest one I picked up just because I saw it on the shelf in my friendly local game store (shout out to Lost Planet!) and I was instantly captivated by the cover design. Then I saw who wrote it and it was an instant purchase for me. I had an excellent time reading it and I’ve been ruminating about it – I mean, it’s about Napoleonic-era commandos with muskets and sabres out hunting werewolves and vampires, c’mon! And it’s spurred my imagination into churning up ideas and notions regarding paint schemes, and thematic miniatures and terrain builds, and atmospheric storytelling, and even rule book design and game mechanics. This particular game uses a base 2d10 rolling system vs the typical d20 system. And I’ve told quite a few friends about The Silver Bayonet – most of ‘em not even tabletop gamers. I just like to share stuff I think is cool. 

So the question is, is it fine for me to read and enjoy that book The Silver Bayonet without ever playing it? Go on, drop a comment, we’ll – Oh are you tired of this silly YouTuber gag? Most of us are. Anyway, the answer for me is: of course, yes. 

There is an exception to my sorta general enjoy-the-things-you-want-the-way-you-want notion. And that’s when folks purport to be experts on something or argue practical realities from a purely theoretical experience. If I’ve read the D&D players handbook a few times just for fun and then I try to put forth advice or argue with someone about the practicality of certain rules, I need to understand that I have almost zero soap box on which to stand. Because if I were to run a few games, I would be able to experience the rules in action, which is the actual way they are meant to be experienced, and there are a lot of variables that affect how a game plays and works while being played vs the vacuum environment of purely theoretical headspace. 

So while I do encourage people to play new games, do new things, et cetera, I also don’t really think it’s the end of the world if someone just likes to chill out and think about playing games or enjoy all the cool stuff peripheral to a certain game. 

The only problem that really comes up, beyond that theoretical magician trying to call out the practical magician thing, the only other real issue for an individual is if someone hasn’t done the thing but really really wants to. In that case, that person’s gotta be honest with themselves and they gotta give themselves a chance, despite any fears or apprehensions about having a new experience. It’s either do the thing or be okay not doing the thing. Cause it sucks to be resentful. And in this life, we’re typically resentful of ourselves 99% of the time.

So, in the end, if you’re one of those folks whose got fourteen Barnes and Noble sized bookshelves stacked with boardgames and rpg books and skirmish rule sets and you like to kick back in that high-backed Victorian lounge chair beside the roaring fire and crack open one of those books just to immerse yourself in someone else’s creative endeavor, or paint a mini just cause you thought it was cool and have no idea what game it comes from, here’s to you. That’s a glass of cabernet. Expensive. Notes of cherry … and barrels. Here’s to you. Enjoy your thing. 

I don’t know what i’m doing either, yeah, I don’t know.

Anyway, it’s just an opinion – one among millions. So go enjoy something! See ya!

Relevant Links

Joe McCullough

Arcane Library

Swordfish Islands

Necrotic Gnome

Runehammer

DungeonCraft

SlyFlourish

@MSTerrainLab

@Lutherian_99

Black Library, Xenos