Frustration & Failure – Trying NMM (with Predictably Terrible Results)!

Transcript

Frustration, failure, punishment, embarrassment, these are a few of my favorite things. These are also all potential symptoms of the famous FFT. First BARKing Time.

So let me tell you a little story, a tale as old as time.

A man walks into a workshop. He sits at a table cluttered with the tools of his trade. He takes a deep breath and cracks his knuckles. For he is to attempt this day that which he’s only seen others do. Did he study these other artists’ techniques? Did he pour over the examples of his betters? Did he prepare and plan for this singular new exercise? Did he pause to consider his own fundamental lack of understanding?

Nay! He is simply deciding to leap without looking! The best kind of leap.

Alas, the laughter from the crowd haunts him still.

Greetings good humans and welcome to Tabletop Alchemy, where sometimes your host tests his resolve – or perhaps rather tests his capacity for embarrassment. And he thanks his patrons for supporting this exercise in inanity.

So when I happened to glance into the Pile of Opportunity: Primed and Ready Edition display case back when I was putting Les Chasseurs de Cauchemars away and grabbing that dragonborn to paint up – well, to be honest, I had initially grabbed this miniature to paint up in a leisurely way. And thanks to how this went, I ended up grabbing that dragonborn and that one became the subject of the video at the beginning of the month. 

Yeah, this pair of videos got real squirrelly. As you’ll see soon, the dragonborn would have made a much better model for today’s exercise and this model would have been fine for the earlier video. 

Have I talked enough nonsense at you yet? 

All right, so I’m always thinking about how I want to improve my painting, and about techniques I want to learn or get better at and how every miniature presents on opportunity. The other side of the Desire coin is Action. If we always leave this coin face up and never flip it over to the action side, well, you get it. Wishing for something never generates results. Actions always generate results. Of some kind, right?

So I told myself – it’s time. You’re gonna try out Non Metallic Metal.

Now, quite a few of you, dear viewers, have expressed a mild appreciation for how I tend to show my mistakes and learning process in my videos. This video might be taking that sentimentality a bit too far, just a warning. Dear viewer discretion is advised.

We’ve all seen examples of non-metallic metal in miniature painting. Do I think it’s super cool? Yes I do. Do I think it’s necessary outside of highly competitive painting competitions or display pieces? No. So why do I want to try it? See question number one.

So I started out painting the figure’s face and actually doing a little shading on it and darkening the eyes, etc. At this point I’m still thinking about color scheme, ‘cause I have no idea going in as per usual. I thought I’d do her cloak up in red and I’ve never tried out this Sigvald Burgundy Contrast paint so to see what’s it like, I painted the whole cloak in it thinking I’d highlight it up to red. This Contrast color turned out to be really nice, I dig it. 

And then some Basilicanum Gray for her actual clothing under the armor, I just kinda wanted that stuff to go dark and let the cloak and her hair and armor be the brighter parts of the model. A mud brown for the leather bits, which of course I’ll wash down later and some wildwood for her boots, for a little bit of a darker leather look. Then out of habit I went in with a black contrast paint to base coat all the armor. This was probably not the way to go for doing non-metallic metal, but we’ll talk more about that in a bit.

I put some red down on the leather wrappings on the haft of the warhammer still thinking I was going to take that cloak up to red, but you’ll see how that panned out later too. I highlighted the leather in preparation for the dark brown wash, again this is pretty typical leather process, I’d like to get better at leather but this has become such an easy few steps that it’s hard for me to think outside my own box. I threw this wash onto the hammer haft as well, cause I was not liking the red against that purple or burgundy cloak color.

Choosing hair color is another constant stumbling block for me but I thought I’d try out a realistic blonde, so foregoing my usual noob choice of yellow, I went with a sandy tone. I’ve done this once before on a miniature and it turned out really nice. The only issue I have is the lack of contrast between her skin tone and the hair color, but hey, one thing at a time, I’ll try to consciously get better at painting faces sometime in the future. 

I’m not sure why I went with a gray on the hammer, but I thought I’d be able to glaze in some depth to it later with some darker blue-ish tones. 

So now I came to the whole point for this miniature, this non-metallic metal thing. And here’s where we can discuss a number of things.

One, how watching hours of youtube painting examples and tutorials is a substitute for exactly zero hours of actual painting practice.

Two, there are typically additional concepts incorporated into any given specific technique, like for non-metallic metal (or NMM as we in the hobby call it), we need a grasp of how light interacts with materials and objects. At least on some kind of basic level.

Three, painting of any kind, even most digital painting and illustration, is partially a physical skill and getting good at anything physical requires physical practice.

So I obviously have no idea what I’m doing here. The first thing that occurred to me was that this was a terrible miniature selection to try learning nonmetallic metal with. It doesn’t even have a sword, which is typically a long flat surface that makes for, arguably, the best object to paint NMM with. But no, I’ve chosen a figure without a sword and lots of intricate armor that’s full of small details and filigree. You can see that my planning ahead or actual thought process is microscopic at best.

One major issue is that I can’t visualize what this piece of armor should look like as real steel. I know that the general format for non-metallic metal is all about high contrast – small bright highlights graduated into very dark shadow, roughly speaking. I also know – keyword, academically – that highlights and shadows are about describing 3D volumes.

These armor pieces have so many ridges, I have no idea where highlights should go. Let’s be honest: if they’d been perfectly smooth slabs of metal, I’d still have no idea where to place highlights. In the end, because I’m working off this black base coat, I’m not even painting non-metallic metal, I’m much more painting this as if it were black enameled armor (you know, as if the miniature were wearing black armor).

So maybe I should have base-coated the armor in a steel gray as opposed to the black, but honestly I have no idea. I might try that in a future attempt.

Another thing I’ve been noticing is that I’m personally getting worse at painting tiny details. Getting older is fun, ain’t it? This is partially due to aging eyesight but it’s also partially due to what I guess is a reduction or degradation of fine motor skills. I mean, I was never gonna be a surgeon, right, but still. I’m noticing it. I’m actually looking forward to painting up some kind of larger scale miniature just because of this. 

Of course I’m simply may not harbor any great talent in the miniature painting realm, and rather I might harbor a great talent for making excuses. Which do you think is more likely?

My feeling at this point in the process was total frustration. Maybe a dose of existential defeat hung around the fringes of my fragile ego. I flirted pretty heavily with the idea of just putting a color down on the armor and calling it “fantasy colored armor”. But something made me push through the aggravation, the gnashing of teeth and the wailing of the damned.

Oh, there was wailing, trust me. I could play you some of the scratch track audio recorded by the painting camera, but my capacity for embarrassment has as about the same limit as youtube does for profanity.

The thing that gave me just enough resolve to hammer through was the notion of “content”. 

Yes, I was sick to my stomach as well. Never say social media isn’t good for anything. 

So this is an example of utter failure. And exploiting public humiliation for views. 

But it’s also an example of the first step in any journey. A necessary, predictable, appropriate human reaction to the first step in learning something new.

Remember – to get somewhere you gotta start walking, even if it’s in the wrong direction. I’m just practicing what I preach, dammit. Or at least I’m ordering one of these right now and I’m gonna wear it! You’ll see.

Everyone’s got a different baseline of talent or baseline of skill – attribute score, if you will – in all different kinds of endeavors. But just like in a role playing game, just because you have a lower attribute score doesn’t mean you can’t succeed at an attempt to accomplish something using that low-scoring attribute. My first attempt at taking photos and shooting video were much better than this nonsense of a first attempt at non-metallic metal. That just means one thing comes easier to me than the other, but so what? We’ve all drawn that crappy first stick figure, or missed the ball when trying golf for the first time.

What? Yeah, I did that, I missed a lot of times and I’ve never tried golf again.

But whatever, right? If you wanna learn how to do something, you either try and quit or you go Lieutenant Dan – you call this a storm! Come and get me! – And you dare yourself to just jump off the cliff again and again until you grow those wings. Me and my ridiculously convoluted metaphors. Either way, it’s your choice. Be happy with it. I don’t wanna play golf, but I do wanna paint some damn non-metallic metal someday.

Even though today is obviously not that day. So here’s the finished model, and I don’t know what to say about it. But I’ve got it documented now and it’ll be useful at some point for comparative purposes, in some way. I’ll watch some more tutorials on the non-metallic metal process and look at some more examples and I’ll try this again, but I think I’ll almost certainly pick figure with a sword to try it on next. 

So, dare yourself to learn something new, initial results be damned! And then, understand that that feeling of frustration and nightmares is completely natural and a part of the learning process.

See ya!

Who Gives A Sword As A Gift?!

Transcript

Some people are just downright generous. It’s always surprising to realize that, huh? Take for example TrevorInCalifornia. I’m driving home from a shoot one day and he just flags me down, right off the side of the road and gifts me … a sword. A blade of his own making no less. Not only that, he’s presenting it in the form of a model kit. Now, what could be cooler than that?

I guess throwing in a bonus sword qualifies. Which he did. 

Greetings good humans and welcome to Tabletop Alchemy, where sometimes a dear viewer shares some of their incredibly cool craftsmanship with the channel. And we salute the generosity of our patrons, thank you guys very much.

All right, check this out. A couple of months ago a viewer of the channel with the handle TrevorInCalifornia reached out after seeing the Model Expo field trip video. He recognized something about the geography and wondered if it was indeed the area he thought it might be. I confirmed for him that it was and he said two things that intrigued me:

I make tabletop game stuff and I gotta rid of some of my collection because I’m moving out of the country at some point and I can’t take them with me. It’d be nice to find a good home for them and I thought maybe you could use them as set dressing if you wanted.

And then he sent me a pic of what he was talking about and I was like, whoa! That’s super cool and it’s designed specifically in the Warmachine aesthetic. Which I dig, I like Privateer Press’s stuff, I’ve got a bunch of their miniatures even though I’ve never played the actual game.

So I was like, you really wanna part with these? He assured me he was good to go so I was like, well, damn. I can drive out your way one day and we can meet up if that works. So we set up a time that was convenient for both of us and we met up in a supermarket parking lot that was close to his place and right off the freeway for me when I was traveling home from a shoot. 

Now we all know meeting new folks when you know you’ve already got at least one thing in common is pretty cool. That’s why conventions are fun, right? Trevor and I found each other in the parking lot and we just started talking hobby stuff right away and he was super cool to chat with.

I was so curious about his background after seeing the two swords he’d made. He’s a machinist by trade and he does what every good hobbyist does – figures out how to leverage his work space to engage with hobby every chance he can, putting his available skills and resources to maximum advantage.

Turns out Trevor’s way into building props as well as tabletop minis and terrain and, man, checking out some of his work, it’s so cool! I believe a lot of these blasters he made for various scratch building contests. These are just rad, I want to put them in a short film or something. I like the take on the grip and the muzzle of this sci-fi version of a sawed-off shotgun. 

This one is super cool and by his own admission, heavy as BARK. I think it’s a heavily customized LeMat revolver from the replica company Denix, it looks like it would have been right at home on the set of Firefly, right? The historical LeMat revolver I think chambered eight 45 caliber bullets plus a small shotgun shell, it’s the preferred weapon of The Man In Black in the Westworld HBO series. Trevor machined all these brass parts to give it a chunkier cool sci-fi look.

Here’s a classic Star Wars blaster, looks awesome. 

And his take on the Blade Runner PKD pistol, very nice.

Now here are my two favorites: this one is just super fun and it caught my eye right away, both with the color and the overall shape. What’s even cooler about this raygun thing is how he made it – it’s primarily a cocktail mixer he found in a second-hand shop. Now that’s creativity!

And this one of course I just love the aesthetic of, absolutely perfect for space pirates or, you know, Games Workshop’s Rogue Trader series, right? Again, this is based, I think, on a Denix replica.

Now these might look silly at first glance, but he explained that his buddy was trying to shoot a Star Wars fan film, but his buddy needed a bunch of stormtrooper weapons, super cheap and super fast. So Trevor basically built up silhouettes out of PVC and when they’re painted black and held by someone in the background of a shot, they worked like a charm. That’s like straight up filmmaker thinking right there.

He also showed me his scratch built light sabers when he wanted to have some miniatures for Star Wars RPGs back before there were any actual branded minis produced for these games. These old Reaper figures look great with these things, they totally capture the Jedi vibe, right?

He’s done a ton of kit bashing for various games, these are just a few of the pics he sent me. Some lizard men bounty hunters and, again, space pirate shenanigans before GW ever thought of making their own space pirates. 

All in all, these are just like the tip of the iceberg according to Trevor. He explained to me that he plays a bunch of different games and likes all these different aspects of the hobby. 

Then, he takes this package out of the back of his car and hands it to me. He warns me about the weight of it and he was not kidding! This little box weighs five and a half pounds! And then he hands me this, which is another 8 pounds! Obviously these are the blades and when he opens the box to explain what everything is, I realize he’s essentially handing me a 1 to 1 scale model kit of a sword! Isn’t that just freaking cool?! Tthe answer is yes, yes it is cool.

He’s quick to inform me that with a lot of these larger, heavier props he incorporates as much modularity in their designs as possible for the very purpose of assembly disassembly. That’s a very engineer thought process, right? Most of the time I wish I thought more like an engineer and less like a crazy person.

And then, as a final bonus, he hands me this bad boy right here. He said it was just a little extra thing he thought he’d throw in for fun. It’s all aluminum and is kind of futuristic like an energy police baton type of prop. It’s super slick and I could totally see this kind of thing being incorporated into some kind of security force in a movie, maybe like a sidearm for the cops in the Fifth Element or something like that.

All right, it’s time. Let’s build this thing and see how we can incorporate it into the set here. Whatever it looks like, it’s freakishly heavy, so I’m gonna have to put some nails in the wall through the backdrop, but hey, sometimes sacrifices gotta be made, right?

So rad, both blades are in here! A matched pair, long and short swords, so cool! I like the perforated blade, and these things are machined out of steel, so those holes have punched out some weight. These are not a joke, holy cow. Ah, that’s right, he mentioned he hadn’t finished one of the blades, so you can see the Sharpie marks where he was going to machine out matching voids. Maybe I’ll take this to a machine shop near me and get that added one day. Gah, this is a heavy chunk of steel! I like this stylish notch too – see, notches are great design elements!

All right, let’s see what’s in the parts box. Ooh, this … this must be an extra grip for something, it doesn’t look like it matches either of the blades. Interesting. Okay, here’s one side of a cross guard, machined outta solid brass. Trevor just isn’t messing around! We had a machine shop in the special fx place I worked at and I always loved the idea of shaping stuff out of solid metal, it’s just cool. 

This looks like it should go in a small frame, like the designer’s notes or something, a little plaque with original design sketches. Very cool.

Here’s a pommel for one of the swords, and it has a little pin to lock the rotation it looks like. Again, pretty slick. These pieces seem to be really well thought out.

Some screws for various parts and oh, this is really cool, this is one of the end caps for one of the blades, the big one I think. This brass is so nice. And two of these will sandwich the blade to create that signature Privateer Press look. 

Here’s the other side of the cross guard, nice. I like how they look put together. This is just getting more awesome by the minute.

And this is the cross guard for the short sword, already assembled. Trevor mentioned that some of the brass needed some polishing because it had been on display for quite a while, so I’ll have to go get some Brasso. Brasso – the last time I used that stuff I worked in a movie theater. Best job ever. Working at a movie theater, not working with Brasso.

More screws, all nicely labeled and separated, which is excellent for a person like me. Laminate pieces for the hilts, very nice. These are machined out of some kind of polymer, I’m not sure what it is. Some kind of machinable plastic, very dense but lightweight. 

All right, here are the end caps for the short blade, again, nicely machined solid brass. A couple of unpackaged machine screws – I’m sure we’ll find where those go. Oh, and it looks like he was planning on either printing or engraving some Privateer Press inspired designs on the blade. That would be awesome to maybe get done at some point, too.

Well, this is fantastic. If I were reviewing a model kit, I’d say at this point that I was highly impressed and found the organization top notch.  

All right, let’s build the short sword first. I think Trevor calls the big blade Beast, so I’m guessing this one is called Beauty. We’ll put the end cap on first, one side at time. He’s designed the holes and the sizes of the screws to allow opposing screws to thread into the blade opposite each other, nice and neat. This is so cool! I know I’ve said that seventeen times, but, you know … drink!

The first two screws on each side pin the brass to the steel, the third screw on each side appears to be essentially decorative, just threading in to become a design element, balancing out the other screws. 

Beauty’s cross guard just slides on, it’s just loose enough to let it do that and now I’ll just tighten down the existing screws and lock it in place. The grip plates pop on and simply tighten down with three screws each. And now for the pommel with the locking pin. I’m not quite sure what’s going on here, like the screw extending from the pommel spins freely so how do you attach it to the – oh! Removing the end cap screw reveals a hole down inside of which is trapped the machine screw that is extending out through the underside of the pommel. That’s a clever move right there. And, this is typical Ignatius right here – I forgot to put the alignment pin in before screwing the pommel on. So, you know what I always say: measure once, cut fifty times. That’s the way to live life. Okay, now I’ve got it in there correctly and we can put that end screw in to seal it up and this sword is finished! No doubt it’s a heavy slab of a sword but it looks just awesome, I really like it! It’s super cool – DRINK!

All right, time for the Beast! Starting with the end caps again, I just really like these chunks of brass. Three screws attach each side of the brass caps to the blade, with one of those three being larger for a bit of visual design kick. As opposed to Beauty’s final decorative screw, Beast’s end cap is not only attached to the steel but also attached brass to brass with this pair of off-set length screws, one threading through both pieces and the other capping the empty side to match the design layout. Again, nice engineering here. 

Each side of the cross guard is attached to the steel with four screws, again two different sizes for aesthetic purposes and then on the ends the brass is attached to itself in the same way as the end cap was, with a long and short screw opposing each other, so the final look is mirrored on both sides. I have to say, this assembly process has been very smooth and super easy, definitely the hallmark of good design.

The grip plates go on, again, simply attached with four screws on each side and the pommel on this thing is simpler than the other one, this is where we use those two loose machine screws, they thread right through the pommel and into the blade’s tang and done is done! This thing is truly a beast! It’s gotta weigh 7 or 8 pounds. I could do curls with this thing. And like get buffer. I mean … we’re not gonna go there.

Look at them! What a pair, right? Super cool. And yeah, drink, damn you, drink! Drink to Trevor and drink to these ridiculous props, drink to their amazing-ness! 

Trevor, if you’re still out there, man, my sincerest thanks again for sharing this incredible stuff with me and the dear viewers. And I hope I didn’t bum you out by taking so long to get these things into a video! 

Man these are so cool.

So, now I gotta go off-script here, ‘cause I wanna check these out up on the wall, but I don’t know what that’s gonna be like until I do it, which is now, so I can’t write – I mean I couldn’t write – the script for this bit because  I hadn’t done it, but I’m doing it now. Yeah.

Okay, so I just realized a couple of things there. I mean number one, the large sword just, my frame is not quite wide enough to fit the sword top to bottom and I really like the bottom end of the sword and I really like the pommel of the sword and I don’t really wanna obscure those. And of course now we’ve got Beauty back there, sorry this side, and, um, the focus shift I forget how much it changes the frame because you know these lenses I use don’t cost fifty thousand dollars. Yeah I should have actually brought it a little more into the frame. Uh, hmm. I can move it over you know it’s just moving nails over a little bit, but it’s also kind of a bummer that I don’t get to see the bottom and of course it’s all soft focus so doesn’t really matter. Um, let’s look at one more thing, real quick.

So the two swords thing is – someday my camera will go in focus there – the uh the two swords, the two swords thing is pretty cool I get weird shadows from my back light. Right, from the swords – it kinda doesn’t matter, I don’t know I have to see what this looks like in post, in color correction, I actually do like the two swords coming up over my shoulder. Make me look like a badass! Anyway, at some point I’ll – I’ll figure out a way to get the second sword up there cause I really like that look. You guys let me know what you think. 

So, there we go, a new addition to the set. I’m pretty stoked. I’ts very cool, right? Dare I say: it’s super cool! Count on me to keep ya drinking to the very end.

Well … go build a prop. I’ve done that a couple of times. I put this in the background on the shelf in a couple of videos, and I actually built it out of a plastic pirate gun and an actual cheap hand crossbow thingy from a toy shop. Building props can be just as cool as building terrain and painting miniatures. So if you haven’t ever thought about fabricating a prop, hey, maybe you got some inspiration here. You can build something decorative that just goes up on your wall or put it in your DnD room or you know whatever. There’s just – it’s kinda cool. 

And if you didn’t get any inspiration here today, at least you got to drink, don’t complain.

See ya!

Awesome Christmas Gift Idea For Tabletop Hobbyists!

Transcript

We know the truth: it ain’t the gift, but the thought, that counts. And even though we might want to argue that point in certain situations, I think we all think it’s fundamentally true. 

Once you’re older than, you know, like twenty or something.

So, while this idea I’m sharing with you today is about a possible Christmas gift idea is mostly for miniature painters, I’ll toss in an idea for writers and Dungeon Masters too, ‘cause at some point, giving a present often feels way cooler than receiving one and we all have something to give that stems from our creativity.

And this gift idea goes both ways! Cause mini painters are always looking for ways to shrink that Pile Of Opportunity!

Greetings good humans and welcome to Tabletop Alchemy, where sometimes it’s Christmas in July! And we thank our patrons for their generous spirit that happens with or without Christmas, always much appreciated.

So a few months ago I promised you we’d have a bit of Christmas in the summer. Unless you’re in Australia, or, you know, elsewhere south of the equator. Then just, you know, counter swirl that statement.

Yes, I know the flushing swirl thing is a myth, but you know, I’m just riffing here.

So out of my decent sized immediate family, there are only three tabletop gamers – myself, my daughter and my oldest niece. For the record, I’ve got three brothers and four sisters. Nearly all of them have spouses and kids of varying ages. And for those of you wondering, yes, I’m the oldest. Huh, I guess I was born a 19 Delta. That’s an Army reference.  

A few years ago, while growing and cultivating my Pile of Opportunity like a good hobbyist, I came across this mini from Steamforged Games’ Guild Ball. Which I’ve never played but I do like quite a few of their figures. Immediately I was taken with the character and the sculpt, which is pretty unique in the skirmish game arena, there’s just so much character in the sculpt and the flying beer is an awesome detail. And before I even bought it I started thinking about my brother who brews beer in his basement. He’s as deep into the homebrew hobby as we are in the tabletop hobby. He makes straight up legit beer that is on par with all kinds of commercial and craft beer. I know. He’s got 10 taps – that’s right, ten – in the dining room that always have something crazy good on ‘em. I saw this figure and I was like, well, that’s my brother’s mascot right there.

So I put that mini in a Pile of Opportunity and just figured I’d get around to it at some point. But that’s the first time I started to think vaguely about gifting a miniature to someone. Fun fact, my brother has a handful of terribly painted minis I gave him probably 30 years ago. I saw ‘em the last time I stayed at his place. They are legitimately awful in that kinda nostalgic “this is a first time painter” sorta way.

But then sometime later I picked up this figure from Privateer Press, it’s a special edition mini and I just thought it was cool. And then I realized that it would be a perfect gift for my brother’s wife. She has basically her own meme going, she’s famous for this exact interaction: “Hey, you want some beer or some wine?” “Yes, please.” I wish I could have inscribed that on the miniature’s base.

Now, I’m probably making my brother and sister in law sound like a pair of dysfunctional party animal alcoholics, but that’s not the case at all. They are an exceptional pair of functional party animal parents and their home is the best place to vacation. And yes, you should be jealous. 

On an entirely different occasion, again, years later, I actually needed to give someone a painted mini and I needed some way to format that for them. So I went on Amazon and found these bell jar display glass dome things. And it worked out pretty cool. And that’s when the idea of painting up those two minis to give my brother and sister in law bloomed into my full blown Christmas project. Which is a project you could do too.

Now, as I mentioned, most of my family is … how do I say this diplomatically? Most of my family is unfamiliar with DnD. And if a skirmish game blew up in their face, they still wouldn’t have any idea what a skirmish game was. But they all, to a person, love the Lord of the Rings. 

So the first thing I did was make a list of all the folks I was gonna paint up minis for. Like I said, I have quite a few nieces and nephews but I decided to draw a line and only do this particular round of gifts for those over the age of sixteen. Hey, the youngsters get Lego, so, whatever, now I’m jealous. 

I had this vague idea about photographing the finished miniatures as a group and it’d be like this family portrait of adventurers or something. So I felt I’d have to also paint up a mini for myself too, otherwise this family portrait would be weird, right? So my full list came to 14 miniatures. But it’s cool, I started this project in August which is why I was able to get everything done on time.

Now the coolest part to me about this gift idea was personalizing each figure for the gift-ee? Gift recipient. And I also wanted this to be a big surprise for everyone. My family lives all across the country and I thought this would be such a cool thing for everyone to share in this communal surprise at the same time on Christmas Day. So I wanted to keep the whole thing as secret as I could and I needed two pieces of information from everyone – one, I needed to pick figures according to what each person might like, thematically, and two, I needed to find out everyone’s favorite color. For the paint schemes, right?

So I contacted everyone on the list separately and asked something like, “hey, if you were gonna be a character in Lord of the Rings, what would you be? Like would you be an elf with a bow or would you be a magical wizard, or an axe-slinging dwarf? Please don’t say you wanna be a hobbit.”

This sound familiar? Course. I used the same technique here as how I approach getting new players into DnD, there’s a video on that right here.

That’s how I went about selecting a miniature for each person. To find out their favorite colors, I went a little bit lateral with my espionage techniques. I asked various people what other people’s favorite colors were, while swearing them to secrecy and making it sound like I was just getting this one thing for this one person. With all the recon done, my list was complete.

I did some shopping and leveraging of the Pile Of Opportunity for the figures and then I spent a couple months painting them all up. This is why you start this project in the summer. Or winter, if you’re down under, right? You want plenty of lead time, ‘cause if any project has a hard deadline, this is it.

Now the painting part is one side of the project, the other is the presentation. There were all kinds of little factors I had to figure out. I wanted to alleviate as much hassle on the recipient’s end as I could. I wanted each figure to ship with it’s own glass dome and all that stuff to stay safe in transit. What worked out super perfect was that a mini wrapped in a nice little burrito of bubble wrap fit inside a glass dome. This meant I could ship each mini and dome inside the OEM dome packaging, which was itself already designed with styrofoam inserts to protect the glass from demented Amazon drivers. 

I also wanted an easy way for a recipient to secure the mini in the dome once it was unpacked. And I wanted the mini to be secure on the plinth when it was placed on display. I briefly considered including a chunk of poster tac in each package but that’s not very elegant, it’s subject to user error and it would end up being a mess after a few years cause it like melts right? That’s when I figured magnets would be the way to go, they would make for the best user experience.

Of course that meant I had to counter sink a magnet into either the wooden plinth or the mini base and either another magnet or a piece of steel into the other. It’s a pain in the ass no doubt but overall, it’s worth the effort. It took me some time to figure out what size magnets to use and specifically I was looking for a magnetic bond that was strong but not too strong. I had a, perhaps irrational, fear of someone trying to pick their mini up and some part of it breaking due to the strength of the magnets. I eventually settled on these and I installed one on each of the plinths. And I got these steel blanks, which are really quite thin, and installed them in the base of each miniature. There’s really a whole bunch of ways you could do this and varying sizes of magnets and whatnot, but I went with this combo to alleviate the strength of a double magnet system and also the depth or thinness of each would allow me to fix them where they needed to go without too much trouble. 

To drill the sockets for the magnets in the plinths, I bought a set of dremel bits made for woodworking, specifically getting one of these that matched the diameter of the magnets I wanted to use. These bits carve out a flat-bottomed hole that’s perfect for dropping the magnet into. I drilled a pilot hole to accommodate the guide nub on the bit and then just did my best to not mar the plinth and to not drill too deep. Here’s a plinth I messed up on and yeah, I had to order a replacement.

I used thick CA glue for both the magnets and steel blanks and a little bit of baking soda to fill in where I needed it. Once these were all done, everything was pretty much ready. I shot individual photos of each figure and then staged the group shot. Then I packed everything up into the dome packages and then I did one last thing.

I created this little insert in photoshop with this holiday message and the URL for the photo gallery. I even turned the URL into a QR code, just to make it that much easier for people to quickly jump into the gallery. I thought folks might like to see everyone else’s miniatures, especially the group shot. I printed this out on my black and white printer and just slipped one into each package.

The final step was to actually wrap each dome in Christmas wrapping paper, add a little name tag and then I sent out large single boxes to each family’s address. I sent them out early too, I think right at the beginning of December, and on Christmas Day, everyone opened their figures. And it was pretty damn cool.

Now, I think if you’re a writer, you could do the same sort of thing with short stories. Regardless of the medium you work in, there’s just something super cool about sharing your creativity or your hobby with your friends and family, especially those who are not exposed to it. It all just takes a little planning and some enthusiasm to get it done. I think the idea that what you’re working on is a gift creates some energy and drive beyond your normal hobbying engine, so to speak. Plus, you’re just doing more of what you enjoy. How do you go wrong with more hobbying?

So! Go make some gifts. And have fun sharing some of yourself with those you love. I bet you’ll feel pretty stellar about it and I’ll be your gift-ee’s will be pleasantly surprised.

See ya!

Perfection Doesn’t Exist And That’s Perfect.

Transcript

Years ago, back when I was still shooting video on miniDV tape, I interviewed this weird sorta fringe-y scientist guy in Palm Desert, California. I actually had responded to a craigslist ad. Yeah, Craigslist is how I started out in freelance video production. I still work with a director today that hired me originally on Craigslist like 20 years ago to shoot commercials for the Karl Strauss Brewing company. Excellent beer and an excellent project to work on. 

But this one day I responded to an ad that said a mathematician was looking for a “live-in” videographer to produce a documentary on him. The pay rate was conveniently left out of the ad, which was typical, but the whole thing just sounded so weird to me. A “live-in” documentarian? For a documentary about a mathematician? It was too bizarre not to call the number. 

I had no intention of doing the live-in thing because I only lived an hour away so I figured if the job paid okay I could probably convince the guy to just let me drive in daily or whatever. I only met him that one time and I rolled tape during our initial conversation and he was definitely a strange dude. But after that trippy meeting, I was hit with this kinda cool idea that is the strange topic for today’s episode.

Greetings good humans and welcome to Tabletop Alchemy, where sometimes we do more twisting of strange philosophical concepts to make ‘em relate to our tabletop hobbies! And we thank our patrons for supporting this pursuit for perfection. You’ll get that TLDR a the end. As per usual.

So my meeting with this guy was pretty interesting. I’ll try to make this quick and get to the point, but, you know, this is me talking at ya, so good luck.

I called the number and spoke to the guy, his name was Marko Rodin. I didn’t know who he was or anything and back then it never even occurred to me to look him up online. I just drove out to meet him at his house in the Palm Desert Country Club. I grew up out there in that area and I even lived in the Palm Desert Country Club after being discharged from the Army. Yes, honorably, contrary to most people’s assumptions. One thing of note is that despite it’s name, the Palm Desert Country Club isn’t an actual country club, it was just a collection of open neighborhoods built around a couple of golf courses, more like a Home Owner’s Association than anything else.

So I get to Rodin’s house, it’s just one of the normal places facing the golf course and I knock on the door and I don’t quite remember who answered the door, I think it was a kiddo let me in. I do remember that the house was dark inside, all the windows curtained or shuttered and coupled with the big Spanish tile flooring, it was definitely nice and cool in there when it was like, you know, a hundred and fifty degrees outside cause it was summertime in the desert. Rodin himself greeted me and this was when I started tripping out. He was in his early 40s maybe, he was nice, kinda chill but in that weird hippy way, where you’re not sure, you know, how weird things are gonna get. And he’s wearing red swim trunks and nothing else. He leads me into the living room, and it’s not set up like a normal living room at all. 

First off, all the blinds are drawn and I can hear a bunch of kids playing and swimming in a backyard pool or something. There’s a table with a computer on it in the middle of the room with a couple of monitors, and all the other furniture in the room are beds. Not like a barracks or anything, more like a hippie wonderland, just a bunch of futons and mattresses piled with fluffy comforters and pillows, completely ringing the room, basically wall to wall. And being projected across one entire wall is the movie Doctor Strangelove, playing with the sound off. I ask him if I can shoot our initial conversation, he says sure and while I’m digging out my gear, he just flops down onto the bed nearest the computer and that’s how we chat for over an hour, me standing there with my camera and him lounging in this bed.

So we talked about this pretty fringe-y math counting and geometry concept – it’s called Vortex Math – and I’m pretty sure it’s been shown to not necessarily be a viable thing, but he was also showing me how it could map any organic object, like a flower as it grows, for example. There’s too much to rabbit hole about all this, but he showed me something that’s now called a Rodin coil and said he’d invented it and – this is where it gets even weirder – the military actually uses these things in their satellites. If you google Rodin coil, you can see how to make one yourself. He explained to me that most coils of this nature are wrapped a certain way with a pair of copper wires to generate a magnetic field, but he’d tweaked the wrapping technique to allow space for the spirit, cause everything should take into account the metaphysical … spirit of the universe or something like that. And his coil design does actually work better than traditional designs in certain capacities, and like I said, his design is used in satellites today that have to account for time relativity, albeit on a very small scale, but still, that’s pretty wild right? I mean, the fact that we’re using technology that essentially incorporates time dilation, that’s … that’s just trippy to me. And that’s just satellites, not anything specific to Rodin.

All right, where the hell am I going with all this, where’s the tabletop gaming hobby stuff?! I get it, I get it, I’m too long-winded for YouTube. And most parties. But I swear I’m gonna make this relate to our hobby. Sort of.

So, back then, after talking to this pretty weird dude, and not taking the job – not because he wasn’t cool or anything, he just didn’t want to pay anything for his video production. He essentially needed someone to work on spec, meaning someone who would shoot and edit a documentary for a year and then sell it to get paid. I couldn’t afford to do that, I don’t really know who could, but you know, it’s always about the money, right? I mean, I wish I’d been in a financial position to do this weird gig, just for the experience but, unfortunately you know, I wasn’t. 

So a few days after having met Rodin, I was back home and I had a thought, that came outta nowhere, as thoughts do, and it was geometrical and mathematical in nature, so I called him up to ask if this idea I’d had was valid. He agreed that it was, but that may not really mean anything, I’m sure there are folks out there who could set me straight, but you know, whatever. I like this concept because of what it means for me in my daily life, and not for any sort of practical scientific purpose. And here it is.

Perfection as we think of it doesn’t actually exist, and therefore, the pursuit of perfection is perfection. To illustrate what I’m getting at, I asked my buddy Zaziggi to do a little 3d animation for us.

We think, casually, that there is such a thing as a perfect circle. But in reality we know that because of pi, there is no mathematically perfect circle. And this is because every circle is actually just a cross-section of a spiral. And of course there are spirals everywhere, because our universe is in constant motion. We’re never in the same place, ever. Even though we’re standing on a ball of rock and we think we’re in the same place every day, we’re not, we’re moving through space all the time because the ball of rock we’re standing on is moving through space, all the time. So we’re never in the same place, ever. We’re always on the move and we’re always somewhere new.

So, I found this whole idea to be really trippy and vastly comforting, this idea that perfection doesn’t exist. But we are always trying to achieve perfection and so that attempt or pursuit of perfection must be perfection because it’s as close as we’re ever going to get. At least in our universe. Or our reality. The pursuit of perfection is perfection.

Now, this might not mean anything at all to you. It might strike you as dumber than a shoe without a tongue. Totally cool. For me, though, it’s helped lighten some loads so to speak. 

Here’s just one quick example using our tabletop hobby. Couple videos ago I speed-crafted some forest terrain and I thought about painting up the Woodland Scenics tree armature trunks and branches. But I decided I didn’t have enough time to bother with that and that they’d work just fine on the tabletop without that extra work. And they do, they work totally fine on the table for me, for the purposes of the games I play with ‘em, they don’t bother me that they haven’t been painted up. So they turned out as perfect as I needed them to be, which for me was successfully answering the equation of time plus effort. 

So while these little trees are far from being objectively perfect finished models, they’re perfect enough for what I needed. And as we just established, since literal perfection doesn’t actually exist, there’s always an element of subjective emotion in the perception of perfection and this has allowed me to be okay, even happy with – or at least satisfied with, stuff that ain’t perfect. This subjective emotional thing is what ultimately matters. We know when we could have practically done something better. Or when we should have done something better. You know, projects or social engagements or personal growth situations, or a whole host of things that might continue to bother us when we look back on them. And that’s all fine. But we don’t need to let that stuff weigh us down too much. We want to learn from those things we call mistakes, we want to do better in the future, 100 percent. But knowing perfection is the pursuit of perfection means that we should ultimately feel good about trying to do better, because if we’re trying to do better, we’re doing better.

It may take a long time to achieve real world better results in things we do, but we’re only gonna get those better results by constant practice. Practice makes perfect, right? But practice never ends.

So the bottom line here is some stuff is just as perfect as it needs to be. And if we feel like we want to or need to do better at something, then we can, and should, try again, simple as that. And we shouldn’t be too hard on ourselves for not achieving perfection. Yes, we should self-critique and face our shortcomings and learn from our mistakes, but too much self-criticism might just be an over-indulgence that hampers our ability to progress. 

So, go do something to a level you wanna do it to and be okay feeling satisfied with it. And if you want to try to do something better, give it a shot. Pursue perfection and know that the trying is where the value is.

See ya!

Narrative Battle Report: The Silver Bayonet Saga Begins!

Transcript

Exterior moody forest – dusk.

The last vestiges of gold sunlight rake through the tops of trees, pine and oak and ash.

A boot, battered and scuffed, presses into the loam. 

A man, 30, kneels quietly in the bracken, his blue tricorn hat pulled low. His long blue coat criss-crossed with dark leather, belts, straps, pouches. He scans the undergrowth, muttering to himself.

CLAUDE

So nice of you poor bastards to leave such a trail just for us. Except it’s not just for us, is it? 

He suddenly slips the great musket off his shoulder and brings it to his eye with a swift smoothness belying years of habit. 

CLAUDE (cont’d)

(to himself)

Y’all invited the demons to your party, didn’t ya?

(louder)

Madam!

Reverse POV, sighting down the musket barrel: just beyond a pile of forest stone, a clearing. Full of uniformed bodies.

Footsteps crunch up from behind. A voice, a woman.

OTTILIE (o.s.)

What’s there, Claude?

CLAUDE

Oh, I think we found the special unit. 

Angle on CLAUDE and OTTILIE. She stands just behind him, 30 years old, thick hair piled high and tied back from her ebony face. Her well-worn blue coat matches Claude’s, festooned with pouches and belts, a pair of pistols at her waist and a musket over one shoulder, its silver bayonet shining in the gloom. Her hair is remarkable not only for it’s sheer mass, but also because the left half has been shocked white as bleached bone.

OTTILIE

Sweep the east side, I’ll gather the rest. 

CLAUDE

Les Chasseurs de Cauchemars, going to work.

He slips off, just another shadow in the woods. 

PAN WITH OTTILIE as she heads back the way she came, revealing the shapes of other soldiers in blue coats moving quietly through undergrowth.

The scenario’s about to begin!

INTRO

Greetings good humans and welcome to Tabletop Alchemy, where we’re doing part four of our little skirmish mini-series and battle reporting a solo scenario! And we thank our patrons almost specifically for the crazy cool deck of cards we’re gonna use in the game today, your support is always much appreciated!

So we’re playing the game of The Silver Bayonet today, the first solo scenario. In fact, this is my first time ever playing this game. Now I’ve played Frostgrave and Ghost Archipelago, which are also written by Joe McCullough, and I absolutely love his stuff. My brief overview of The Silver Bayonet’s gameplay experience is that it’s pretty fast-paced, moreso than his other games which are already pretty lean and fast moving themselves, and I think Silver Bayonet’s extra speed has to do with the fact that there really isn’t any magic to deal with. There’s only one soldier type that can cast “spells” and even then, there are only four spells that can be cast. 

Another mechanic that I really liked is the … I’ll call it “the melee exchange” mechanic. Every time a figure attacks another, in melee, you can essentially resolve two attack actions because Joe has created a ruleset that really captures the exchange of hand-to-hand combat. It’s very fencing-esque, for lack of a better word. Once a figure has been attacked, they get to make a choice, Strike Back or Back Off. And in today’s game you’ll see I don’t think I backed off a single time. This mechanic also really keeps both players having fun playing regardless of who’s actual turn it is. Well, in today’s case, which is a solo scenario, I get to sort of keep playing while the monsters are taking their turns. 

The swingy-ness of the 2d10 dice math also really makes for some serious ups and downs and dramatic occurrences. This is true of his d20-based systems as well, like Frostgrave and Stargrave, and while most competitive gamers don’t dig this swingy-ness because it makes tactical decisions harder to rely on, I think it forcibly injects cinematic storytelling into each match, which is pretty cool if you like that sort of thing.

So, TLDR at the beginning this time? Whoa, things are already crazy. My first impression of The Silver Bayonet is that it’s fast, pretty brutal, exciting and very fun to play. That’s just my opinion, of course, and your mileage may vary.

So the video intro was just my take on story-ifying the story setup Joe had written as the basis for the scenario. Essentially, the scenario states that a special unit had been dispatched to search for a lost chapel, but that unit went missing and now our warband is being sent to find that missing unit and recover, if not any survivors, at least the orders the unit carried with them, lest they fall into enemy hands. 

So, Les Chasseurs de Cauchemars has gone off into the woods to track down this missing special unit and they have just stumbled upon what looks to be the site of a battle the unit unfortunately lost, deep in the forest. The sun is setting, the shadows are stretching and our warband is hunting for those orders amongst the remains of this murdered unit.

Here’s a quick rundown reminder of the members of our warband, the full details of which you can find here <snap>: The Nightmare Hunters are led by Ottilie Bastarache, our inspiring Officer. She is joined by Felice Armand, a vivandierie; Vermont Escoffier, a supernatural investigator; Gaspar Gagneaux, a doctor; Claude Cellier, a scout; Jolanda Scaletta, an occultist; Baptiste Moreaux, an infantryman; and Brielle Pelletier, a grenadier.

Now, I’m not sure how this video battle report is going to turn out, I’ve never produced something like this so this is, uh, you know, another FFT, right? Setting up the table, this scenario calls for a two and a half by two and a half foot area, my card table is 32 inches on a side and my game mat is 36, so our playable area is essentially almost edge to edge. The scenario says to fill the table with trees and rocks and undergrowth. So I’m putting down all the terrain we made for this scenario <snap>, and I’m actually digging out some more scatter bits I had nearby, all of it forest-y themed, right? 

Now the clue markers, of which there are six in total, go down randomly at three distances from the center of the table – 8, 10 and 12 inches away. 

Each clue marker is tied to a random playing card, meaning every time we investigate one of these clue markers, we draw one of the six cards the special rules has instructed us to set aside. You’ll see here that I’ve neglected to include the Ace of Spades, I only shuffled five of the necessary cards at the beginning, but I realized that before actually starting the game and mixed in the Ace of Spades so the clue deck is correct.

Also, this is just a side note, you need little markers called Fatigue Tokens to place next to figures when they’ve engaged in melee combat, so you know I grabbed some Lego! Just these little Technic 1/2 bush parts and they stack nicely on a Technic axle for easy access. I have light gray ones too but figured the yellow would show up better on the table.

All right, now the warband gets positioned all within 3 inches of the center of the table. I don’t get real finicky with measurements – I’m not a competitive player, remember – but yeah, 8 figures in a 6” diameter circle means they’re kinda packed in there. 

Ottilie goes down first, she’s got eyes on something out past that rock bridge that looks interesting. Doctor Gagneaux is sticking close to Ottilie, basically focused on keeping her alive. I have this vague idea of splitting the warband into two smaller units and Felice with her Inspiring attribute will sort of head the second unit. For sure Claude the scout – who I’ve come to think of as a sniper for some reason – has clambered up onto a pillar of rock to get a solid view of the perimeter. And Jolanda tucks in here under his watchful eye. Vermont has spotted a body up on another rock formation and he needs to investigate that. Baptiste is positioning himself ready to climb up onto the rock bridge to offer some overwatch and Brielle has spotted yet another “something interesting” just a few strides to the west that she’ll investigate.

Now the wolves get basically evenly arranged around the table at the edges, two to a side. This doesn’t look dangerous at all, right, surrounded by wolves in a circle? Nope, nothing wrong with this at all.

All right, let’s do this! Turn Number One.

The first phase of a turn is me getting to activate half of the warband, rounded down. So we’re activating four figures. Ottilie starts things off moving her full six inches towards that clue marker. She calls over her shoulder, “Find those orders, but keep an eye on each other!”

Gaspar follows her, creeping under the natural rock bridge and searching the shadows for threats.

Baptiste grunts and climbs to the top of the rock bridge, working tension out of his broad shoulders and readying his musket as they all hear a lone wolf howl pierce the falling night. 

Brielle strides through the undergrowth with a grimace at the answering wolf calls and steps right up to what she thought might be a discarded satchel. 

Now, here I’ve made my first mistake with the rules. I made all the soldiers’ movements prior to finishing each soldier’s activation. So basically I did what’s called a “group activation” in Frostgrave but that’s not a thing in The Silver Bayonet. I’m supposed to fully activate a figure, meaning they do all their stuff like moving and taking actions, before activating the next one. It’s okay, it’s just a game and we’re learning. 

So, Brielle has moved and now uses her Action to Investigate the clue marker, this satchel thing she’s found on the ground. Since we’re investigating a clue marker, we draw a card and hope for the best. The 10 of spades means she’s found an ornate silver ramrod – we get to add 1 Skill die to the Fate Pool. Nice!

You’ll see how the Fate Pool works in a bit. For reference, in a solo game, we start with a very small Fate Pool, one Skill die and one Power die. And when we start rolling dice, you’ll see that I’m using blue dice for Skill dice and black dice for Power dice. There is a third type of die called a Monster die but, again, in the solo rules, we don’t really get to use those. 

Ottilie comes out from under that rock bridge to see a pair of glowing eyes in the distance: a big old Dark Wolf creeping towards her. She draws one of her pistols and fires, rolling a 7 plus 6 plus 2 for her accuracy stat and taking a minus 1 penalty because she’s shooting after moving. That totals up to 14 versus the wolf’s Defense stat of 12, which means she’s hit it! Pistols use the Power die for damage, so that’s 6 damage on a wolf who’s got 8 hit points. It yelps as it takes that ball right in the shoulder. 

Now we use little bits of cotton to signify when a figure has fired a gun and we’ll remove the cotton when they reload, that way we know which figures have loaded vs unloaded weapons.

Baptiste sees the smoke from Ottilie’s pistol and sees that wounded wolf, but he also spots another wolf closing in from the west and two more coming from the south east. He barks a warning to the rest of the crew and shoulders his musket, deciding the wolf closest to Brielle presents the greatest threat due to proximity. He fires and with a 9 plus 3 plus 1 for accuracy and minus 1 for moving before shooting, he just barely scores a hit with a 12! But the Power die is only a 3, so more of a grazing shot. It’s hard keeping a bead on these wolves in the trees as the darkness deepens. 

That’s the first half of our warband activated, now the enemies get to do some stuff. Despite it’s wounded shoulder, Wolf #1 charges at Ottilie, this behavior marking the beast as definitely somewhat unnatural and Ottilie hastily holsters her pistol and swings her musket off her shoulder. The wolf’s six inches of movement easily allows it to plow into her, snarling and snapping, rolling a 5 plus 3 plus the 1 it gets from its melee stat for a 9! And as angry as it is, it’s hurt and Ottilie dodges out of reach. 

She comes back from her dodge and Strikes Back with a vicious stab from her bayonet. That’s a 10 plus 4 plus 1 melee for a 15 and she slams that wolf to the ground, twisting that bayonet before wrenching it out with a gout of blood. 

Wolf #2 charges the black and white haired witch who just murdered it’s sister, bashing into her with a snarling fury. Rolling a 5 plus 8 plus 1 for melee for a 14 and Ottilie takes a massive hit from those ripping fangs, suffering 8 damage, leaving her with 5 hit points. 

The other wolves lope through the shadows as the moon rises.

Now our second warband phase kicks in and we get to activate all remaining figures.

Vermont Escoffier looks from the incoming wolves to the uniformed body lying on top of a rocky escarpment. His primary function is discovery and knowledge, so he quickly settles on investigating what happened to that poor bastard up there. He uses his action to Sprint in order to scale to the top of the escarpment within a single turn but he doesn’t have an Action left with which to investigate, that will have to wait until next turn.

Jolanda Scaletta steps back behind Felice at the sight of two wolves inbound; she knows her place in the warband, and the front line is not it. She takes a calming breath, winces as she takes a point of damage and utters an incantation, a prayer of harming directed at the wolf coming from the east. Failing to hit the target number of 18 for its Courage Check, the beast shakes its head and growls in confusion, glaring at the occultist and baring its teeth. It now suffers from a minus 1 penalty to all its rolls for the rest of the game.

Felice, holding aloft her burning torch as her short sword scrapes clear of its leather, notes Jolanda’s action and the reaction of the wolf and she charges the cursed animal. She hits with a 12 on her attack roll, inflicting 4 points of damage with a wide slash through the gloom. The wolf gnarls and strikes back, frothing, and the curse seems to afflict its depth perception as it snaps well clear of the vivandierie.

Muttering about being surrounded by four-legged sharks, Claude swings his musket to aim past Brielle and fires. With his plus one to accuracy, he scores a 13 and puts a steel ball right between the wolf’s eyes, and he’s already reloading and searching for a new target before that wolf even falls.

That marks the end of Turn One! Now I messed up again, here: I forgot one of the scenario’s special rules that was supposed to happen at the start of the Monster Phase rather than the end of the turn, and I also forgot to allocate Fatigue tokens. But Fatigue tokens are cleared at the end of each turn, so I don’t think we had any situations where they would have come into play this turn anyway, especially since I seem to have forgotten to let Ottilie strike back during that second wolf’s attack on her. 

Now the special rule I’m enacting a little late here is that one of the running wolves transforms into a Werewolf, and that turns out to be this one right here. So we’ll swap the miniature as this wolf surges through the undergrowth and transforms under the moonlight, stretching, rising, swelling into a nightmare of murder and mayhem. 

Turn Two! Baptiste reloads and fires over Ottilie’s head, his 9 total resulting in a clean miss. He swears and spits in frustration.

Brielle, hearing Ottilie’s pained grunt, spins to her left and fires her musket. 4 plus 9 plus 1 accuracy succeeds with a 14! And that 9 damage drops the wolf Baptiste failed to hit. She laughs at the infantryman, shooting him a maniacal grin as she reloads. “That’s another flagon you owe me, Baptiste, ya clumsy bastard!” Baptiste makes an angry face.

Okay, I messed up again! I was even looking forward to this but I completely forgot to roll on the Wolf Pack Event Table at the end of Turn One. We’re supposed to roll on that table at the end of each turn. We’ll do it now – that’s a 9, which is … rainfall, damn! Maximum line of sight is reduced to 12” and all shooting attacks suffer a minus 1 for the rest of the game. That’s not good. These enemies don’t even have ranged weapons, so it’s all us taking the penalty.

All right, thunder rolls overhead and rain starts with a light patter in the trees, then turns suddenly into a full downpour, drenching our warband.

Gaspar steps up to Ottilie and works his medicinal skills to heal her for 2 hit points. Another side note, I realized after the fact that this was incorrect, the doctor is supposed to NOT move if he wants to perform a healing action on a friendly figure within 1 inch. It’s just another rule that’s slightly different from other games, so, you know, we’re rolling with it as we learn.

Ottilie moves to investigate the clue marker, the upper torso of a ravaged soldier from the special unit that fell victim to something possibly worse than a park of Dark Wolves. We draw the Jack of Spades and Ottilie takes a Silver Saint Medallion from around the torso’s bloody neck. 

It’s kind of a bummer that Ottilie was the one to find this artifact because it makes all of the finder’s attacks function as if they were made with silver weapons, but our Officer already has a silver hand weapon and silver shot for her firearms. But hey, we get to add 1 Power die to our Fate Pool so that’s pretty good.

All right, the Monster Phase kicks off with Wolf #8 rushing Jolanda, careening off wet rocks and churning up mud in its wake as it launches itself into the Vatican occultist. Oh boy, that thing rolls a 2 plus 10 plus 1 for melee which is a 13, which is also Jolanda’s Defense stat, which means it crushes her with maximum damage, 10 hit points from that Power die! Jolanda goes down with a shriek under 300 pounds of rage, wet fur and savage teeth and blood flashes in the moonlight. 

Don’t ask me how the moon is shining during a rainstorm. Things are getting weird out here in the Gloaming. 

Wolf #7 bites at Felice, but misses with a 10 – that’s 6 plus 4 plus 1 for melee but minus 1 for the curse. Felice Strikes Back, hearing Jolanda’s cry behind her but not daring to turn her back on this thing, but Jolanda’s cry distracts her enough that she misses her lunge. Both Felice and her foe receive Fatigue tokens.

Wolf #6 skirts Vermont’s escarpment and blurs through the rain to plow into Felice’s back. The total of 12 would normally be a miss, but Felice’s Defense stat has a -1 penalty now due to the Fatigue token, so that 12 becomes a hit and the wolf tears 5 hit points of blood out of her with its ferocious jaws.  

Startled, Felice reacts on instinct and rage at the surprise attack and she whips around with an unexpected fury and Strikes Back with a staggering counterattack! 18! And also causing max damage with that 10 on the Power die! She nearly cleaves that wolf in two with a massive swing and apoplectic battle cry; gore spatters across her feral features. 

The Werewolf bounds silently through the rain towards Felice, intent on bringing death to this human wearing with the blood of its brother. Its black claws grow in the stippled moonlight, glinting like daggers.

Wolf #4 lunges through the trees at Brielle but misses with an 8, the grenadier ducking, before retaliating with a her bayonet, rolling another 18 and gutting the beast with 7 damage. She kicks it off the end of her musket and wipes rain out of her eyes. She spits on the steaming carcass, and receives a Fatigue token.

Vermont sidles up to the body he’s been intent on investigating and we draw a card – holy smokes, the body rears up, a monstrous second Werewolf unleashing a debilitating roar right in Vermont’s face. That Ace of Spades, man, worst card in the deck to draw. Oh, this is, this is a pretty bad turn of events here.

Claude, on his spire of rock, spins, raking the sights of the musket across the battlefield and fires on the first Werewolf, having heard Jolanda go down and seen Felice take on two more wolves. The scout’s roll of 9 plus 6 plus 1 accuracy but minus 1 for the rain equals 15 for a hit! AND he’s got silver shot loaded! So that’s 6 damage to the Werewolf that it cannot negate with its Damage Reduction attribute because of its Silver Allergy. It doesn’t seem to notice the damage but its bleeding for sure, and Claude is already reloading, muttering about how he hates dogs that walk on their hind legs. “No one wants to see that here,” he mutters.

Felice Armand is in dire straights. She can’t flee because the wolf behind her will force an attack no matter where she tries to move, so she just resigns herself to attacking it first. And she’s tired, with two Fatigue tokens, so her attack just misses with an 11. She stumbles on a root and bites her tongue. The Wolf counters with a 14 after modifiers and Oh man, that 10 on the Power die is huge! It snarls and shreds into her and she goes down with a terrified wail.

That’s the end of Turn Two! Rolling on the Wolf Pack Event Table produces a 3, two more wolves join the action! Holy crap, this is getting a little crazy! I’m a little worried about The Nightmare Hunters, not gonna lie.

Turn Three kicks off with, well, there are things to consider on the board now. Vermont is surrounded, like a guy on a raft in the ocean surrounded by barracuda. Should he flee? Yeah, there’s just no way around it, he’s gotta get outta here, he’s cut off from the rest of the warband now, he’s gotta go, gotta live to fight another day. He flinches back from the Werewolf and jumps slash falls the ten feet or so to the ground, landing in the mossy loam, rolls to his feet, darts 3 inches away from the rock, draws his pistol and fires at Wolf #7, the brute that bested Felice. His roll results in a 13 total and with 7 damage, drops that wolf.

Brielle yells at Gaspar, “Get off your ass, Doc, and take out this wolf, I’ve done most of the work for ya! I gotta get to that body over there, we’re running out of time!”

Gaspar frowns but draws his medical saw and charges after her. He lashes at the wolf but misses with a 2 and a 5. The wolf Strikes Back, snapping at the flashing steel blade, but misses with an equally terrible roll of a 5 plus 2. Each take Fatigue tokens as they square off facing each other, both growling in the rain.

Brielle’s already tearing headlong through the woods, rolling a 19 on her Sprint check to gain an extra 4 inches of movement, pushing to get to that body that might hold what The Nightmare Hunters are looking for.

Wolf #8 charges straight up the low cliff Claude has perched himself on and attacks with a near miss, jaws snapping into the hem of his coat but gaining no purchase. Claude jerks around, whipping out a boot knife and jamming it right into one wild canine eye, that roll with a 10 on the Power die just enough to hit but impacting more damage than the wolf’s entire health stat, executing it in a single blow! Claude jams the knife back into its sheath and puts his eye back to the musket’s sights and continues scanning the battlefield.

Werewolf #1 is equidistant from Claude and Vermont, but it can’t see where Vermont has gone and it’s been shot by the scout on the rock, so toward Claude it veers. On its way, the Werewolf gains 2 hit points from its Quick Heal ability, recovering from its wound preternaturally and horrifically fast. These things are nasty!

Werewolf #2 launches itself after Vermont, leaping from the cliff and almost reaching the Supernatural Investigator, but falling just an inch short, roaring its anger and hate in his face. 

The almost-dead wolf, bleeding heavily, limply snaps at Gaspar and misses, and the doctor flinches but Strikes Back with a hefty roll and puts it out of its misery with 6 more damage. Gaspar takes on a second Fatigue token and, chest heaving, looks around for Ottilie.

Baptiste and Claude both unload on that first Werewolf as it careens toward the scout, flanking musket fire thundering in the rain. Baptiste rolls a 6 and a 5, the rain penalty and his accuracy bonus cancelling each other out for an 11 total and his shot goes wide. Claude rolls complete garbage, a gout of rain flooding his face and obscuring his vision just as he fires, his shot ricocheting off the rocks.

All right, we’re gonna use a die from the Fate pool to re-roll his Power die, this Werewolf is freaking me out, I think these guys might be in serious trouble. The thing heals every turn and can negate 5 points of damage from non-silver weaponry. So let’s re-roll that Power die and … are you kidding me?! A three? A three?! 

Good lord. Okay, I’m gonna cheat right now, ‘cause I’m freaked out. I know this isn’t right, but I’m justifying it because I basically forgot about the Fate pool until just now and we have four dice in there! So I’m retconning back to Baptiste’s stupid roll and we’re gonna re-roll his Power die. Oh my god, another three?! This is a joke, right? C’mon, these guys are doomed!

Claude, always the professional, is already reloading.

Ottilie bolts after Gaspar and Brielle, rolling a crappy Sprint Check and gaining only two inches of extra movement, putting her shoulder to shoulder with the Doctor. “Nice work, Gaspar.” She claps him on the back. “Keep moving.”

All right that’s the end of turn three, we’re rolling on the Wolf Pack Event Table … Five. Another wolf shows up! For fuck’s sake! This is getting real hairy real fast. So the new wolf is gonna show up in the center of random table edge, so I’ve numbered the edges from North to West as 1, 2, 3 and 4 and I’ll just roll a d6 until I get a number between 1 and 4. And this wolf shows up … oh man.

Turn Four begins with Vermont. He’s backing away from this slavering fiend when he hears a twig snap behind him. Without looking he knows he’s done for. His only hope is to flee to the south and try to outrun this nightmare. He dashes to the left and Sprints for all he’s worth! With an 8 on his Sprint Check, the rain has turned the ground to mud that sucks at his boots and he struggles to gain just two extra inches of movement. As he rushes through the trees, something out of the corner of his eye catches his attention. Damn, there’s something lying off to the west that could be valuable. He gauges the forest ahead of him and the sounds of the creatures behind him and makes a snap decision. Instead of veering off the map to safety, he heads toward that curiosity, fairly certain he can decide in the next few moments if he can stop to check it out or if he needs to flee for real.

About to continue after her grenadier, Ottilie hears the double musket fire to the west and looks sharply in the direction of her scout and sees the massive Werewolf about to scale that low ridge and she immediately draws her second pistol and fires. With the rain and that sub-par roll, she only manages to draw the thing’s attention briefly. With a snarl of frustration, she bum rushes the menacing figure, holstering the pistol and unslinging the musket in one crazy action and leaps with a rabid battle cry – and rolls a 20 total! Holy cow! One point shy of absolute maximum damage! Her silver bayonet flashes through the rain, her bared teeth a bright promise of righteous fury as she guts that Werewolf from sternum to throat, laying its black heart bare and sending it back to the mud with a confused yip of surprise and pain. What an epic scene! 

Claude yells to his commanding Officer and savior, “Another one, madam, to the east!” and he readies his aim, blinking more rain out of his eyes.

Brielle races up to the body she’d seen, rolls it over, pats it down, looking for a satchel, an envelope, anything – we draw the next card … and YES! She finds the missing orders! Success! She snarls as she rips them free and yells as loud as she can, “I got ‘em! Get to safety! Retreat, you bastards!”

Vermont’s new wolf chases after him, hissing through the rain, snapping at his heels, followed closely by the bellowing and baying Werewolf.

The two new wolves coming from the southwest each go after different targets they can see, one after Gaspar, the other hunting Baptiste, who’s standing tall and angry atop the bridge of rock. 

Hearing Brielle, Baptiste runs to the edge of that rock and leaps to the ground, landing next to Gaspar, who starts to head towards the hollering grenadier, but stops to keep an eye on Ottilie.

Claude, having swept the forest with his musket sights and failing to find fresh targets, finally gives up his perch and slip-slides down the wet rock to the forest floor.

That’s the end of Turn Four, let’s roll on the Wolf Pack Event Table. And that’s a six, which means another wolf arrives at a random table edge, please, please, please not the western – that’s a four. That means it appears on the western table edge. Dammit! The Gloaming is angry tonight!

Turn Five and we’re starting with Vermont again. There’s just no other choice than to have him get to safety. He heard the faint holler from Brielle and he knows they’ve got what they’ve come for. He has no allies in sight. He’s got a Werewolf and a Dark Wolf nipping at the tail of his coat. He’s vacating, right now. He races off  the table, which means he’s able to leap across a ravine and slip away down a hillside and vanish into the night. 

One survivor so far.

Ottilie runs back to her doctor and infantryman, spots the new wolf heading straight for them. She raises her musket and fires and with a roll of 2 plus 1, she uses a Skill die from the Fate Pool to re-roll and gets a … no way, another three? Damn. All of her weapons are now unloaded and she’s already moved this turn. Oh man. Just when we thought we were home free, right? 

Doesn’t this game seem to be a decent emulator of real life?

Baptiste Sprints ahead to prepare to provide cover during the next turn and makes a great Sprint Check, gaining those extra 4 inches of movement to help him get clear of the woods.

The wolves and werewolf all give chase through the deluge and the newest wolf explodes from the trees and rocks at Ottilie.

Of course, the wolf rolls great, a total of 16 and tearing into Ottilie with, oh man, 7 damage! Ottilie collapses under the mauling claws, taken to exactly 0 Health. But this is crazy, it’s the exact reason Gaspar stayed where he was. He sees her go down, calls for help and then he’s right at her side with a bandage and a strange poultice he crafted himself only the day before and it brings Ottilie back to 2 hit points. 

The Medic attribute can literally only help wounded figures that are not down OR have been reduced to exactly 0 hit points. Had Ottilie taken one additional point of damage, she would very likely have died or suffered a permanent injury. Crazy, man, just crazy!

Claude hears Gaspar’s cry for help, drops to one knee without moving further, aims through the rain and the trees and the bracken and fires! It’s close! That Power die is gonna be great if it hits. A 3 plus 9 and the other modifiers cancel out so his total is 12 and that’s what he needs to hit! Yes! That 9 damage on the Power die drops that wolf right at Ottilie and Gaspar’s feet. Awesome! Claude is definitely in the running for MVP of this match for sure.

Brielle almost leaves the map to safety, but abruptly halts and turns to provide support like the badass grenadier she is.

And that’s the end of Turn Five. Wolf Pack Event Table roll! Eight! Nothing happens! Finally, a tiny flicker of hope! Yes!

Turn Six opens with Ottilie shoving Gaspar ahead of her, “Run!” and he does, blowing his Sprint Check, so only gaining 2 inches of additional movement, wet branches slapping at his head and roots causing him to stumble. But he can see Brielle at the edge of the tree line, waiting with her musket and her savage grin.

Ottilie limps after her doctor, but instead of Sprinting, she stops at the end of her regular movement to reload her musket.

Baptiste muscles his way through a patch of difficult terrain and turns to provide covering fire if necessary.

The wolves and werewolf surge through the undergrowth, gaining on the warband, unflagging, unstoppable, growling and slipping through the rain like ravenous shadows.

Claude moves past Baptiste and after a quick survey of the field, feels confidant they are all going to make it safely to the rendezvous, but he drops again to one knee and fires at the closest wolf. He uses the last Fate die to re-roll the Skill die and gets a 7 plus 4 and just misses with an 11.

Brielle spots a wolf appearing just at the edge of her vision in the downpour, grunts with satisfaction and aims her musket. Bah. It was a hail mary of a shot to begin with, she doesn’t even feel bad about missing. It’s just covering fire for now.

That’s the end of Turn Six and essentially the end of the scenario, as Les Chasseurs de Cauchemars are all out of reach of their pursuers and they escape to safety, which is a unit of grenadiers waiting atop a hill to pour musket and rifle fire down on anything else coming after them.

Wow! Now that was quite a bit of narration. This video must be ridiculously long. But man, what a fun game! Like, I was pretty worried there from time to time and hey, we have two soldiers who didn’t make it, or at least, we have to roll to find out what’s happened to them. But man there were some cool highlights too, right, just some epic scenes in there. So maybe you see how the swingy-ness of using a 2-20 number range really results in unexpected, uh … results. Results that result in results. Huh. 

Anyway, yeah I found this to be super fun. So real quick before I sign off here, let’s do the campaign shenanigans. The first thing we gotta do is roll on the Injury and Death Table. So first we’re rolling for Jolanda Scaletta.

Oh my god, no way, a ONE! A one!! No! Oh no, Jolanda didn’t survive. Damn, that’s a huge bummer. I’ll be honest, I feel like cheating and re-rolling. I’m not going to but I definitely feel like it. And actually what’s kinda really dumb is that I didn’t realize you could use any left over Fate Pool dice to re-roll these rolls on the Injury and Death table. So Claude burned that last Fate Pool die just because I didn’t think there was any reason to keep ahold of it after the actual match. There was no real reason for him to even take the shot to begin with. Hmmm. Well, I could let myself just retcon using that Fate Pool die from Claude and use it now to re-roll this death result for Jolanda. 

Ultimately I understand it’s just a game and I’m the only one playing it and I could just simply do what I want, but I’ll think about it. Let’s roll for poor Felice, who did so well and but also got bushwhacked. Oh man, that’s a TWO! Oh my gosh, the two lowest possible rolls? Well, a 2 means we gotta roll on the Permanent Injuries Table. And that’s a 7, so she suffers from the jitters now, which means a permanent minus 1 to her Courage. That’s a fair and very story apropos result. If I’d been attacked by and fought off multiple wolves and had a Werewolf come at me, I’d probably lose a point off my Courage stat too.

I think I’m gonna give myself the benefit of the doubt here and retcon Claude’s Fate die usage and we’re gonna use it here to try to negate Jolanda’s death. She’s Schroedinger’s Jolanda right now. Okay, here we go. That’s a four, okay, I’m gonna go with it. From now on, I know I can save Fate Dice for these rolls, so that’s just another tactical consideration to keep in mind during a game.

Okay, last there’s the XP points, which everyone gets a point for participating in the scenario and the group as a whole gained the following experience: a point for investigating three plus clue markers, a point for killing five or more wolves (they put down 8), a point for slaying one werewolf, two points for getting more than three soldiers to safety, and 3 points for securing the missing orders! Awesome, that’s 8 more XP points which we can kinda divvy up as we see fit, as long as no soldier gets assigned more than 3 points in total. So I’ll just give everyone 2 xp each. 

The characters don’t really gain anything until they hit 5 XP so they’ll have to go through a couple more matches to see some results from this experience progression. 

All right, well, there you have it, a Silver Bayonet battle report. And a finale to the four episode mini-series, which I’ll put into it’s own playlist. 

I have no idea if this kind of battle report execution is interesting or dull or unwatchable or fun, I just don’t know, so let me know what you think of the format I cobbled together for this thing and uh you know, 

Go play a game and have some fun!

See ya! 

Boost Your Name Generation Game – 3 Tips For Cool Fantasy Names!

Transcript

I was born in San Francisco and my dad was born in Oakland. So I grew up rooting for the Oakland Raiders football team. That’s American football, just to clarify. And there probably couldn’t have been a cooler sounding “fantasy-ish” type of team name, right? Coupled with their cool as hell emblem – I mean, c’mon, it’s a ——ing pirate! – and their just badass colors – silver and black – there was no better football team for me have grown up watching. 

Now, that team has moved cities a couple of times and at one point they almost became the Irwindale Raiders. And their words were gonna be “We do not sow.” And Irwindale sounds about as close to Icewind Dale as we’re ever gonna get in real life, right? So I was down for that move. I mean, I don’t watch football … I don’t really watch any sports, surprise surprise, but we’re all about names today. I think the poor Raiders are now in Las Vegas, which makes sense I guess. All pirates and scoundrels basically end up in Vegas at some point in their career, right? Las Vegas Raiders … nope, no ring to that at all. 

Also, Las Vegas sucks and is a blight on humanity. Don’t get me wrong, it’s a necessary manifestation of the human shadow self, but good lord the vibes in that place are the opposite of soul-enriching.  

But there’s just something fun and visceral about names and naming stuff, especially for stories, and for tabletop games, which are story-adjacent, right? For me, coming up with names is one of the most fun things to do. And I have a couple of techniques I use help with the whole name-generation process. And nope, none of these involve ChatGPT or fantasy name generators.

Greetings good humans and welcome to Tabletop Alchemy, where we share tips and tricks and other things to help us all have more fun gaming. And writing. Basically telling stories, right? And we thank our patrons, who probably need a cool group name of their own. One more item on the to-do list. Your support is much appreciated.

All right, today I thought I’d share some of the things I do when coming up with fictional names for fictional places and fictional people and fictional items in my fictional fantasy worlds and stand-alone stories. These ideas I think can be great for writers as well as gamers and Dungeon Masters.

There are three main activities I do when trying to come up with names. And while, as I mentioned, I don’t use ChatGPT or fantasy name generators, three tools I do use are 1) a thesaurus; 2) as thick of a baby name book or I guess nowadays as thick of a baby name database – as I can find, and 3) Google translate.

Now, these things I’m gonna tell you about, I just kinda really like doing. They’re fun for me. You may not like this kinda stuff at all or you may well find ChatGPT and/or fantasy name generators perfectly fit your vibe. Rock on, that’s totally cool. Whatever works, works.

So this first technique I typically use for location names. Of course, you can certainly mix and match all of these methods to come up with any kind of name. But yeah, for this first method, I grab my favorite thesaurus. I’ve got a physical copy and a Kindle copy and it’s called The Synonym Finder. Any thesaurus can be a good tool for this but I find generic sites like thesaurus.com quite a bit lacking, so I stick with this thing.

A convention I use a lot is putting two words together to make the name of a place or location. And I’ll just start writing down lists of words. I typically have a theme or feeling in mind but the cool thing about this list generation is that it’s basically stream-of-consciousness. So ideas and trends that you gravitate toward will start to form as you go.

So I might be looking for a village name. Maybe I think of the word “vale” which is kind of a common fantasy location type of word, right? So now I’ll want to make that place “Something” Vale. I might start listing colors. Scarlet Vale. Crimson Vale. Indigo Vale. It doesn’t matter what these sound like, or if they’re good or stupid or anything, we’re just letting thoughts flow, laying words down to see what comes out. Of course “Shadow Vale” is gonna come up. Typical fantasy name right, Shadow Vale, very generic but it’s got a vibe. So now I’ll dig into the thesaurus – the – the – this is really hard to say, the, thesaurus. Say that fast, the thesaur- oh my god, that is uh, that’s tough. That’s a doozy.  So now, I’ll dig into thee thesaurus. See, I knew I could do it.

We’ll look up “shadow” and start writing down interesting synonyms that catch our interest. I just start noting words I like or feel like might be inspirational, they may not necessarily be something fitting for a location name, but you know, it’s just cool to note things down that are interesting in the moment. I like shade, haven, bield – now that’s a weird one, but I could see that being used in a town name or something like that – and of course I like the classics here, specter and phantom, and this is another weird one that just sorta makes me wanna take note: mien, and then cast and guise, these could come in handy for artifact or item names, maybe. I like the sound of artifice, and stalk has some interesting connotations and this one, chase, coupled with the previous mention of trail, even though intended I think as verbs, I totally saw a trail named “Something Chase”, like, “That bastard fled down Orickson’s Chase, after him!” And Orickson’s Chase is some kind of cliff-sided overgrown edge-of-the-mountain trail that descends into a valley of deep forest or something. 

These are good ones here too, augur, nebulous, murk – that could be another great location name, like Bugson’s Murk or the boat disappeared into the weeping moss of the Greensteel Murk. It’s a swamp or something, right? We’ve got gossamer and phantasm and chimerical, which of course comes from chimera, and arbored, that’s a good one, and umbral – which umbral was definitely the inspiration for my fantasy world’s God of Magic and Mystery, Umbrael. 

So I might just jot these words down and then start coupling them with other words to make names, either for places or items, even people. Shadow Bield sounds kinda cool … it’s not quite right, but you get the point. 

So this is just one example. Here’s a page outta one of my notebooks, so you know, you can see I just sorta run with stuff. Like here I went with a bunch of variations on Hollow and Croft. And then over here I went on a “garde” riff for a bit. So yeah, I just have fun with this. 

Now on to method number two. Okay, for this one I’ll use a baby name site or books, whatever, and I’ll look up names from different countries, I’ll look up surnames and bastardize them with weird fantasy spellings, you know, swap out I’s for Y’s, typical stuff like that. I typically approach these conjurings from a phonetic point of view too, so that sounding them out is kinda how they’re intended to be pronounced. 

But, as I mentioned in the Silver Bayonet warband video, I really like to look at that meanings ascribed to all these names. I don’t always care what they are, but a lot of times, the meaning can generate more ideas. Now because I’m doing this for fantasy type worlds, I’ll almost never use a name straight up, but I’ll come close now and then. This is all inspirational in nature rather than literal. Most of the time.

So, as a quick example, let’s google “baby names Persian”. Any initial search for the term baby names will bring up a stack of sites to choose from, I’ll just choose one and we’ll see what we get. I guess we’re going with thebump.com and yeah, you’ll probably start getting some ads for baby products, this is the internet, after all. So here we go, let’s look at “unique” names just to see what comes up. Right off the bat, I dig this name Cyrina, that’s got a pretty fantasy sound and spelling to my American ear. And the meaning is cool too, “throne or sun”. Simple, I’ll jot this name down and then maybe look at some boy names too. I like this Cye, nice and simple, and I like Pedram too. Pedram means successful, rock, stone. So a strong stout kinda name, maybe for a character like Perrin in The Wheel of Time. But it could also play against type and a character with this name has to learn how to live up to it. We can check the unisex names, take something like this Roshan, I don’t know if I pronounced that right, and swap that letter A for a Y and there’s a perfectly cool fantasy name, right? Roshyn. I like that one.

Let’s look up say German surnames, see what we get. Whoa, huge lists here, there’ll be all kinds of name inspiration we can take from this. Right at the top, Abendroth, that’s great, I’d use that as is. I like this “droth” bit, I’d keep that in mind and start pairing different prefixes with that syllable. This is all personal aesthetic of course, you just riff on what jumps out at you. But there are lots of nationalities and languages you can do this with, a fountain of inspiration just waiting for you to check out. 

Again, I prefer this to random fantasy name generators. It might just be because of the extra work I’m putting into the creation of a name that makes it start to mean something to me or I don’t know. Fantasy name generators are totally fine and can create some cool sounding names too, I just feel like I get stuff that’s either too random or too similar from those types of things, again, that’s just me. I like looking at names and thinking about them and the characters they inspire or finding just that right spelling or sound for a particular character I already know the background of.  

Okay, the third activity I’ll do, I use for all kinds or types of names. Meaning like names for people or places or cities or landmarks or special items, artifacts, et cetera. I really like using Google translate for seeing what other languages do with specific words I’m choosing based on their feeling to me in English. Then riffing on the word spellings or mashing up words and concepts. Again, this is mostly inspirational and what I’m working towards is a name that sounds cool but evokes a certain idea or theme or feeling. Sometimes I’ll just start making lists of possible names for the thing or person in question. 

For example, let’s jump over to google translate and let’s punch in “falling light”. I think I’m gonna go with this term for the overall name of my world. Connotation-wise anyway. The end result that I settle on may not have anything to do with an actual translation of “falling light” but it’s a starting point, right? So now I’ll just run the drop-down through different languages and see what the words look and feel like. Ooh, I like this word – is it “vallend”, “fallend” from Dutch, I just like it as a word, I’ll use that somewhere. How about Latvian? Oh, kritosa, that’s cool. Maybe I do that letter Y swap and go with Krytosha for something. What if I change light to steel, falling steel. So that’s pronounced kreetosh tarosh, so I could see having some kind of magic weapon, like a warhammer or dagger called the krytosha tarosh. What if I check for water in Latvian. Udens. The warhammer Krytosh Udin, it holds the energy of the raging waterfall within it’s rune-inscribed obsidian head. 

See, stuff just starts flowing and we just start riffing. It’s super fun.

A couple side benefits to just having fun riffing on names is one, you’ve got a bunch of future references, that’s always handy, and two, while you’re looking for that “just the right name” for whatever, you’re almost guaranteed to come up with names or maybe just words that start to inspire other locations or characters or things. I’ve learned that this kinda stream of consciousness, rambling list-making is kind of how I come up with a lot of stuff. And it usually just starts with me needing to go make up one name for one character. 

Stream of consciousness, free-flowing thoughts, iterative generation, this is all pre-production fun stuff, the idea stage of projects. And always to me the most fun. It’s gathering the clay to put on the ceramic wheel so the shaping can begin. The best part of all this, to me, is the lack of restriction. Just picking out cool stuff that catches your eye. Later, you can start to dial all that cool stuff in to whatever specific use you’re trying to fulfill.

So, go generate some cool names for people and places and, you got it, magic items! And if you have other techniques you dig for name generation you like to use, share ‘em in the comments below, so we can all get in on the action.

See ya! 

Painting A Full Skirmish Warband!

Transcript

You ever feel like you’ve gone backwards in a skill? Like lost proficiency rather than gained proficiency? Doesn’t make sense, right? Nevertheless, that’s the twilight zone feeling I’m experiencing right now. I think I’m doing speed painting wrong.

I had this whole three minute intro planned – and it was very funny and very clever, trust me, but my producer pulled the plug on it and said we have no time for that. Because we have like eighteen miniatures to paint. Oh boy.

Greetings good humans and welcome to Tabletop Alchemy, where we’re doing part three of our skirmish game mini-series! And where we thank our patrons for their generous support in this journey of hobby self-discovery. Muchas gracias.

Okay, eighteen miniatures are on the paint table, we got no time for procrastination – which is of course my favorite part of any project – so let’s sit in the damn chair and engage with brute force. There’s a video on that chair brute force thing right here.

One side note, I’ve changed my painting video setup once again. I bought a used Sony ZV-1 on Ebay and this is the first time I went shopping for an “inferior” camera. I specifically wanted to get a camera that had a chip smaller than full-frame or APS-C, and that was to help me with focus while working on miniatures. Like we briefly talked about in the smoke and minis video, the smaller the sensor, the deeper the depth of field, meaning more of the subject is in focus. I think this ended up being a good investment for these kinds of videos, based on the erratic way that I tend to hold miniatures and paint ‘em, but we’ll see. 

So we’re gearing up to play the first solo scenario in the Silver Bayonet skirmish game. For this we need, in addition to the warband itself, which we “built” in this video – and uh that’s a lotta snapping today – we need a minimum of eight wolves and a couple of werewolves.

The wolves I knew were gonna be truly speed painted with Contrast paints, no sweat. And I think I ended up knocking these guys out in a single day. I used various browns and blacks from the Contrast line and just sorta mixed and matched colors on the figures to give them some color texture. I ordered the models from two different sellers on Etsy and the set of three I got from this store are ridiculously large. They’re like Princess Mononoke size. This is probably an unfair advantage to me, the player, in the skirmish game scenario because these wolves are so big it’ll be hard for them to take advantage of cover during a game. And they look kinda silly – or dramatic I suppose – next to a human-sized figure. I guess they’re dire wolves, right? Right. 

The only bit of detail I actually took a little time to paint were the jaws, and teeth, and the claws. And only two of them had eyes worth bothering to paint. After the initial coats of Contrast paint I felt like I wanted a bit more value contrast in the highlights on the fur, so I dry brushed some lighter tans and grays over the fur and then hit that with another quick wash to smooth them back out. 

Some green tones for the bases to add some color contrast to the overall finished models and the wolves were good to go.

Next up were the werewolves. I had this one all ready to go, waiting in the Primed and Ready display case. In the interest of speed painting, I stayed on the Contrast train with a Darkoath and Cygor Brown mix for the skin tone and I put some thinned down black on the palette too so I could blend in some darker colors on the hands and feet. This guy has a supercool pose, right, it’s a 3d print from Etsy as well and I’m pretty sure it’s still available from a lot of stores. 

I’m not sure why I went with some standard paint for the cloth, but I did. I went with a blue to sit nicely against the warm browns of the fur and flesh. I blocked in all the leather bits with this dark brown and then, a big part of painting with Contrast paints is prepping messy areas with a light gray or white and I typically do this stage quite a bit on all the minis I paint. Then I prepped all the bits that would become metallic with Black Templar Contrast. I used Space Wolves Gray instead of the leather color for some of these wrappings cause it’s got a blue tint to it that compliments the cloth color. 

Next up, time to weather the leather. Again, this is a pretty typical process I use, couple of lighter leather colors and then all that gets a quick wash with some Army Painter Soft tone. We gotta highlight the blue cloth, of course, and I didn’t spend too much time on this. I finally picked up some of the new formula Citadel blue wash and doused the cloth in it. 

Drybrushing up some highlights on the fur is pretty standard too, just like on the wolves, and then some dark tone wash to soften those highlights back down. Another standard process I use for metallics always starts with this Scale 75 Black Metal and I hit the few metallic bits that there were on the model.

The base again I went for some greenish tones to contrast with the figure itself and this was just the typical slosh some paint down, dry brush, and then wash process. I tried to mottle the colors up a bit by slapping down different colors of paint and wash randomly and that’s it, stick a fork in this guy. Cause you know, he’s done.

This second werewolf is from Privateer Press and he’s a pretty cool sculpt, so I kinda feel bad for just doing a speed painting job on it, I feel like this could have been a pretty epic looking figure if I’d taken some time to paint him up, but hey, there’s no looking back now. I went with a lighter skin tone Contrast paint for this guy just to vary it up a bit, and then I mixed up a medium gray Contrast color to douse his fur in. A lot of times I have trouble determining what a miniature is actually wearing, like this guy presumably has some fur but this looks like he’s wearing a cloak made out of his buddy’s skin or something, like the cloak has all this fur and braided hair, but it looks like it’s the actual mini’s fur and hair? I don’t know, we’re just slapping paint down at this point. 

This guy’s entire lower half is just covered in armor, so black Contrast goes everywhere in prep for the metallics. I wanted a darker leather than the standard Snakebite Leather color so added some of that Cygor Brown and painted up the hide cloak in that mix. Now this dude only has a couple bits of cloth and I went with red just to make something pop on him, but in the end I probably should have went with a blue or green, but again, we’re just rolling with it, we got no time for fixing bad calls. He’s covered in these bone spur teeth details so I did a quick bone color pass on those, dropped on some wash and highlighted them back up with quick touches of a brighter bone color. Then I did the metallics and just tried to move relatively quickly, adding some edge highlighting more than anything else and letting most of the armor go dark. I spent a little extra time making the face armor pop a bit and just adding dots of bright metallic to certain areas.

Slapping some washes down on the base, again going towards some greenish tones, and we keep on keeping on.

Now before I start on the warband, I have these things I picked up to use as Clue or objective tokens in the game. I went with these and a 3/4” hole punch rather than buying specific tokens – of which there are plenty of very cool ones out there – but I liked the idea of being able to swap out the paper circle at any time. So I can make custom tokens like for treasure or whatever a specific skirmish game might require whenever I need to. These came in raw wood so I thought I’d use some acrylic ink to quickly stain them a bit darker, just for aesthetics on the table. I did wonder if using a water-based ink would cause these to warp, but you know me, I gotta try it to find out. And the answer is … yes, yes it does warp the wood. So this guy right here has two coats of ink and apparently double the ink means double the warpage. I was a little horrified at first but then tried putting the acrylic dome in just to see what it was like and the warping actually proved to be a bonus feature! See, the acrylic domes fit so snugly into the discs that normally you can’t get them back out. That’s why I drilled holes in the centers of these discs, so I could poke the dome back out, with a  drill bit or a piece of brass wire or something. But now with the warping, the domes are just loose, which is actually perfect! And even though it’s all bent, the thing looks fine on the tabletop. Typically games will call for five or so objective tokens, so I’m staining up five of these for now. 

All right, now we’re finally onto the warband. And the first thing I decided was that I needed to paint up one mini with the previously chosen French Napoleonic colors to kinda set the standard and figure out the colors on an actual model. Now, for the sake of time and the actual logistic issue I ran into with producing this video, which was that I didn’t have all the minis on hand for the warband at the time of shooting, I’m only going to show this first mini get it’s paint job. Also it’d probably be boring to go through all these steps on all the other figures. But we’ll take a look at all the finished miniatures of the warband at the end.

So I primed the warband figures with a brown undercoat before putting the white ink zenithal on top. I figured a warmer shadow tone would be a good contrast to the blues and whites these figures are gonna wear. So I started this guy with putting a pale gray down on his white uniform parts. And then I did a little highlighting up with some white on those same bits. One thing that turned out kind of unexpected was when looking at the French army color scheme, they appear to wear mostly white, with their coats and hats being the dark blue and their boots in black. But almost all of the figures I chose for the warband are really buttoned up in their coats, so there’s actually not much white to be seen on these figures. 

Anyway, time for the biggest color choice in the scheme. I generally like blue as a color and I really dig this Dark Prussian Blue and yes it’s ironic that I’m using an enemy army’s color for this French warband and yes, I think the blue should have been a few shades darker if I really wanted to match the French uniform blue, but I don’t care, I’m going with this singular color and there’s gonna be a lot of it! I put two coats down to make it solid and then went in with this Contrast paint mix for all the leather bits. Gloves, bags, belts, holsters, anything leather I hit what the same color, in the interest of speed painting.

Then I went in with the black Contrast to block out anything that was gonna be metallic. So another detail on most of these figures that isn’t really part of the warband are all these pieces of armor. Armor can be taken by soldiers in The Silver Bayonet game but I don’t have any in this particular warband that did so. But they’re on the mini, so we’re painting them up.

I used multiple coats of Skeleton Horde for anything wooden on the figure, like the vampire stakes, the torch and the vampire stake hammer handle. 

And now for that spot of red I’ve been waiting to add, this is the third and final French uniform color and apparently they just used it on their collars and cuffs, so this guy’s collar works great for that. And his hat band. Some of the other figures have different bits that allowed me to put a little bit more red into onto them but not much. To be honest, a darker blue would have clashed less with these splashes of red but you know, oh well. I highlighted the red to make it pop a little bit more and then I moved on to shading the coat and hat. 

Shading cloaks is one of the most difficult things for me, even though I love the shapes of cloaks. But I tried not to mess around too much and just be happy with something okay. I mixed some black into the Dark Prussian Blue to get the shadow color and used this brighter blue pretty well thinned out to glaze up the highlights. Now, I’m a terrible glazer so we’re just gonna move on. I probably should have done some wet blending and, well, I’m just sort of terrible at all kinds of blending, so it probably wouldn’t have mattered. Blending and glazing are definitely two techniques I want to like study and practice.

All right, on to the Black Metal. And I just put this down kinda sparingly at first and then on the bigger panels of armor I just base coated them in it. All followed by the ubiquitous Nuln Oil wash of course. 

I slapped some various browns and greens onto the base while the wash dried and then I went back in with a brighter metallic to put in the edge highlights on the steel bits. I just wanted to put fairly contrasty highlights here and there and not mess with building up any gradients in the dark metal, both for time and punchiness. I know this is all gonna be dulled down after the final matte coat but I’ll go back in with this bright metal and touch it up after the fact.

Drybrushing the base always looks good and of course I always put a wash over the drybrushing. I don’t know why I always do that, but I do it very consistently. I like the smoothing effect it has on the drybrushing. Even though I often have to go back a second time with the dry brush to add just a touch more brightness. I told you, I do speed painting wrong.

The Abby Singer step is the torch! Blending with fresh Contrast paint is always a joy, so easy to work with. I used these five colors and put ‘em down in that order and then just went back and forth teasing out the blends and the fade to black at the end of the flames. 

The martini step I decided would be the introduction of a little bit of dry pigment to weather the boots. To be honest, I should have also weathered the hem of the coat and probably the whole figure in general but I could do that later on if I feel like it. Which we both know I probably won’t.

Then, after another week of painting, I finished the rest of the warband, and there they are!

Ottilie Bastarache our fearless Officer.

Felice Armand, our enthusiastic vivandierie.

Gaspar Gagneaux, our mystic-curious doctor.

Claude Cellier, our talkative scout.

Vermont Escoffier, our artifact-hunting Supernatural Investigator.

Jolanda Scaletta, our Vatican agent Occultist.

Baptiste Moreaux, our surly brute of an Infantryman.

And Brielle Pelletier, our headstrong Grenadier.

Together they make up Les Chasseurs de Cauchemars, The Nightmare Hunters.

Ah, and here are the nightmares that shall be hunting them in the first scenario. Our wolves and our werewolves. Of course I’ll throw all these pics Instagram too.

All in all, not too bad. It was a task indeed to get these all done for one video. But I feel highly accomplished at this point and ready to dive into some actual gameplay. Now as far as producing a battle report style video, I have no idea how that’s gonna turn out, I’ve never done it before. But you know, we tackle things here on the channel because of the channel, which is to say, I’m motivated to get things done and try new things all because of you, dear viewers, and that, my friends, is priceless for me. 

So go get your speed paint on! Paint up a warband! Sitting in a chair is easy, remember?

See ya!

How I Got Into The Hollywood Special FX Industry!

Transcript

You ever gotten a new job that’s like kinda completely new to you, to the point you don’t even really know what to expect? Or maybe you like lied your way into getting a job because you figured you could do it but you’re, on paper, not qualified in the least for it or even have any experience in that line of work? 

Or have you started a new job and it’s really not what you expected at all and you feel the slow dawning realization on you that you might be – just a teensy bit – in over your head?

Naw, I ain’t never felt like that either.

Greetings good humans and welcome to Tabletop Alchemy where sometimes it’s just story time. And we catapult much gratitude over the digital divide to our patrons for their awesome support. Thank you very much.

All right, well, I’ve been known to talk a lot and I’ve been known to talk a lot about myself. Welcome to YouTube, the narcissists’ platform! 

So, I thought I’d tell you the story of how I actually got into the Hollywood special effects industry because I think it’s kinda funny and kinda unexpected. And I personally kinda like origin stories, cause I’m always curious about how someone got to where they are, way more than where they are when they’re at the top of their game. 

And no, I’m not implying that I’m at the top of any game, let alone my own. But some of you expressed some interest in “war stories”, so I thought this was a decent one to tell. I’ve told this story before on my short-lived podcast, but there’s definitely a lot more of you in the audience today, so I figured I’d archive this one on the ol’ YouTube for posterity.

Okay, so the year is 1995. Or 96. End of one, beginning of the other, somewhere in there. As I’ve mentioned before, I was working at Starbucks. Assistant managing a Starbucks in fact! One of the highest positions I’ve ever held, to be perfectly honest. And I had started working weekends at my friend’s hobby store in Torrance, California, Freiler’s Historical Models. It was a fairly well-known hobby shop in southern California, and I’d met the owner’s son when they had opened a second store in Palm Desert California, where I lived. That branch didn’t stay open too long, but I met a bunch of guys I ended up gaming with and eventually working with in the effects industry later on. 

Because … one day we’re just hanging at the shop, in Torrance, doing gamer stuff, I was probably looking at the Games Workshop catalog and adding up how much my employee discount would take off this brand new game called Necromunda and this fax comes in on the fax machine. 

A fax machine is an ancient device that was installed in every commercial business and worked like a photocopier connected by telephone lines to every other fax machine in the telephone network. 

Telephone lines were these wires that ran through the ground  –

Okay, okay I’ll stop.

But yeah, the hobby shop got a fax that literally said – well, I’ll paraphrase here – it said, “Hey, do you like to build models? Do you like movies? How would you like to build models for movies?”

Yep, a fax came in with a hiring notice from a special effects shop in Culver City. What’s weirder is that most of us didn’t even think about it very much. But one of my best friends, who didn’t work at the hobby shop but was – and is – a fantastic model maker, the hobby shop owner told him about it and he called the number and went in for an interview. I’m pretty sure he got hired on the spot, and he had to move up to Los Angeles from the desert where we all grew up, and yep, he started working for a company called Vision Crew Unlimited. And his first job was working on deck details for the 40 foot long, museum grade 1/20th scale Titanic model for Cameron’s Titanic.

So a few weeks go by, maybe a month, I don’t really remember, but my buddy says, hey man, you need to come work here. So I got an interview set up and I remember asking like what should I bring to the interview. I was told to just bring some of the models I’d worked on at home. I remember taking a selection of really not great miniatures, I think I had a full Dwarven Blood Bowl team and I took an 1/8 scale resin garage kit of Deunan Knute from Appleseed I’d painted up, and that was about it. I really hadn’t built a lot of kits, I’d just painted figures for games. Not even terrain, I didn’t have a lick of terrain at that time.

So I drive up to Culver City to this effects shop, which is inside a building that was originally like an auto body shop or something like that and I go up to the office with my little cardboard box of gaming and anime figures and I sit down with who I later find out is the CEO of Vision Crew – Evan Jacobs, he’s currently a Creative Finishing Supervisor for digital effects on a ton of Marvel flicks. I show him my minis and he’s just kinda like yeah, ok, this guy can hold an x-acto knife, can you start Monday? This was a Friday. And I still had two jobs. So I said, you know, sure, I can do that. Oh and what’s the pay rate? Fifteen bucks an hour, 10 hour days minimum so always 10 hours of overtime. I think I was only making like eight or nine bucks an hour at Starbucks so this was a pretty significant income jump.

So I had to actually go quit my jobs, it’s the only time I didn’t give my current employer a two week notice – except that time I got fired from the pizza place. I walked into Starbucks on a busy Friday afternoon and told the head manager that I had to quit. The manager, who I liked, he was a cool guy, he was like oh, that really sucks man, when’s your last day? And I said, uh, well, yesterday was my last day. And he sorta freaked out, I don’t blame him. I told him I got a job making stuff for the movies and I had to start Monday. He just sorta ran to the back room and so you know I went, uh, I went shopping.

My buddy helped me out with a list of tools I needed to buy over the weekend, so I went to Sears and purchased a tool box and a screw gun and a bunch of other like normal sized tools I’d never owned in my life, like wrenches and full-sized pliers and stuff like that. I mean all I had was stuff for miniatures, you know, cause I built and painted miniatures. So now I’ve got this, what to me is a huge Craftsman toolbox and it’s full of stuff and it’s heavy and I just, I just don’t really know what I’ve got myself into yet. 

This is the “I forgot something” camera. And it’s the first time I’m trying to do this, whatever. There’s something I forgot to mention when I wrote the original script and that is WHY all these effects shops were actually hiring. And when I say all these effects shops are hiring, literally every special effects shop in the industry was hiring people all around Los Angeles, and the reason is because three movies were in production at the same time. Three very large big budget productions. First there was Dante’s Peak, which we worked on,  there was Titanic, which also we worked on, and The Fifth Element, which we also worked on. So those three movies alone were doing so much miniature and, and practical special effects work, that they had just basically tapped out the industry professionals that were in the area. So that’s why they were just literally hiring anyone who could hold an x-acto knife. And uh I guess I was a beneficiary of those three movies all happening at the same time. Back to your – back to the regular, scheduled – get outta here!

So Monday rolls around and I gotta leave my place at like six in the morning to get to work by 7 in LA traffic and my buddy Hoffman helps me set up my toolbox at what’s gonna be my desk, which is basically a 4×8 table built outta two by fours and it’s got like a shelf thing along the back and on the other side is his desk. He’s got all kinds of stuff piled on it, it’s all this deck detail for the top of the Titanic, like little cranes and those weird funnel things you see sticking up out of the decks of boats, there’s little brass ladders and resin molding stuff and it’s all pretty cool, if like a little overwhelming at the amount of stuff he’s got on the desk.

I get a quick tour of the facility and I see this massive thing in one of the main open build areas, it’s ten feet long, and it’s got a frame welded out of two inch box steel, it’s shaped kinda like a giant ice cream sandwich. After the little tour, Evan tells me my first job is to build the front end of the Earth warship for the Fifth Element. I was like, ok, and he points out that steel frame ice cream sandwich thing, that’s the warship. The front end is like almost four feet across and a foot tall. I was completely taken aback. I couldn’t wrap my head around the idea that a “miniature spaceship” was as big as my car and welded up out of two inch steel. 

And then Evan shows me a rack of raw materials, it’s full of 4×8 sheets of plywood, MDF, Sintra, Plexiglass, different thicknesses, just like big industrial sheets. And he says, yeah, you can cut like a base for the front end out of this six millimeter Sintra stuff. And he asked me if I’ve ever worked with Sintra before and I was like no, I don’t, I’ve never even heard of this. And he says well, you can just rough cut the base out on the table saw and then use the band saw over there to shape it, et cetera. 

And I was like, okay, what’s a table saw?

And he points to this thing that’s next to the racks of sheet material and it’s what I know now is a table saw and the table part of the table saw is another 4×8 sheet piece of melamine with a giant saw blade sticking up outta the middle of it. And he’s like, you never used a table saw before. No sir. Okay. So he gives me a tutorial on it, stressing you know safety and stuff and explaining to me that if I fuck up pushing material through the blade it can “kick back” and I think he demonstrated with a piece of foam core that like goes flying backward when he sort of jukes it into the blade. So don’t that, he says. And yes, during my couple of years there, I did get kicked in the stomach with a chunk of wood that the saw didn’t like, so there’s a lot of fairly dangerous stuff in a shop like that, but you know, this was sorta like a “hey, welcome to the real world” sorta place.

At this point, I was truly standing there thinking, I’ve made a grave error in judgment. I should go back to serving lattes and cappuccinos. I mean I’m thinking this whole time like how cool, I’m gonna build models at a desk just like at home but they’re gonna be filmed for the movies. But I’m standing in an industrial workshop where people are welding stuff, everyone’s wearing safety goggles and respirators, there’s compressed air tools whining in the back ground, grinders and sanders and drill presses and massive saws and tool boxes that are as big as anything I’ve seen in a car mechanic shop, and also I’m gonna be here for 11 hours, cause there’s an unpaid hour of lunch in the middle of this 10 hour day. It was a shock.

So eventually I get this piece of Sintra cut that’s like four feet long and I take it to my desk table and it fills most of the desk when I lay it down and I’m just sorta looking at it and I’m wondering like okay, what’s the front end of this spaceship supposed to look like. So I go up stairs and ask Even, uh, what’s the front end of the spaceship supposed to look like. Are there directions that I can follow to make this or you know blue prints or whatever I’m supposed to use to build this stuff, this front end piece. 

And he says, well, they want something like the front end of the Sulaco, the ship from Aliens. I was like okay, are there any drawings? Or plans? Sketches? Instructions? He’s like, no, just go make a bunch of nurnies and you can cast some pieces in resin to replicate them and yeah, just, just build the front end. You know, like, just go do your job now.

I was flabbergasted. Like I just did not understand what he was telling me. Which was exactly what I thought he was telling me, I just couldn’t believe it was really how this was supposed to work. Just go make stuff up and stick it on this faceplate thing I’d cut on the largest most terrifying power tool I’d ever used. I went back downstairs to Hoffman and I was like hey man, what is going on here? They want me to build something without telling me what the something is I’m supposed to build. And I don’t remember exactly but I’m pretty sure Hoffman was confused by my confusion. 

So I have to say one thing, I got through my first month in the industry for one reason, and that reason is my buddy Hoffman. Had I not had a friend there like him who actually knew what he was doing, I probably would’ve quit within the first week. I distinctly remember having a cigarette after lunch one day, sitting way out in the back leaning against the chainlink fence that bordered the empty concrete canal behind the shop, wearing my old military overalls, covered in dust and lacquer primer and super glue, and just thinking how this whole endeavor felt like I was in like a work camp or something. I was like, who works 50 hour weeks minimum? Who does this stuff voluntarily. But I eventually got over it, mostly, and I learned quite a bit. Not necessarily about building models, I mean, yeah I learned a lot about fabrication but I learned more about life and myself there. 

Looking back, it definitely had the same sort of impact on me as having been in the Army, there were general life lessons that I learned there. One of the biggest ones was the very idea that people just do stuff. From scratch. Like you can be given an idea or have an idea and then just do it. Or make it. Without being told how to make it or exactly what to make. That sounds dumb but it was kinda like the opposite of the military, you know where we were always being told exactly what to do and when to do it. In the effects shop, there was a ton of just constant problem solving.

Anyway, I used to tell people that a group of special effects guys would be the best at robbing banks if they decided to pull off a heist. Not only because of the vast array of skills and materials and weird research we’d have to do sometimes, but because of the constant problem-solving that we did. You know, a client is like hey we want this on screen and it has to do X,Y, Z. And then the client leaves and we have to figure out how to do X, Y, Z. It was pretty cool even though when you’re in it, it’s tough as hell and very hard work. Like most adventures, it’s super cool to call it an adventure when you’re not in the middle of it, cause when you’re in the middle of it, it just sorta seems like a terrible life experience.

But yeah, that’s I got into the industry. And it’s from that experience and the people I met there that I got into filmmaking itself eventually. So, just like the Army, it was a formative experience and not one I’d give up. It’s definitely not the kind of work I would wanna do today. I mean, it’s not even the kind of work I really wanted to do back then, but at that time it was the coolest thing I had going. And it was the stepping stone to other things.

And quite a few of you have asked about me bringing more tips and tricks from the fx industry to apply to our tabletop gaming hobby, and while there will be some, it might surprise you to learn that a lot of the stuff we did would relate far more to construction projects – and I mean like building houses, stuff like that – than it does to, you know, our hobby sized models. But the main tip I would say is just reiterating what I mentioned earlier. If you have an idea, you can just make it, or do it, even if you don’t know how. Whatever the idea is, it just means you have to do some problem-solving to achieve it. Even if there ain’t no blueprint. Especially if there ain’t no blueprint. I mean, you gotta make the brand new blueprint!

See ya!

The Most Important Thing When Building A Warband!

Transcript

Napoleonic horror. Victorian fashion. The Enlightenment of the 1700s. Movies like The Duelists, Brotherhood of the Wolf, Plunkett and Macleane, Master and Commander. And one of my favorite shows Jonathan Strange and Mr. Norrell. Dracula, even. While none of these take place in the same literal time frame, we’re gonna throw ‘em all into a fashion blender and play a skirmish game for which we can draw inspiration from all of these pieces of media and story and visual aesthetic. 

But the first thing we gotta do to play this game, is create a warband. 

Greetings good humans and welcome to Table- what is this? Greetings good humans and welcome to Tabletop Alchemy where we’re doing part two of a skirmish game mini-series! And where we say Merci beaucoup to our patrons in a gesture stylized just a bit to fit today’s theme. 

All right, I’ve been waiting to get into this kind of video since starting the channel. Today we’re gonna draft up our first warband for Joe McCullough’s The Silver Bayonet: a War-game of Napoleonic Horror. Ooh, I like the historical era this game takes place in. I mean from a romanticized fantasy aesthetic sorta way. I would never want to actually live in that time frame. 

I mean, unless werewolves and vampires were real, then maybe I’d, you know, give it a shot. But I’m truly a fan of modern plumbing.

The Silver Bayonet is all about small groups of brave and specialized soldiers taking on the nightmare creatures of fantasy lore. Specifically, the rule book explains that basically scary monsters are coming for humans, feeding on the rage and pain fueled by the Napoleonic wars being waged across Europe. Collectively, these forces of darkness have become known as the Harvestmen. And Europe’s armies are being forced to face this darkness one way or another. 

And for now, small troupes are put together to execute raids against the Harvestmen, or to track them down, or race the fiends to seize magical artifacts et cetera et cetera. Basically, we’re putting together a group of 19th century commandos to go kick monster asses in the murky forests of haunted Europe. With, you know, muskets.

Silver Bayonet war bands are predicated on several European country forces, so the first thing you do is choose the nation you’re fighting for. We can go with Britain, France, Prussia, Austria, Russia or Spain. In my case, I’m choosing France. One, cause you know, I liked girl from France and two, the Three Musketeers. C’mon! I know they occur historically a hundred and fifty years before Napoleon goes stomping across the fields, but hey, you know they’re super cool. You know, kinda like pirates. Just the whole aesthetic of rapiers and I don’t know. Anyway.

One thing the nation of choice will do is set our paint scheme for us, so that’s kinda cool. At least for me. Totally helps with the whole “come up with a color scheme” thing right?

So now we’ve got our nation of origin settled, the next thing we do is create our commanding Officer. The author of the game heavily suggests coming up with a back story for your Officer and warband just to personalize the group and add narrative to the game. So the first thing I did was go a-googling for French names. Go a-googlin. Yep, I wrote that and I said it. I do this sort of googling, let me rephrase that. I do this quite a bit for all kinds of fantasy game stuff, I particularly like checking out the meanings of names. I also have a vague notion of basing this character on one bit of the lore regarding Brad Pitt’s character in the movie Legends of the Fall. Yes, I’m pretty much built out of obscure film and book references. 

Anyway, I came across this name Ottilie and I liked the weirdness of it and the meaning behind it: prosperous in battle. It’s a little on the nose, sure, but hey, we’re having fun. Looking up some French surnames, I came across this one, Bastarache – and yes, I’ve had to listen to lots of pronunciations to learn how to butcher these names properly. While I’m not a huge fan of the sound of the actual surname, Bastarache, I am a huge fan of the name’s meaning: lives near a boundary. That is pretty cool and feels very apropos to the Silver Bayonet’s setting lore. 

So now for the fun part, writing up a little backstory for our Officer, Ottilie Bastarache. This kind of thing is fun for me, just splashing words down on a page, not worried about anything. Of course the first thing I had to come up with was a name for the warband itself, and I figured Nightmare Hunters was in order. Les Chasseurs de Cauchemars. I don’t know if I said that right either, but that’s my best attempt and you’re going to hear a bunch in this video, so prepare for the pain.

All right, let’s spin up a story.

Ottilie Bastarache went to war when she was sixteen. She marched with Napoleon’s ranks as a vivandierie, meaning she would procure food and wine and water for the troops. Her unit had a nasty habit of running on the vanguard and more than once she would pick up a fallen infantryman’s musket and return fire during the heat of the battle. After her third time doing this resulted in her saving a Lieutenant’s life, he gifted her his bracer of pistols, a pair of firearms his father had commissioned from a local weapon smith. She refused the gift at first, but the lieutenant insisted, pointing out even though she had saved his life, he was still losing a leg to gangrene and would be chaptered out. He had no use for the pistols and the men in the unit would be better served if she had them in her possession. 

Although Ottilie had proved herself in battle, she was known for her uncanny ability to procure provisions of surprisingly high quality, a rarity on the battlefield. Her unit often had better wine and meat than most of the army and her soldiers loved her for that. Five years into the wars, there came a fateful day. She caught wind of a farmer rumored to have three pigs ready for butchering and a cask of trappist ale for sale. With her current officer’s blessing, she took five infantrymen with her in search of the farmer’s house. They found it in a clearing in the woods a day’s hike from the unit proper and arrived at dusk.

She bartered with the farmer, secured the freshly slaughtered ham, the cask of ale and a basket of fresh bread. And a space in the barn for her and her men to pass the night in. 

At midnight, there in the clearing in the woods, the Harvestmen came, drawn from the Gloaming by the perfume of blood and the stench of good will. Ottilie woke to the screams of the farmer and his family, smoke and ash stinging her eyes and throat, as a pack of goblins mischiefed and murdered their way through the main house. She and her infantrymen burst from the barn, already set ablaze with faerie fire and hatred. 

Muskets thundered in the chaos and Ottilie drew her pistols and went to work, yelling to rally her soldiers in the face of nightmares come to life. But the goblins were many and the Frenchmen were few. Chittering and gibbering, the twisted visages of scarred and evil fae swam out of the murk, Ottilie trying to draw a bead on the closest horror when something slammed into the side of her head like a steam-powered hammer. She blinked, and the world tipped on its side. She blinked again, and all sound drained away into shadow. She blinked a third and final time, and watched a hulking malignant form scoop up two of her soldiers and fling them like sacks of potatoes over its broad shoulders, striding away into the Gloam, lit by the fires of Hell.

Three days later, Ottilie’s unit was packing up their tents, readying to deploy upon their new marching orders. Distraught, more than a few of the soldiers moved under a pall of uncertainty. Their Officer barked words of encouragement, assuring them he would send scouts to continue the search for their missing brothers and their vivandierie. But his voice faded and his men turned to follow his gaze to see a figure trudging along the dusty road, approaching. A lone figure with wild hair and a bulky sack over one shoulder.

It was Ottilie and all of the hair on the left side of her head had turned white. She dumped the burlap sack at the Officer’s feet and stared at him, one bloody tear running down one scarred cheek. The sack tipped in the dust and fell, and a malformed, horned head rolling out to stare blindly up at the Officer. “I tried,” she said, “but I couldn’t kill them all.”

Now, Officer Bastarache leads a band of brutal, strange and fanatical soldiers into the Gloaming on moonlit nights, hunting the Harvestmen as they once hunted her. Les Chasseurs de Cauchemars is making a name for itself, both here in the army and there, in the shifting shadows of the border of Fairy, and this is not the end.

Nothing like a wandering, wordy, first draft of a little bedtime story. But hey, I’ve got a little background of this warband now and we can just keep riffing on it for the rest of the warband members.

So, I’ve gone through the recruiting section of the book and taken a quick look at all the different soldier types. I’ve made selections based more on story than on min-maxing for tactical advantage. Plus I’m just not very good at min-maxing for tactical advantage anyway. But we get to choose up to seven soldiers and there’s a simple point-buy system. The author recommends taking the maximum seven soldiers instead of fewer, more expensive types, so I kept that in mind.

So Ottilie has recruited Felice Armand, a vivandierie; Gaspar Gagneux, a doctor; Vermont Escoffier, a supernatural investigator; Claude Cellier, a scout; Jolanda Scaletta, an occultist; Baptiste Moreau, an infantryman; and Brielle Pelletier, a grenadier.

Now the next cool thing we get to do is choose some miniatures to represent our characters. I went looking through my Pile of Opportunity gallery and while I discovered that I have quite a few miniatures that could vaguely fit this era’s aesthetic, albeit a definitely fantasy-infused sorta take on it, I have very few miniatures that have black powder weapons. I mean to be really honest, I do have enough that I probably could have built up the warband without buying anything new, but then what kind of a tabletop gamer would I be? A poser at best. This is a prime gamer opportunity to BUY MORE STUFF! C’mon!

So I went onto Etsy to search for some figures with muskets or flint lock pistols, and I even started by searching for hussars and Napoleonic figures. There are a few but they are all sort of rank and file and very normal looking? And also, not many female figures. Even though historically, according to Wikipedia anyway, France had quite a few female fighters. Until a certain political group went into action, but, we’re rabbit-holing. So I tried out some more search terms and one that returned the best results for kinda what I was looking for was vampire hunter miniatures. Eventually I came across this set and what I liked about these was the ability to order them with or without their hats. So I ended up ordering seven figures from this store, two of them I ordered duplicates of because I couldn’t decide between the hat or no hat version. Also, I was uncertain about how customizable – or non-customizable – their weapons are, and the no hat versions seemed to be all the versions with black powder weapons versus the swords and crossbows. 

Anyway, this is the figure I think will be Ottilie. Here’s what I’ve decided to go for with the rest of the warband.

Felice Armand is the sister of an artillerist who was rescued from a werewolf by Les Chasseurs de Cauchemars. She tracked down the Silver Bayonet warband to offer her gratitude and was so taken with Ottilie, she pledged to join them on the spot.

Gaspar Gagneux was a medic with a marine unit. When they launched a beach assault on a seaside town in Spain, they found it overrun with pixies and a revenant. Gaspar became obsessed with the possibilities of Gloaming magic insofar as how it might be utilized for practical medical purposes. He annoyed his commanding officer with so many requests for Silver Bayonet assignment, he was kicked out of the unit without orders and left on the shore. While tracking a vampire across the Spanish countryside, he encountered Les Chasseurs de Cauchemars and tagged himself along.

Vermont Escoffier hails from the newly re-opened College of Sorbonne where he has studied mythology and theology. He joined a secret society of magicians and has been deployed by them to recover magical artifacts. The society found an assignment for him with Les Chasseurs de Cauchemars via a distant relative of one of the members who’s brother’s sister-in-law’s aunt is –

Jolanda Scaletta, an expatriate nun from Italy who’s work in Silver Bayonet units has caused her to both strengthen her faith in God and distance herself from the Church as a remote agent of the Vatican. She has served in three of the fringe units, the first one having been disbanded due to the insidious actions of a changeling and the second having lost all but two members to a vampire’s estate in the Gloaming. 

Claude Cellier is the most talkative scout in the Army, and his constant stream of chatter subsides only when he’s walking point or securing a perimeter. Although even then his chatter merely becomes a whispered conversation with himself. He’s strangely adept at finding cover, at blending into the background, and he thinks he’s fallen in love with his commanding officer, though not a day goes by that he hasn’t tried to talk himself out of that notion. 

Baptiste Moreau is a brute of an infantryman. He’s been enlisted for almost a decade and prefers his axe to almost anything else. His snarling attitude and general demeanor has kept him from being promoted beyond the low rank of Corporal, though he has received and melted down over a dozen medals of honor. He has traded that raw gold for silver and commissioned the making of silver rings that he wears on a chain under his breastplate, elements of a singular dream he holds close to his black heart and tells no one of. 

Brielle Pelletier is a madwoman, a force of nature on the battlefield, one of the few female grenadiers in the ranks. Ferocious and bold, she looks for challenges everywhere, and creates them when there are none to be had. Combative and brash, her commanding officer recommended her for assignment to a Silver Bayonet unit just to teach her a lesson. Upon learning of the Harvestmen, she knew the Gloaming was her next challenge, full of new foes to vanquish. She came to respect Ottilie only after witnessing Les Chasseurs de Cauchemars’ commanding officer in combat. 

Ignatius! Please stop torturing your dear viewers!

I sincerely apologize for my friend, his French is terrible.

They deserve to know how to pronounce correctly the names of the members of Les Chasseurs de Cauchemars.

Ottilie Bastarache

Felice Armand

Gaspar Gagneaux

Vermont Escoffier 

Jolanda Scaletta

Claude Cellier

Baptiste Moreaux

and Brielle Pelletier

Thank you!

Enjoy the rest of the show. If you can. See you!

And this is the Silver Bayonet warband! Almost ready to go. There’s just a few small things we need to do to wrap it all up, and that is selecting attributes for our officer, selecting gear and filling out the unit sheet. The gear list is fairly short so it doesn’t feel overwhelming like certain games that are out there. 

For our officer we get to increase a few stats of our choice based on the rules. So I’m going to increase Accuracy over Melee, Health over Speed, and Recruitment over Courage. I would have rather have gone with increasing Courage story-wise but increasing Recruitment gives us an extra 5 recruitment points which allows us to make Brielle a grenadier rather than an infantryman, so she has a littles stat boost.

We also get to choose two attributes for our Officer, and for Ottilie I went with Indefatigable and Inspiring, mostly driven by character flavor again. I feel she’s quite inspiring to her soldiers and the indefatigable attribute prohibits her from receiving more than a single fatigue token at any time. And fatigue tokens are  essentially equivalent to a -1 penalty on combat rolls. In Silver Bayonet, melee combatants receive two fatigue tokens almost every turn they are in combat so this feels like a good balance between supporting the story of this character and a decent game tactic.

Our officer has six equipment slots and may select items from the General Armory and up to two items from the Special Armory. We’re definitely going with her storied two pistols, a musket with a silver bayonet and a cartridge box, and silver shot for one of her pistols. I’m doing a little bit of meta gaming here because I know the first solo scenario has a likelihood of spawning in some werewolves, which are susceptible to silver weapons. But Officers are allowed to change up their gear between games, so, you know, Ottilie has some peculiar instincts, or perhaps even top secret intelligence from military scouts regarding what to expect. Who knows? It’s just a game. 

For the rest of our warband members, they each get to choose one item from the Special Armory, with the exception of any soldier that has the attribute Supernatural Veteran, which three of our seven soldiers, do, and those get to choose two items from the Special Armory. But as opposed to Officers, the equipment these soldiers select is permanent, they don’t get to switch gear between games. So, we’ll go down our unit sheet and add all this stuff.

Felice Armand, our vivandiere, has the Supernatural Veteran attribute, so she’s going to carry a silver hand weapon and oil and torches.

Gaspar Gagneux, the doctor, will carry a salt bag, which some Harvestmen monsters are susceptible to, but it does have a chance of ruining a firearm when it’s used.

Vermont Escoffier, our supernatural investigator, has the Supernatural Veteran attribute and so he’ll deploy with a heavy weapon and pistol and he’ll take along some oil and torches and some cold iron shot.

Claude Cellier, our scout, will take some silver shot for his musket.

Jolanda Scaletta, the expatriate occultist, benefits from her Supernatural Veteranship by carrying a well-worn holy symbol and a silver hand weapon.

Baptiste Moreau, the surly infantryman, shall take some cold iron shot and Brielle Pelletier, the grenadier, has a holy symbol of her own making.

Now, obviously playing a game will require me to be able to make notes and changes on this unit sheet in pencil, and so this onscreen version is just to show how I’m going to fill out the actual printed sheet.

Les Chasseurs de Cauchemars, ready and waiting to storm the Gloaming. By the way, this term “the Gloaming” is my own little invention to add into the Harvestmen lore for the game. I just wanted a way to refer, I guess according to the game lore, basically to the fae realm or land of fairy, which is where these monsters are coming from.

So, all that’s left to do is a massive building and painting session to get these figures ready to fight on the tabletop. Again, I’m not looking forward to that, to be perfectly honest. This will be painting up eight unique figures for the warband, I had to order eight wolf miniatures from Etsy for the enemy models – and that’s the bare minimum, more wolves will be needed, but I’ll have to proxy some, you know the budget can only afford so many wolves! And I need a couple of werewolf figures because in the scenario there’s a chance for werewolves to appear on the table as well. And I only have one werewolf figure at the moment. Actually no I’ve got two. So what is that? Like, I gotta paint up like 17, 17 figures?! I don’t know about that, I kinda want to break that up into two separate painting episodes, even that would be tough to do but that’s gonna wreck my perfect little mini-series schedule. 

But hey, we got a warband on paper, a scenario picked out, terrain from last month’s crafting video, basically, game on! 

So. Go build a warband. Write up some backstory, just for fun. See where it takes you.

See ya!